Chapter 241: Advanced Player Regulations
Chapter 241 of "Players, Please Board the Train" unveils: Xu Huo selected , paused briefly, then went to look at the several news items... Continue the story!
Xu Huo selected , paused briefly, then went to look at the several news items that popped up after the upgrade.It was true that tickets to Zone 014 were distributed through this bounty function, but the Super Item had been "snatched away" for so long—why were there still so many tickets on the bounty platform?
After just flipping through two items, he saw one:
"So that's how it is."
Xu Huo's gaze fell on the words "super player." It was precisely because of this broadcast that so many Zone 014 tickets remained on the bounty platform. It seemed attention had successfully shifted to that non-existent super player.
However, recalling the explosion in the Block Fairy Tale City, that briefcase-carrying person might truly have been a super player.
The subsequent ranking list function and broadcast function didn't need detailed explanation. Judging from the ten-thousand player ranking list, the number of players in each sub-zone was definitely not small, and the proportion of high-level players shouldn't be low either. But since the Super Item announcement targeted the entire E27 Wormhole Point, yet there were still so many tickets remaining, there must be other restrictions in between.
After brief consideration, he input another message in the cross-zone bounty: "Methods to reach game-external zones without needing a return ticket."
The game promptly responded:
The cross-zone bounty permission was more like a transaction platform with the game acting as a third party. As long as the price was right, you could bounty information, trade items or tickets, or anything else. The game also provided a one-month transaction period, meaning after issuing a bounty, there was a maximum one-month process time, during which included the game screening suitable transaction partners or whether the other player agreed to the transaction and price negotiations.
Ready-made items like tickets or specified items might get quick responses, but how precisely detailed information transactions were accomplished—Xu Huo couldn't learn from the simple introduction.
Because unlike tickets and items in the personal panel that could be captured by the game system, the third permission was information feedback—the game was collecting various types of messages from players. That's why his information transaction received such quick feedback. When it came to various known information, only the game itself possessed more comprehensive knowledge.
He didn't know if this was a restriction for low-level players or if the game itself was controlling information flow. Players couldn't communicate directly with each other—transactions had to go through the bounty platform. Outside the game, they could only watch game broadcasts.
However, he had previously spoken with Peng Fengnian, who mentioned that after starting to do non-closed dungeons, you could find information about the game within dungeon worlds, such as companies operating within the game and restaurants that contracted train kitchens. There should be information trading channels within the game world too.
Since he couldn't even afford a single piece of information, Xu Huo had no choice but to give up and proceeded to check his personal panel.
Overall, he had gained another main characteristic related to his profession. Its specific effects would have to wait until after going out to see. But based on previous patterns of acquiring characteristics, this should be the same type as "Fifty-Fifty"—unable to directly provide feedback in physical or combat situations. For him currently, it contained certain "probability" and "luck" elements.
The Screaming Chicken was simple—a tracking and positioning item.
The Peeping Eye was a thin-rimmed black metal glasses frame. After putting them on and trying to blink, a digital prompt appeared in the item frame. Opening it would display a holographic projection of the personal panel. As for more details, he hadn't discovered them yet.
But this was an S-rated reward, so it should have better uses.
The World Within the Painting was a blank frame identical to those in the Hundred-Person Art Gallery. He pretty much understood its usage—same as the gallery paintings, living beings entering could remain active for thirty days. Beyond thirty days, the person would cease to exist.
Finally, the Fifty-Fifty Air Window, when taken out, would become a two-meter-tall circular air column. It looked somewhat like a transparent rubber column covered with colorful pen graffiti—ghost faces, smiling faces, text. The text content basically read: "No door for you," "Only window," "Take it or leave it," "Blame heaven if you die," slightly bizarre.
This wasn't the first time Xu Huo encountered the name "Artificer" in items. And although this special item had multiple restrictions, it was indeed a spatial item, similar to train tickets and return tickets.
It seemed items weren't solely produced by the game. Perhaps besides some high-level players who could craft items, there were professionals specifically manufacturing items.
External zone players entering the Zone 014 real world, an air window allowing movement within the same space—indeed, besides tickets provided by the game, players could also utilize space to some extent through items.
He had a premonition that the next time he entered a dungeon, he would see a completely new, vast world.
At this moment, the game popped up another prompt: