Exploring Technology in a Wizard World - Chapter 39 - The Magic System

Chapter 39 - The Magic System

Words : 1455 Author : 23rd Sun

Chapter 39 of "Exploring Technology in a Wizard World" opens revealing: Editor: Atlas StudiosThe current world was a truly existing world, and the wizard magic system... Keep going!

Editor: Atlas StudiosThe current world was a truly existing world, and the wizard magic system was also an actual existing system, having undergone a series of processes: birth, development, maturity, and change.

According to the Monroe Chapter, the magic system originated from the ancient wizard civilization.

Long ago, the earliest group of wizards, through their wisdom and abilities, created the initial spells, forming the rudimentary outline of a system.

Later on, over long epochs, the rudimentary system gradually evolved into a mature and vast system, complex and intricate, through the improvement and development by numerous outstanding wizards.

Meanwhile, the entire ancient wizard civilization had reached its peak, establishing inexhaustible energy sources, the sky-piercing Babel Wizard Tower, and a floating city accommodating hundreds of thousands, even venturing beyond their origin to explore a greater world and universe.

However, one day, a catastrophe suddenly struck. There were no records indicating what the catastrophe was or how it occurred. It was only known that it had destroyed the entire ancient wizard civilization at an unimaginable speed.

After that came an extended dark age, an era without any historical record.

Perhaps hundreds, thousands, or even tens of thousands of years passed before the remnants of the ancient civilization gradually developed into a new civilization. The new generation of wizards, relying on fragments of transmitted knowledge, began the arduous task of reviving the former magic system.

During this process, inevitably, many spells were lost. Perhaps, with prolonged development, they could all be recovered, or maybe not. But, regardless, the eventual restoration resulted in a fragmented magic system, the present-day system.

According to the Monroe Chapter, this system has five levels: the overall magic system, primary magic categories, magic series, magic branches, and magic schools.

Primary magic categories are the starting point for classifying the magic system, with nine currently restored categories: Shape-shifting Magic, Spiritual Magic, Transformation Magic, Prophecy Magic, Summoning Magic, Space Magic, Time Magic, Magic Rune Magic, and Other Magic.

Shape-shifting Magic, as implied, involves shaping, controlling, and utilizing energy. Fireballs, ice cones, wind blades, and lightning can all be included in this category, which is the most common, practical, and currently the largest magic category.

This category is further subdivided into nine series: Water Element, Wind Element, Fire Element, Earth Element, Wood Element, Thunder Element, Dark Energy, Light Energy, and Pure Energy.

Some series have only one branch, while others have multiple. For example, the Water Element series includes the water, ice, and acid branches.

If a wizard makes significant contributions to a branch, creating a series of related spells, it can develop into a school.

For instance, in the ice branch, there is the “Nockno School,” created by a wizard named Skeeno, containing a series of spells: Skeeno’s Snowball (Zero-Circle), Skeeno’s Ice Cone (Zero-Circle), Skeeno’s Ice Rain (Zero-Circle), Skeeno’s Ice Storm (First Circle), Skeeno’s Extreme Cold (Second Circle).

Following Shape-shifting Magic, we have Spiritual Magic.

Spiritual Magic, as the name suggests, affects a person’s brain, spirit, or consciousness. It comprises five series: attack, defense, illusion technique, control, and soul, with one to three branches each, making it the second-largest magic category.

Attack, defense, and illusion technique series are relatively normal, but control series spells can directly alter a person’s mind, transforming someone into a completely obedient slave. Some lascivious wizards even use spells of this series to control groups of young, beautiful women as their private possession for personal enjoyment, night and day. These might include pairs of twin sisters and mother-daughter combinations, leading to condemnation from many righteous wizards.

Next is Transformation Magic.

Transformation Magic allows for temporary or permanent changes to the whole or parts of a life form, currently the third-largest magic category.

Many spells in this category are bizarre and evil, possessing immense power while challenging morality and even humanity itself. For example, the spell “Corpse Attachment” requires a wizard to couple with a corpse to absorb terrifying attack, defensive, and recovery powers, transforming into a humanoid battle machine, capable of fighting for three days and nights without rest.

Another spell, the “Black Death Wave,” can spread a plague across an entire kingdom in just a few days and extend to neighboring territories, directly obliterating an entire region. Its effects are impressive, yet if it spirals out of control, it could potentially destroy the entire world. Consequently, even the most reckless wizards dare not delve deeply into this category of spells.

Next are Prophecy Magic spells.

Prophecy Magic employs mysterious mechanisms to insight, alter, and utilize certain information to achieve the spellcaster’s objectives. Because much of this series is lost, only a few series like Detect, Mislead, and Judgement have been restored, along with several branches.

Then there are the Summoning, Space, and Time magic categories.

Summoning involves calling life forms from unknown realms for the spellcaster’s use. Space magic alters spatial dimensions to create certain effects. Time magic modifies the flow of time to produce specific outcomes.

