Farming in a Parallel World and Becoming a God - Chapter 483 - Spirit Flesh Integration

Chapter 483 - Spirit Flesh Integration

Words : 1952 Author : Eternal Night Knight

In Chapter 483 of "Farming in a Parallel World and Becoming a God": Looking up, Gaven didn’t know when, but a shadow resembling a bat, matching the size... Discover the next events!

Looking up, Gaven didn’t know when, but a shadow resembling a bat, matching the size of a young Red Dragon, had swept over his head, sending a bone-chilling cold through his scalp.Had the Half-Moon Colt not reacted in time, both rider and steed would probably have been slammed head-on by this terrifying dark creature.

Not good!

It’s a Winged Night Shadow!

That bone-chilling coldness allowed Gaven to immediately recognize the creature, signaling the biggest crisis he had faced since his rebirth, and a shadow loomed over his heart.

Bionic Art of Bear’s Tenacity activated, Constitution attribute +4 internally.

Overclocking activated, all attributes +2.

Constitution soared to a terrifying 25 points, initiating his Transcendent Constitution choice.

Transcendent Constitution Bonus (choose one of three)

One, Constitution permanently +2.

Two, Spirit Flesh Integration (Special Ability) — your soul and body bind together extremely tightly, allowing you to use Will in place of Fortitude for saving throws, providing an advantage against spells targeting soul extraction, and giving you finer control over your physical form.

Three, Transcendent Regeneration (Special Ability) — You have an extraordinary Constitution, granting you ten points of regeneration ability.

Gaven had long struggled to choose between Spirit Flesh Integration and Transcendent Regeneration.

The benefits of Transcendent Regeneration were obvious - it was comparable to a vampire’s regenerative powers, capable of healing lost limbs or even severe internal injuries in minutes, so long as they were not fatal.

Spirit Flesh Integration, on the other hand, seemed like an exclusive ability fostered by the Psychic Sorcerer Shapeshifter, with equally clear benefits.

The path he was destined to take would surely lead to his soul consciousness becoming far more powerful than his physical body.

Using Will instead of Fortitude meant he would have an edge when saving against command spells, death magic, and other Fortitude-related effects.

It also meant deepening his control over his own body.

But his current predicament forced him to choose Spirit Flesh Integration without hesitation.

Because the Death’s Pointer, a seventh-circle spell, was already upon him.

Death’s Pointer could kill a creature at close range; the target could make a Fortitude save. If successful, they’d suffer 3D6+caster’s level (up to +25) in damage, if failed, the target would die instantly.

Memorizing all potentially threatening spells wasn’t just a necessity for mages; it was also a survival skill for any professional who wanted to live longer.

In this regard, Gaven had already qualified in his past life.

The icy tendrils of death enveloped Gaven instantly, tearing at his soul, trying to rip it from his flesh.

Neither the Crown Shield nor the damage reduction from his Combat Armor had any effect, as this was a command spell acting directly on the soul.

Not until thirty points of his life had been stripped did the deathly force finally dissipate.

Gaven wasn’t sure if it was his high Constitution or the effect of Spirit Flesh Integration that helped him survive this ordeal.

At the same time, he managed to gather data on the enemy that had just nearly cost him his life.

Winged Night Shadow.

Life Force: 108 (Life Dice: 17D12)

Attributes: Strength 26, Dexterity 18, Constitution -, Intelligence 19, Perception 19, Charisma 18

Special Ability: Undead Traits (Special Ability) — Immune to effects that influence the mind, poisons, sleep, paralysis, stunning, and diseases; critical hits, crushing blows, attribute damage, Energy Drain, or effects causing instant death from severe injuries also have no impact.

Chill Aura (Supernatural) — All Nightshadows emit a chilling spiritual energy radius of 18 meters that cannot hurt living creatures but can ruin any food or drink, as well as holy water, magic potions, oils, and ointments it touches, unless the item can succeed in a Fortitude save. After passing a check, they are unaffected by the Nightshadow’s Chill Aura for the rest of the day.

Spell-Like Abilities (Special Ability) — Can freely cast spells causing diseases, Charm Human, Death Cloud Spell, Confusion, Dark Arts, Dispel Magic, Acceleration Spell, Human Paralysis, and Invisibility; Death’s Pointer once per night. These abilities function as though cast by a Magician of equal level to the Nightshadow’s maximum Life Dice.

