Endless Debt - Chapter 95: Release Remarks

Chapter 95: Release Remarks

Words : 889 Author : Andlao

Chapter 95 of "Endless Debt" commences with: Chapter 95: Release RemarksI think what stands out most about this game, beyond its storyline... Don’t miss the next part!

Chapter 95: Release RemarksI think what stands out most about this game, beyond its storyline or gameplay, is its art design.

The bizarre style of the Foundation and the superpower shooting—everyone must have played quite a bit of those, but such an intriguing, comprehensive architectural style, I’ve never experienced in a game before.

It integrates designs from many famous architects, such as Tadao Ando’s Church of Light and the waffle grid, though I won’t go listing dishes or mentioning those big names here.

The prototype of this game is based in reality: America’s Long Line Building, a concrete fortress without any windows standing tall in the city.

After reviewing the related art analysis, I relied on my instincts to describe it in easily understandable terms: vast, strange, cold gray, authoritative, concrete, and more concrete, darn it.

Just kidding, this stuff is pretty complex, and my understanding is rather superficial, so interested readers can delve into it themselves.

Oh, by the way, I had just finished watching "Dune" at that time, and I thought brutalism combined with fear of giant structures was absolutely brilliant. Eventually, the Order Bureau became a massive vertical slab in Opus, like the mythical Tower of Babel—just look up and you can see it, as if it’s a creation that doesn’t belong to mankind.

Come to think of it, it seems that my interior design courses didn’t cover this stuff.

Ultimately, I decided to describe the Order Bureau like this: a place where you feel imprisoned at work, supposedly the safest headquarters, yet you always suspect there’s a monster in the office next door.

Solemnity, oppression, power—exposed rebar beneath the ruins. I feel this extremely rational style combined with the extraordinary mysterious colors is quite appealing, with a strong sense of contradiction and fragmentation.

Aside from brutalism, what sparked my interest in architectural design was Ibuki Tatsuya’s "blame." In his manga, giant, cold buildings frequently appear, paired with reticent characters; oftentimes, reading his manga feels more like viewing a futuristic architectural design portfolio.

Secrets, secrets, and more secrets—a series of red crosses pinning the truth beneath the dust.

Those interested can learn about brutalism, a rare modern architectural style that revitalizes through mediums like games.

Personally, I love new ghost stories, eerie cores, threshold spaces, and the like—the weirder, the better, even bordering on "curiosity."

These things existing in the near modern period often make our cities feel unsafe, much like awful urban legends. You blurt out opinions about their truthfulness on forums, and then one day, while walking down the corridor, you find all the lights have gone out...

Oh, unlucky one, you seem to have stepped into it.

The once-safe city is no longer safe, or rather, we live alongside the bizarre, only we can’t see them most of the time.

Gathering all those elements, I set up a reputation system similar to urban legends in the game to further fill the city.

A city rife with all sorts of chaotic oddities, but luckily, you won’t die and still possess superpowers.

Yes, indeed, what I envisioned while writing this book is a city overrun with various anomalies and supernatural powers.

To put it in a way that’s easy to understand, it’s the daily routine of the mobile task force members.

With elements like ghost stories, there should be designs like sanity values, too, though I don’t want to crudely create a sanity gauge to represent the characters’ mental states.

When deciding to depict the city of Opus, I thought it better to start from the surrounding environment.

The Order Bureau is filled with absolutely rational geometric shapes, defined and fully ordered, but with rising access levels, people’s perception of the ’Cultivation Room’ changes—the absolute rational geometry begins to soften, straight lines disappear, and strange curves emerge, like the twisted fierce forms of monsters.

This is a new idea I conceived while writing the book: using rational geometric shapes to represent stable order, but when geometry begins to crumble and turns soft and twisted, it marks the onset of madness, indirectly showing the fluctuation of sanity values.

So, under normal circumstances, the Order Bureau is an absolute rational geometric structure, while the wandering crossroad is a distorted, winding group of buildings.

Nonetheless, Opus is ultimately a city of mortals; battles between superpower users cannot simply turn into city demolition, hence the design of the ’Void Realm,’ like multiple instances waiting for everyone to explore.

From the outside it appears to be a small house, but inside it’s actually a vast labyrinth. I find this spatial displacement fascinating, much like the Ancient House in ’Control’ or a Foundation project called ’Haunted IKEA Furniture City.’ This furniture city is absurdly large, trapping many people inside, forcing them to outwit IKEA employees. There’s another project I can’t quite recall—should be the ’Kowloon Walled City,’ and its description is similar to ’IKEA Home Furnishing City,’ where the interior space is twisted and absurdly large.

Readers familiar with Metroidvania games would know that once you’ve explored an area sufficiently, you often open a ’shortcut,’ linking areas together, much like finding a door in the ’Ruins District’ of the ’Cultivation Room’ leading to some strange places.