Similar to Prophecy Magic, these three magic categories have lost much of their content, resulting in only a few series and branches remaining. Moreover, a knowledge gap exists within them, making it challenging for the new generation of wizards to comprehend the inherited elements, leading to their inevitable decline.

Aside from these, we have Magic Rune Magic.

Magic Rune Magic employs special runes to produce specific spell effects. This type of magic, when applied to some swords, can enhance their durability and sharpness, thus called enchantment. When used within a building, it can endow the entire structure with formidable attack or defense capabilities, therefore known as an array.

In simple terms, Magic Rune Magic has numerous applications and extensive functionality; it is theoretically a standalone magic category but can replace all other magic categories because it can use runes to perfectly reproduce the effects of other spells. Of course, this requires the rune carvings to be absolutely meticulous and precise; a slightest error results in failure.

For this reason, Magic Rune Magic is no less difficult than Summoning, Space, and Time magic categories. Hence, when Richard announced he could comprehend Magic Rune Magic, the Giant Dragon Gregory was suddenly silent, followed by a series of unusual expressions.

However, in Richard’s view, Magic Rune Magic was not very difficult. In a sense, it was somewhat akin to modern Earth circuits, with the only difference being the incorporation of the current world’s wizard traits.

A circuit is simultaneously simple and complex, simple to the extent that a conducting wire and an energy source form a circuit, yet so complex that Earth’s most advanced technology—computers, rockets, satellites—are just manifestations of abundant circuits.

Evidently, magic runes are both simple and complex. Simple enough to follow a prescribed carving routine, yet constructing each mark into a whole to achieve spell effects requires extraordinary wisdom. It’s akin to modern Earth’s computer languages that, using just “0” and “1,” can create an entire virtual world.

The night was deep, the forest was tranquil like a sea. Large tracts of branches swayed under the moonlight, creating sounds akin to waves as they rose and fell.

“Shusha…hualala…”

“Shusha…hualala…”

In the middle of the forest, the terrain was slightly undulating, with several peaks standing still, like several adjacent islands in the ocean.

On the smallest “island” stood a black castle. A faint light emanated from a room within the castle, resembling a lighthouse guiding maritime ships.

In a castle room, Richard held a piece of white jade that broke in half, igniting a phantom blue flame that burned quietly. Richard knew his attempt at “Magic Rune Spell” had succeeded.

This was the simplest spell—”Phosphorus Candle”—but being able to cast this spell meant being able to cast others as well.

With the aid of magic runes, the time to cast spells could be significantly reduced. In this way, ensuring within one spell’s casting time, multiple even dozens of spells could be cast simultaneously, unleashing power that breaks the limits of magic circles.

In doing so, even a First-level Apprentice could, in a short time, contend with Second-level Apprentices, Third-level Apprentices, and even First-level Wizards.

This was Richard’s objective, the first small goal he set in researching the entire Wizard Magic System.

For now, achieving this objective still posed certain difficulties, yet…it could still be accomplished.

He waved to extinguish the flame and put away the broken white jade plate. Richard stretched his slightly stiff body and began crafting the second Magic Rune White Jade, engaging in more experiments.

Then came the third, fourth…

The night grew deeper, yet the light in the castle room remained bright, much like a lighthouse intending to persist all night…