Summon Undead (Special Ability) — Every four hours, can summon Undead creatures, which will arrive seconds later, serving for an hour or until dismissed.

Sunlight Aversion (Special Ability) — Nightshadows are creatures of absolute darkness and abhor all forms of light, particularly natural sunlight, which suppresses their abilities when exposed.

Cold Immunity (Special Ability) — Cold cannot harm Nightshadows.

Spell Immunity (Special Ability) — Spells of 6th circle or lower cannot affect Nightshadows, as if the caster failed to overcome their spell resistance.

Detect Magic (Supernatural) — Nightshadows can continuously Detect Magic as if cast by a 20th-level Magician and can suppress this effect.

See Invisibility (Supernatural) — Nightshadows can continuously See Invisibility as if cast by a 20th-level Magician and can suppress this effect.

Telepathy (Supernatural) — Nightshadows can communicate with any language-using creature within thirty meters via telepathy.

Damage Reduction (Supernatural) — All Nightshadows have damage reduction of 25/+3.

Supreme Resistance (Special Ability) — Nightshadows possess 50 points of resistance to acid, fire, and electricity.

Magic Absorption (Supernatural) — Magic Armor, weapons, and shields touched by Winged Night Shadows become weakened. Affected items must pass a Fortitude save, or they will lose a +1 enhancement level. If all magic is absorbed, the items become mundane and lose their powers. Casting "Counterspell Evil" on an item can restore its lost magic effects, but the spell must be cast within a certain number of days after the attack, matching the caster’s spellcasting level.

Overbearing (Special Ability) — Benefits from extraordinary Strength in physical contests, treated as if one size category larger.

Not to mention anything else, the mere array of data was enough to be awe-inspiring.

The surface-level data was courtesy of the Dragon’s Sight Glasses, while those deeper special abilities came from the Legendary Warrior’s memory.

In his previous life, he had encountered such a creature. Even as a Quasi-Legendary Warrior, he had been chased by it through the skies without a path, and the earth without a door, fleeing in embarrassment for hundreds of kilometers.

This creature was one of the most ferocious natives of the Shadow Plane and was well-known among people. Many Undead Necromancers and deities associated with shadows liked to use these highly intelligent Undead Creatures as servants or guardians.

Death’s Pointer gave it a terrifying ability to kill single targets.

See Invisibility allowed it to guard against the approach of most stealth users.

Spell Immunity made spellcasters below level fourteen helpless when facing it, and even mages above level fourteen were restrained by its Supreme Resistance. Among the damage-dealing attributes in the magic system, acid, lightning, and fire are the highest; it, being Undead, is naturally immune to instant death magic of the Undead category, leaving only light-based spells as its one effective counter.

Damage Reduction, with a formidable reduction of 25/+3, was even more vicious than the Combat Armor on Gaven, rendering magic weapons below +3 quite ineffective against it.

Even if you possessed a magic weapon of +3 or higher, a moment of carelessness could see its Magic Absorption ability reduce it below +3, making it no threat at all.

To put it simply, the young Red Dragon that Gaven blasted away would generally turn and flee upon encountering a Winged Night Shadow.

For ordinary Combat Profession Practitioners below Transcendent, facing it usually meant having no chance to flee; few could withstand its Death’s Pointer, and survival depended mostly on sheer luck.

Even if they survived that, the 3d6+17 (20-35) soul damage was deadly to low-level Professionals, a value equivalent to the life force of average fifth or sixth-level spellcasters.

Upon seeing that Gaven took a hit from Death’s Pointer and still looked as lively as a dragon, not only did the Dwarves Elf Commander look astonished, but even in the crimson eyes of the Winged Night Shadow lurked an undeniable confusion, causing it to question whether Death’s Pointer missed its target?

But Death’s Pointer belonged to command spells, affecting the soul directly, leaving no room for evasion.

Surprise notwithstanding, that did not stop the phantom from launching a second round of attacks.

Before it swooped in again, a series of Spell-Like Abilities had already been cast.

Dark Arts, which once again concealed its figure, it had previously used this spell to hide itself within a corrupted living construction.

Charm Human, this spell was directly immune to by the Crown Shield.

