Hunter x Hunter: Unleashed - Chapter 10: Azure Restoration and Limitless Waters

Chapter 10: Azure Restoration and Limitless Waters

Words : 2611 Author : FRWriter

Chapter 10 of "Hunter x Hunter: Unleashed" introduces: Auren concentrates his Aura on his hands, drawing on his transmutation training—the way he shaped... Read on to discover!

Auren concentrates his Aura on his hands, drawing on his transmutation training—the way he shaped and molded his Aura into different shapes before. He begins to sweat, desperately trying to mimic the feeling and motion of water.Nothing happens.

I’m not giving up!! I expected it to fail. I will do this until I succeed!

Starting that night he shifts his focus entirely to Transmutation, setting aside Enhancement and Emission for now, changing his routine to revolve solely around the creation of his Hatsu.

Three months pass. Night after night, Auren trains alone. Then, finally—it happens. His Aura changes. The neutral glow that once surrounded his body begins to flow—on his hands, where he’s concentrating—it ripples like liquid, resembling the graceful movement of water.

This is it! I’ve succeeded in transmuting my Aura into something that behaves like water! This is only the beginning… but this will be the foundation of my entire Nen path. I will train this for years if I have to. At the same time… my Aura has matured a little. I can’t turn back now.

Over the following months, Auren continues his training with Buno and Bunu, while also keeping up with his sword exercises under Elder Lidor’s guidance. Their sword training now involves real sparring—with actual katanas. Blunt ones, but still dangerous if misused.

The matches are intense and easily turn chaotic. Injuries are commonplace as everyone wants to show off in front of their Master.

Despite his average size, Auren holds his own. His movements, his precise use of Aura, and the sheer volume and quality of it allow him to dominate the monthly contests Elder Lidor demands they participate in. Students like No. 4 and No. 6 may be physically stronger, but Auren’s superior Aura, his control over his blade, and overall speed keep him one step ahead.

His only slight weak spot remains the academic classes taught by Mrs. Wu. Though he manages to obtain acceptable grades, several students have clearly abandoned the competition in combat and are now focusing entirely on academics—leaving students like Auren, No. 4, No. 6, and No. 24 as the only ones still in the running for succession.

Finally, two years and nine months after arriving at the school, Auren stands in the yard at night—Bunu watching him closely.

Auren walks in a circle, his steps slow and rhythmic.

Within seconds, his body begins to blur. Soon, half a dozen afterimages appear—faint, imperfect, but unmistakably visible.

Six copies… not as many as Bunu, and nothing impressive… but enough to count as a success.

ā€œNot bad, No. 23. Six images in nine months, at your age? You’re not even nine. I’d say you’ve got the makings of a true assassin. And this is just a side discipline. I know your main focus is still the sword, but you’ve managed to follow both my path and my brother’s. You’re slowly turning into something monstrous, No. 23.ā€

He hasn’t seen anything yet. Once I complete my Hatsu, I’ll gain access to the kind of power only true geniuses wield. My Hatsu will change everything!

Three more months pass. Auren sits quietly in his room. His entire Aura now flows like serene water, gently rippling and swirling around his body—no longer just in appearance, but in sensation and behavior as well.

He focuses his Aura on his hands. They are bloodied, bruised—bones fractured, muscles torn.

As the cool Aura wraps around them, Auren’s eyes widen. A deep relief washes over him. He can feel his body healing. His Aura is consumed rapidly, but in return, the pain fades. The water-shaped Aura suddenly glows bright Azure.

As the glow fades, he looks down. His hands are still injured—but far less than before.

These injuries would’ve taken a week to heal using Zetsu alone. Now they’ll be gone in just a few days—even without further treatment. I’ve succeeded! The Azure hue… it confirms it! This hatsu allows me to restore my body to perfect condition, given enough treatment.

This is my first Hatsu! A blend of Transmutation and Enhancement. And if needed, I can also emit it to affect others, even at a distance. Looking at the color—Azure Restoration feels like the perfect name. It combines my three strongest affinities, and with it, I can train without fear. This ability will turn me into a true genius.

But Auren doesn’t stop there. In the days that follow, he learns to activate and deactivate the azure state at will. For now, he puts the healing aspect aside and focuses on another variation: strengthening the water itself.

Enhancing the body to heal and enhancing the water to strengthen it—both are different paths built from the same foundations. Transmutation and Enhancement. The same Nen types, but radically different goals.

Azure Restoration is purely for healing. It transforms my Aura into a mystical water that drastically speeds up recovery. Its only limit is my Aura reserves, my skill, and my training. One day, I’ll be able to bring someone back from the brink of death—as long as they’re still breathing.

This second hatsu… I’ll call it Limitless Waters. Because its applications truly are without limit. I’ll keep it strictly within Transmutation, Enhancement, and Emission. I won’t include Manipulation. It’d be convenient to control emitted Aura however I want, but that would weaken the overall strength of the Hatsu. I can’t afford that. My main Hatsu techniques should stay focused, efficient, and only rely on my strongest affinities. I can still come up with other support abilities later to build upon my foundation.

For now, I need to make the water as powerful as possible—and avoid weakening it by getting greedy with too many categories being involved. I need perfect control over it, allowing me to use the water Aura as a shield, or as a means of attack by emitting highly pressurized Aura-water bullets. This involves using emission by separating the Aura itself and using it to propel the water forward. I can even try to combine this Hatsu with Shu to enhance my blade. The power of water is limitless. Pressurized water can cut through anything—even steel… or diamonds!