📖 Contents

1 Chapter 1 - Dungeon, Prince, Prisoner, and Science 2 Chapter 2 - Wizard Magic and Yellow Phosphorus 3 Chapter 3 - Flame Python and English Longbow 4 Chapter 4 - Explosion 5 Chapter 5 - Personal Guard Captain 6 Chapter 6 - Extracting "Magic Material 7 Chapter 7 - Sphinx’s Riddle 8 Chapter 8 - The Death of the Book Spirit 9 Chapter 9 - Wizard and Life Remolding 10 Chapter 10 - Super Body State 11 Chapter 11 - Manufacture of Anesthetics 12 Chapter 12 - Successful Out-of-Body Experience 13 Chapter 13 - Star Body Projection 14 Chapter 14 - Medieval Style Breakfast 15 Chapter 15 - Highly Activated State 16 Chapter 16 - Battery Production 17 Chapter 17 - A Sudden Inspiration 18 Chapter 18 - Leiden Bottle 19 Chapter 19 - Craftsman 20 Chapter 20 - Medieval Electromagnetism 21 Chapter 21 - Guidance 22 Chapter 22 - Invisible Eyes 23 Chapter 23 - The First Spell 24 Chapter 24 - King’s Will 25 Chapter 25 - Dinner and Target 26 Chapter 26 - The Death of the King 27 Chapter 27 - The Face in the Shadow 28 Chapter 28 - Betrayal and... Death 29 Chapter 29 - The Secret from 3 Years Ago 30 Chapter 30 - Wizard and Spell 31 Chapter 31 - Kidnapped by the Giant Dragon 32 Chapter 32 - The Giant Dragon’s Dwelling 33 Chapter 33 - Dragon Clan Girl Pandora 34 Chapter 34 - Deaf and Mute Girl? 35 Chapter 35 - The Soul in the Ancient Castle 36 Chapter 36 - The Story by the Pool 37 Chapter 37 - Spell Research 38 Chapter 38 - Magic Rune Spells 39 Chapter 39 - The Magic System 40 Chapter 40 - The First Sentence 41 Chapter 41 - Beast Tide Attacks 42 Chapter 42 - Endless Battle 43 Chapter 43 - The Fierce Rabbit 44 Chapter 44 - Spells Unleashed 45 Chapter 45: The 045 Liquid Oxygen Airburst 46 Chapter 46 - The End of the Beast Tide 47 Chapter 47 - Anatomy Teaching 48 Chapter 48 - Power Index 49 Chapter 49 - Exploring the Great Mountain 50 Chapter 50 - Death Crisis 51 Chapter 51 - Before and After Coma 52 Chapter 52 - Prince, Meeting the Prince Again 53 Chapter 53 - Wizard’s Divine Artifact 54 Chapter 54 - Explosives for Mountain Breaking 55 Chapter 55 - Wild Boar Strike 56 Chapter 56 - The Act of Letting Go to Capture 57 Chapter 57 - Forest Banquet 58 Chapter 58 - The Smell of Blood 59 Chapter 59 - Blackmailing the Crowd 60 Chapter 60 - Excessive Behavior 61 Chapter 61 - Medieval Medicine 62 Chapter 62 - Blood Typing 63 Chapter 63 - Successful Blood Transfusion 64 Chapter 64 - The Earl Takes Poison 65 Chapter 65 - Inducing Vomiting Methods 66 Chapter 66 - Crisis and Trade 67 Chapter 67 - Enemy Attack 68 Chapter 68 - One Eighth 69 Chapter 69 - 069 70 Chapter 70 - The Battle Ends 71 Chapter 71 - Whispering Night and Departure 72 Chapter 72 - The Strange Gregory 73 Chapter 73 - Pandora’s Daily Life 74 Chapter 74 - Smiles and Disappointments 75 Chapter 75 - Don’t...... Go 76 Chapter 76 - The Truth of Everything! 77 Chapter 77: Some insignificant yet wanted-to-be-said words 78 Chapter 78 - A Sudden Change! 79 Chapter 79 - The Source of Super Memory 80 Chapter 80 - Mystery and Return 81 Chapter 81 - The Death of Gregory 82 Chapter 82 - The Weak “Rabbit” 83 Chapter 83 - Turn into a Werewolf... 84 Chapter 84 - Man, King of Ten Thousand Beasts! 85 Chapter 85 - Bai Ting Boiling Blood Technique 86 Chapter 86 - The Second Stage of the Battle 87 Chapter 87 - There is a mountain in the distance, and there is a cave on the mountain 88 Chapter 88 - Rabbits in Danger! 89 Chapter 89 - The Sun Rises 90 Chapter 90 - Life is Meaningless 91 Chapter 91 - Oak Tavern 92 Chapter 92 - Medieval Mercenaries 93 Chapter 93 - So What? 94 Chapter 94 - Committing Violence with a Dagger 95 Chapter 95 - Not Bad, But Foolish 96 Chapter 96 - I am the Squirrel 97 Chapter 97 - Iron Ring 98 Chapter 98 - Space Items 99 Chapter 99 - Test of the Iron Ring 100 Chapter 100 - Live Test 101 Chapter 101 - Test Completed 102 Chapter 102 - Absolute Defense of Space Transfer 103 Chapter 103 - Absolute Cutting and Absolute Processing 104 Chapter 104 - The Resurrectionist from Afar 105 Chapter 105 - Cuijin City 106 Chapter 106 - Medieval Real Guilds 107 Chapter 107 - Medieval Monetary System 108 Chapter 108 - Pandora’s Fist 109 Chapter 109 - Conflict and Indifference 110 Chapter 110: 109: You, Be More Rational 111 Chapter 111: 110: Suspected Murder in the Palace 112 Chapter 112: 111 Research on Mana and Free Energy Elements 113 Chapter 113: 112 Superheavy Nuclear Stable Island Elements 114 Chapter 114: 113 115 Chapter 115: 114: Experimental Proof and Unspeakable Secrets 116 Chapter 116: 115: Mysterious Potion, Dihydrogen Monoxide 117 Chapter 117: 116 The Prince Who Bullies Others by Flaunting His Power 118 Chapter 118: 117 Strange Light (First Chapter on Shelves, Requesting First Subscription!) 119 Chapter 119: 118: The Curse of the Boot (Second update upon release, please subscribe!) 120 Chapter 120: 119 Gemstones and Casting Materials (Third Release, Please Subscribe!) 121 Chapter 121: 120: Glassmaking (Fourth update upon release, please subscribe!) 122 Chapter 122: 121 Do You Have Dihydrogen Monoxide?

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