Even without the Crown Shield, in the special state of Spirit Flesh Integration, the chances of Gaven being charmed were not high.

Confusion, just like Charm Human, failed to take effect as well, whether nullified by the Crown Shield or simply because Gaven’s resistance in this area was too high.

Dispel Magic did cause Gaven a bit of trouble by removing the Bionic Art of Bear’s Tenacity.

But the next second, it was back.

This is where Psychic Abilities had an advantage over spells, as long as Psychic Power Points were not exhausted, lower- and mid-level Special Abilities were instantaneous.

Death Cloud Spell, the Winged Night Shadow did not use this as spreading-type spells had poor effects in aerial combat.

The last spells it cast were the Acceleration Spell and Invisibility, allowing it to blend into the darkness once again and significantly enhancing its melee ability.

In Gaven’s eyes, it was a troublesome pest.

In the eyes of the Winged Night Shadow, wasn’t Gaven equally an extraordinary pest?

Normally, against beings below Transcendent, it rarely had the chance to engage in melee combat; with a series of Spell-Like Abilities, it could easily toy an enemy to death. ᴛhis chapter is ᴜpdated by N(o)vᴇl(F)ire.nᴇt

But with Gaven, most of them were of little use.

Forcing it to rely on its lesser-developed close combat abilities, even though it possessed the Special Ability of Magic Absorption, it would avoid using it if possible.

Of course, that’s not to say it feared melee combat; composed purely of Negative Energy, its body was unaffected by most ordinary attacks.

The only question now was how to catch up with the adversary.

The Pegasus beneath the adversary was somewhat unusual; both its agility and flying speed were astonishing, and even bearing a knight, it still surpassed its own speed.

If the other party was determined to flee, it would not be able to catch up.

Just as the Winged Night Shadow was at a loss, the man and his mount surprisingly turned around mid-air and charged towards it.

Was this guy scared silly? Or did he think that it had no more tricks to use and wanted to engage in close combat?

Then let you experience firsthand the despair of being powerless!

With dark thoughts, the Winged Night Shadow, along with the Ghost it had just summoned, charged towards the man and his mount.

"Attack!" bellowed the knight.

Dazzling white light burst forth from the knight’s Armor, especially the sun insignia at the top of the helmet, which seemed like it could emit sunlight, further enhancing the power of this spell.

The magical darkness surrounding the Winged Night Shadow was instantly dispersed, exposing it and the newly summoned Ghost under the light.

Streams of dark mist emanated from their bodies.

Made purely of Negative Energy, this endowed them with extreme strength but also an extreme weakness.

That was their sensitivity to light, even more so than Vampires.

At least vampires don’t react too badly to a third-ring Daylight Spell.

But it couldn’t handle it, even the slanting rays of the setting sun made it extremely uncomfortable; its first instinct was to initiate a new Dark Arts spell, cloaking itself once more.