📖 Contents

1 Chapter 1: Prologue Debtor 2 Chapter 2: Prologue Debtor 3 Chapter 3: Prologue Debtor 4 Chapter 4 - Expert 5 Chapter 5 - Expert 6 Chapter 6 - The Unlucky Guy and the Assessment 7 Chapter 7 - The Unlucky Guy and the Assessment 8 Chapter 8 - The Jinx and the Assessment 9 Chapter 9 - The Demon, the Folding Knife, and... Rock Music 10 Chapter 10 - The Demon, the Folding Knife, and... Rock Music 11 Chapter 11 - The Demon, the Folding Knife, and... Rock Music 12 Chapter 12 - The Irritable Forensic Expert 13 Chapter 13 - The Irritable Forensic Expert 14 Chapter 14 - - s: Value 15 Chapter 15 - - s: Value 16 Chapter 16 - Resurrection 17 Chapter 17 - New Life 18 Chapter 18 - New Life 19 Chapter 19 - New Life 20 Chapter 20 - The Demon That Hunts Demons 21 Chapter 21 - Rhine Alliance Order and Security Bureau 22 Chapter 22 - Lebius Lovisa 23 Chapter 23 - Lebius Lovisa 24 Chapter 24 - Rupert’s Tail 25 Chapter 25 - Equivalent Exchange 26 Chapter 26 - Condensers 27 Chapter 27 - Condensers 28 Chapter 28 - Contempt, Gaze, and Myopia 29 Chapter 29 - Contempt, Gaze, and Myopia 30 Chapter 30 - The Room of Infinite Cultivation 31 Chapter 31 - The Room of Infinite Cultivation 32 Chapter 32 - Hesitant Crossroads 33 Chapter 33 - Tyrant 34 Chapter 34 - Tyrant 35 Chapter 35 - Becoming a Legend 36 Chapter 36 - Villains 37 Chapter 37 - The Villain 38 Chapter 38 - Villain 39 Chapter 39 - Villain 40 Chapter 40: After modification - 20 Time of Punishment 41 Chapter 41 - Time of Punishment 42 Chapter 42 - Punishment Time 43 Chapter 43 - Judgment 44 Chapter 44 - Judgment 45 Chapter 45 - Judgment 46 Chapter 46 - Love Work 47 Chapter 47 - Evil Spirit 48 Chapter 48 - Evil Spirit 49 Chapter 49 - Playing with the Demon 50 Chapter 50 - High Above the Sky 51 Chapter 51 - High Above the Sky 52 Chapter 52 - High Above the Sky 53 Chapter 53 - Gray Mist, Industry, and Delicious Shrimp Crackers 54 Chapter 54 - Gray Mist, Industry, and Delicious Shrimp Crackers 55 Chapter 55 - Gray Mist, Industry, and Delicious Shrimp Crackers 56 Chapter 56 - Destiny 57 Chapter 57 - House of the Rising Sun 58 Chapter 58 - House of the Rising Sun 59 Chapter 59 - - House of the Rising Sun 60 Chapter 60 - Hilbert’s Hotel 61 Chapter 61 - Hilbert’s Hotel 62 Chapter 62 - Hilbert’s Hotel 63 Chapter 63 - Wandering Rat 64 Chapter 64 - Mask 65 Chapter 65 - Mask 66 Chapter 66 - They 67 Chapter 67 - Them 68 Chapter 68 - They 69 Chapter 69 - Cold-Blooded Declaration 70 Chapter 70 - Invitation 71 Chapter 71 - Nightmare Returns 72 Chapter 72 - Power of Dominator 73 Chapter 73: Revised - 37 Turning Away from Darkness to Embrace Light 74 Chapter 74 - Flexible Loyalty Boundaries 75 Chapter 75 - Empathy in Suffering 76 Chapter 76 - Misery Loves Company 77 Chapter 77 - Sympathy for Each Other 78 Chapter 78 - Good Luck and Bad Luck 79 Chapter 79 - The Unlucky Fellow 80 Chapter 80 - Unlucky Guy 81 Chapter 81 - Unlucky Guy 82 Chapter 82 - Secret Energy School 83 Chapter 83 - Secret War 84 Chapter 84 - Partner 85 Chapter 85 - The Glorious Overlord 86 Chapter 86 - Decision 87 Chapter 87 - The Approaching Winter 88 Chapter 88 - About the Special Operations Group... 89 Chapter 89 - It’s the Participation That Counts 90 Chapter 90 - Belli Yiyeta 91 Chapter 91 - Belli Yiyeta 2 92 Chapter 92 - Before the Ceremony 93 Chapter 93 - Hell 94 Chapter 94: Thoughts on Launch 95 Chapter 95: Release Remarks 96 Chapter 96: On-shelf Sentiment 97 Chapter 97: On-shelf Sentiment 98 Chapter 98 - Power 99 Chapter 99 - Authority 100 Chapter 100 - Power 101 Chapter 101 - Bizarre Movie 102 Chapter 102 - Summoning Hand 103 Chapter 103 - Ethereal Skill 104 Chapter 104 - Archenemy 105 Chapter 105 - - Team Members 106 Chapter 106 - Chaotic Reality and Illusion [Thanks to the ally 107 Chapter 107 - Ghoul 108 Chapter 108 - Good Brothers 109 Chapter 109 - Venturing into Danger 110 Chapter 110 - Enthusiastic Hospitality 111 Chapter 111 - Skills 112 Chapter 112 - Training 113 Chapter 113 - Face of Horror 114 Chapter 114 - Negotiation Methods 115 Chapter 115 - Reaching a Deal 116 Chapter 116 - Return 117 Chapter 117 - Prank 118 Chapter 118 - Undying Club 119 Chapter 119 - Night Race 120 Chapter 120 - Dawn War 121 Chapter 121 - Twisted Desires

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