📖 Contents

1 Chapter 1 - Four Lives Four Worlds 2 Chapter 2 - Defending the City 3 Chapter 3 - Change 4 Chapter 4 - Zalanda's Plan 5 Chapter 5 - Packaging 6 Chapter 6 - Planning for the Future 7 Chapter 7 - Want to Show Off but It's Hard 8 Chapter 8 - In a trance 9 Chapter 9 - Harvesting 10 Chapter 10 - Willing to Play Second Fiddle 11 Chapter 11 - Fireball Breaks Formation 12 Chapter 12 - Psychic Blast 13 Chapter 13 - Magic Network Resonance 14 Chapter 14 - The Echo of the Soul of the Legendary Warrior 15 Chapter 15 - The Most Troublesome Choices 16 Chapter 16 - Ready Revised 17 Chapter 17 - Ready Revised 18 Chapter 18 - Situation 19 Chapter 19 - Refusal 20 Chapter 20 - Task 21 Chapter 21 - When the Map Ends the Dagger Appears 22 Chapter 22 - Eliminate the Roots 23 Chapter 23 - Deceased Changes 24 Chapter 24 - Loss and Change 25 Chapter 25 - Gaven Nort Level 1 detailed data this is irrelevant to the main plot skip if you don't like 26 Chapter 26 - You are a good person 27 Chapter 27 - Taming a Slave 28 Chapter 28 - Jungle Law 29 Chapter 29 - Kick and Run 30 Chapter 30 - Butterfly Effect 31 Chapter 31 - On the Road 32 Chapter 32 - Unexpected Guest 33 Chapter 33 - Full Performance 34 Chapter 34 - Side Effects of Healing Spells 35 Chapter 35 - Kidnapping 36 Chapter 36 - Strike While the Iron is Hot 37 Chapter 37 - Truck Graveyard 38 Chapter 38 - The Hiring from the Lizardfolk 39 Chapter 39 - Rocklands 40 Chapter 40 - The Empty-Handed Stratagem 41 Chapter 41 - Using Food as Bait 42 Chapter 42 - Becoming a Cook for Gnolls 43 Chapter 43 - Gos's Little Scheme 44 Chapter 44 - Displaying Strength 45 Chapter 45 - Ravaged 46 Chapter 46 - Picking Up Trash Can Lead to Wealth 47 Chapter 47 - The True Value of a Half-Ogre 48 Chapter 48 - Cangya Tribe 49 Chapter 49 - Cangya Please Follow 50 Chapter 50 - Specialization Division Please follow - 1 51 Chapter 51 - Tax Collection Please Follow 52 Chapter 52 - Nodular Gnarled Club Please Follow 53 Chapter 53 - Explosive Kill Please Follow 54 Chapter 54 - Deterrence Please Follow 55 Chapter 55 - 52 56 Chapter 56 - Confidence Please Follow 57 Chapter 57 - Spirit Crystal Servant Please Follow 58 Chapter 58 - Who is the Master 59 Chapter 59 - The First Sortie Please Follow 60 Chapter 60 - Understanding Person Please follow 61 Chapter 61 - Raising the Enemy Empowers Them Please Follow 62 Chapter 62 - Recommendations Happy New Year's Eve enjoy the food and drinks 63 Chapter 63 - Collapsing Beast New Year's Extra Update 64 Chapter 64 - Making Plans Happy New Year 65 Chapter 65 - Blood Claw Please follow 66 Chapter 66 - Switching Beams and Pillars Seeking Follow-up Reads 67 Chapter 67 - The First Meeting Please Follow 68 Chapter 68 - Bitterleaf Oil Please Follow 69 Chapter 69 - Anna's Proposal Please Follow 70 Chapter 70 - Dragon Seeking Meditation Please Follow 71 Chapter 71 - New Uses for Spirit Crystal Stone Please Follow 72 Chapter 72 - The Benefits of Stockpiling Please Follow 73 Chapter 73 - Dragon-seeking Conference 74 Chapter 74 - Great Harvest 75 Chapter 75 - Conflict 76 Chapter 76 - Emotional Account 77 Chapter 77 - Expounding on the Given Topic 78 Chapter 78 - They Are Greedy Enough 79 Chapter 79 - Stick and Carrot 80 Chapter 80 - Awakening 81 Chapter 81 - Efficacy 82 Chapter 82 - Eagle Cliff Burrow 83 Chapter 83 - Wave Takes Away 84 Chapter 84 - Knocking Brick 85 Chapter 85 - Shadow of the Giant Dragon 86 Chapter 86 - Invisible Flattery is the Most Deadly 87 Chapter 87 - A Day of Two Extravagant Meals 88 Chapter 88 - Psychic Bullet 89 Chapter 89 - Andy's Little Scheme 90 Chapter 90 - Framed 91 Chapter 91 - Shelf Speech 92 Chapter 92 - Greed Is an Original Sin Please Subscribe 93 Chapter 93 - Greed Is an Original Sin Please Subscribe 94 Chapter 94 - Greed Is an Original Sin Please Subscribe 95 Chapter 95 - Gnawing 96 Chapter 96 - Gnawing 97 Chapter 97 - Gnawing 98 Chapter 98 - Forbidden Knowledge 99 Chapter 99 - Forbidden Knowledge 100 Chapter 100 - Forbidden Knowledge 101 Chapter 101 - Is this what humans do 102 Chapter 102 - Is this what humans do 103 Chapter 103 - Is this what humans do? 104 Chapter 104 - Is There No Justice in Heaven? 105 Chapter 105 - Is there no justice left? 106 Chapter 106 - Is There No Justice in Heaven? 107 Chapter 107 - Who Approves? Who Disagrees? 108 Chapter 108 - Who Approves? Who Disagrees? 109 Chapter 109 - Who Approves? Who Disagrees? 110 Chapter 110 - Unexpected Situation 111 Chapter 111 - Accidental Situation 112 Chapter 112 - Crystal Stone Resonance Screening 113 Chapter 113 - Crystal Stone Resonance Screening 114 Chapter 114 - Crystal Stone Resonance Screening 115 Chapter 115 - Encircling the Harpy 116 Chapter 116 - Encircling the Harpy 117 Chapter 117 - Encircling the Harpy 118 Chapter 118 - Harpy’s Counterattack 119 Chapter 119 - Harpy’s Counterattack 120 Chapter 120 - Meeting with the Young Red Copper Dragon 121 Chapter 121 - Meeting with the Young Red Copper Dragon 122 Chapter 122 - Meeting with the Young Red Copper Dragon 123 Chapter 123 - The Ultimate Trump Card 124 Chapter 124 - King Bomb 125 Chapter 125 - King Bomb 126 Chapter 126 - Love Around the Corner 127 Chapter 127 - Love Around the Corner 128 Chapter 128 - Pit Killing 129 Chapter 129 - Pitfall and Kill 130 Chapter 130 - Trap and Kill 131 Chapter 131 - Dragon Blood Potion 132 Chapter 132 - Want to Get Rich? Rob the Dragon’s Nest 133 Chapter 133 - The Cost of Raising a Dragon 134 Chapter 134 - Testing Medicine 135 Chapter 135 - Brainwashing the Young Dragon 136 Chapter 136 - Big Deal 137 Chapter 137 - Scouting for Information 138 Chapter 138 - The Troubles of Happiness 139 Chapter 139 - Fairy Wilderness Curtain 140 Chapter 140 - Demon Portal 141 Chapter 141 - Brolan of the Autumnbreeze 142 Chapter 142 - First Meeting with Yaling Lord 143 Chapter 143 - First Encounter with Yaling Lord 144 Chapter 144 - Generous Gift 145 Chapter 145 - Reassuring Pill 146 Chapter 146 - Reassurance Pill 147 Chapter 147 - Reassurance Pill 148 Chapter 148 - Santarin Association Emerges 149 Chapter 149 - Countermeasures 150 Chapter 150 - The Unattainable Dream 151 Chapter 151 - The Monstrous Combat Armor 152 Chapter 152 - The Dragon Scale Oak that Rivals Mountains 153 Chapter 153 - Legendary Beetle 154 Chapter 154 - Crystal Cluster 155 Chapter 155 - Battle Maniac 156 Chapter 156 - Milestone of Destiny 157 Chapter 157 - Fate Reshaper 158 Chapter 158 - Virginia’s Scheme 159 Chapter 159 - A Fantastic Fairy Banquet 160 Chapter 160 - Underground Entrance 161 Chapter 161 - Ancient Dragon Nest 162 Chapter 162 - The Corrupted Twilight Guardian 163 Chapter 163 - Dragonization 164 Chapter 164 - Dragonization 165 Chapter 165 - Dragonization 166 Chapter 166 - Foul Giants 167 Chapter 167 - Giant Dragon Inner Sight 168 Chapter 168 - Mental Pollution 169 Chapter 169 - Transcendent Reward 170 Chapter 170 - Specialization in Skills 171 Chapter 171 - Soul Touch 172 Chapter 172 - Soul Touch 173 Chapter 173 - Fairy Wilderness Contract 174 Chapter 174 - Fairy Wilderness Contract 175 Chapter 175 - The Sacred Land of the Gnolls 176 Chapter 176 - Growth of Aivensa 177 Chapter 177 - Taming the Dragon 178 Chapter 178 - Life Force Baptism 179 Chapter 179 - Life Force Infusion Baptism 180 Chapter 180 - Establishing Dragon Oak 181 Chapter 181 - Invisibility Benefit 182 Chapter 182 - Section 5 Resolution 1 183 Chapter 183 - Political Awareness 184 Chapter 184 - Old Axe Village 185 Chapter 185 - Black Dragoness 186 Chapter 186 - Craving Someone’s Body 187 Chapter 187 - No Coincidence, No Story 188 Chapter 188 - The Troublesome Imp 189 Chapter 189 - Tampered Memories 190 Chapter 190 - The Seed Has Been Planted 191 Chapter 191 - Absolute Control 192 Chapter 192 - One Bright One Dark 193 Chapter 193 - Enlightenment of the Twilight Guardian 194 Chapter 194 - The Ingenious Uses of the Twilight Guardian 195 Chapter 195 - Recruiting Fae Race 196 Chapter 196 - The Push and Pull of Desire 197 Chapter 197 - Dream World 198 Chapter 198 - Which Girl Isn’t Full of Springtime 199 Chapter 199 - Against-the-Heavens Attributes 200 Chapter 200 - Life Sharing Contract 201 Chapter 201 - Interlocking Rings 202 Chapter 202 - The Corrupting Black Tide 203 Chapter 203 - Getting to the Root of It 204 Chapter 204 - So Beautiful It’s Blinding 205 Chapter 205 - Countermeasures 206 Chapter 206 - The Power of Belief 207 Chapter 207 - The Magical Construction Site of Tear Lake Valley 208 Chapter 208 - Jackalwere Monk 209 Chapter 209 - Black Reaper Attacks 210 Chapter 210 - You’re Betraying 211 Chapter 211 - The Art of Young Red Dragon’s Endurance 212 Chapter 212 - Spring in the Spring Bud Forest 213 Chapter 213 - Spring in the Spring Bud Forest 214 Chapter 214 - Initiative Attack 215 Chapter 215 - Each with Their Own Scheme 216 Chapter 216 - Plan within a Plan 217 Chapter 217 - Soul of Demon 218 Chapter 218 - A Thought of Heaven, A Thought of Hell 219 Chapter 219 - Silver Milestone of Destiny 220 Chapter 220 - Internal Conflict 221 Chapter 221 - True God Blood Oath 222 Chapter 222 - Settlement Issues 223 Chapter 223 - The Giant Dragon Prone to Mental Illness - Part 1 224 Chapter 224 - Building an Army Blood Claw 225 Chapter 225 - Crimson Feather 226 Chapter 226 - Robbing Oneself 227 Chapter 227 - Black on Black 228 Chapter 228 - Subduing the Dragon Girl 229 Chapter 229 - Subduing the Dragon Girl 230 Chapter 230 - Subduing the Dragon Girl 231 Chapter 231 - Subduing the Dragon Maiden 232 Chapter 232 - Subduing the Dragon Girl 233 Chapter 233 - Subduing the Dragon Girl 234 Chapter 234 - Subduing the Dragon Girl 235 Chapter 235 - Subduing the Dragon Girl 236 Chapter 236 - Subduing the Dragon Girl 237 Chapter 237 - Reunion with the Dragon Maiden 238 Chapter 238 - Reunion with the Dragon Girl 239 Chapter 239 - Reunion with the Dragon Girl 240 Chapter 240 - Too Hot to Handle 241 Chapter 241 - Too Hot to Handle 242 Chapter 242 - The Deterrent Power of a Legendary Mage 243 Chapter 243 - Confusing and Complicated 244 Chapter 244 - Visit from the Court Archmage 245 Chapter 245 - Infinite Potential 246 Chapter 246 - Enlightened Treant 247 Chapter 247 - Enlightened Treant 248 Chapter 248 - Are You Sure This is a Feint Attack? 249 Chapter 249 - - Each Has a Scheme 250 Chapter 250 - A Gift from Nectar Village 251 Chapter 251 - Full-scale Attack 252 Chapter 252 - The Terrifying Second Line 253 Chapter 253 - Breakthrough 254 Chapter 254 - The Rhyme of the Foul Giant 255 Chapter 255 - The Second Form of the Spirit Crystal Servant 256 Chapter 256 - Changed Destiny 257 Chapter 257 - Soul Dragon Transformation 258 Chapter 258 - War Status of the Dragon Oak Mother Tree 259 Chapter 259 - Solution 260 Chapter 260 - The Solution 261 Chapter 261 - The Aftermath of a Double-Cross 262 Chapter 262 - Two Pretentious People Facing Off 263 Chapter 263 - Inventory Harvest 264 Chapter 264 - Tremor Bomb’s Bottleneck 265 Chapter 265 - Energy Core 266 Chapter 266 - The Growth of the Sleeping Dragon 267 Chapter 267 - Demon Cultivation Carrier Bug

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