During training, Auren throws himself against his perceived limits. He ruthlessly slams his claw-like hands into stone, tearing chunks from it—staining the rock with blood as his bones crack again and again.

ā€œNo. 23! What do you think you’re doing?!ā€ Buno shouts, rushing toward him. ā€œThat’s impressive, sure—but you’re tearing your hands apart for nothing! You’re not there yet. It takes time to strengthen your hands! You can’t train like this—not unless you’re using your Aura to protect yourself!ā€

ā€œI’ll be careful, Instructor. I think this was still within my limits. These injuries should heal quickly,ā€ Auren replies.

ā€œI’m not your mother,ā€ Buno says, shaking his head. ā€œTake my warning, or ignore it. It’s your pain either way, and you’ll be the one paying the price.ā€

You’d be jealous if you knew. You yourself said this technique depends on the body of its user, as it sooner or later won’t be able to take the damage. The solution is simple, then—with unlimited healing, I and this technique have no limits! I’ll take it further than anyone else ever has… even farther than those supposedly genius Zoldycks!

Auren’s reckless approach shows even in Bunu’s training. He performs movements that push his body beyond its natural limits—positions that strain joints, stretch muscles unnaturally, and apply pressure the human frame simply isn’t designed to handle. But after healing his wounds using Azure Restoration, the impossible movements slowly become more natural. Every night he returns with bruises and sprains—every morning, he’s healed and more flexible. The changes are minor, but day after day, Auren takes a tiny step forward.

During sword training, his reckless streak continues. He barely avoids some of his opponent’s strikes, and he often gets hit or even stabbed. The blades aren’t sharp, but they still hurt—leaving bruises, swelling, and sometimes even internal injuries, as Aura is involved. Auren still wins most matches decisively, though he often pays the price with serious injuries sustained while testing new movements or tactics. Thıs content belongs to NovєlFіre.net

ā€œNo. 23, I appreciate what you’re doing, but you’re being too reckless!ā€ Elder Lidor remarks after watching one of Auren’s matches. ā€œI know this is training, but my sword style is fundamentally balanced. There’s no need for these all-or-nothing gambles. Focus on stability and defense—these are strengths that suit you well.ā€

Wrong. I need to train hard. I can get injured… and I’ll just heal it. Now during spars, it’s the time to try out these approaches, while the risks are still negligible. If I don’t push my limits now, I might never get the chance to.

Every night, Auren activates Azure Restoration and restores his battered body to peak condition. Of course, he still acts injured during the day—limping, wincing, all in order to avoid suspicion.

When Elder Lidor leaves the mansion for errands or business, Auren takes the opportunity to train Limitless Waters to its fullest. By now, he can manipulate his water-shaped Aura into a wide variety of forms. He can form a claw from it, combining it with Buno’s assassination techniques, specifically his claw technique. He can wrap the Aura around his sword, extending the blade’s reach to catch enemies off guard—or emit it in a sudden strike to deliver a devastating ranged surprise strike. More than that, he can use it to create a defensive cloak of spinning water or expand it into a larger rotating barrier around his entire body.

He hasn’t found a way to properly test the durability of the barrier, but it feels very powerful to him.

His emission-based attacks, mostly consisting of water bullets he can either spit out of his mouth, fire from his hands, or a ranged water cut he can unleash with his blade, dealing terrifying damage capable of even damaging the huge rocks in the yard. Only if the target is too far away do his attacks significantly decline in intensity.

Auren also experiments with large-scale water constructs, but they consume far too much Aura to be viable in combat.

Finally, nearly four years after his arrival, Auren feels incredibly satisfied with his progress. He’s developed a unique Nen style—two Hatsu with almost limitless growth potential, focused on his strongest Nen types. Right now, he can only use them for brief periods, but their potential is overwhelming. He’s also mastered all the advanced Nen techniques. In—still at a basic level—lets him launch invisible water bullets, a deadly and nearly undetectable attack, he continues to train daily.

The only thing I lack… is experience. I can’t use these techniques openly in sparring. I have to hold back now. Without Limitless Waters, I feel restricted, as I have to use my normal Aura. This is something I hate doing, but I have no other choice. These matches feel pointless. And even with me being this restricted, I still win them easily.

I’ve finally surpassed No. 4 and No. 6, even physically. My body can endure more. I train more. I recover faster. Tomorrow, another student will be dismissed. I’m finally ready to take a risk.

Exactly four years after his arrival at the Mansion, the now ten-year-old Auren sits at the breakfast table, just like every morning. Around him, the remaining students quietly eye one another—each wondering who will be forced to say their goodbyes tonight. Only Auren, No. 4, No. 6, and No. 24 carry themselves with genuine confidence. A few others, like No. 22, put on a show of strength and self-assurance—but Auren can only shake his head in disgust.

I’ve spent the last month observing every remaining student—especially the weaker ones. I need to understand Master’s selection criteria.

Four potential targets stand out—likely candidates for elimination. If I’m wrong and he doesn’t choose one of these four, then I’ll admit it’s all random and give up on trying to predict his whims.

The only student I consider unquestionably safe—aside from No. 4, No. 6, No. 24, and myself—is that redheaded boy, No. 3. He’s a little younger than me, which meant he started off very weak… but in terms of raw talent, he’s at least equal to No. 4 and No. 6—maybe even slightly ahead. He’s already caught up in nearly every area. Give him four more years, and he’ll surpass them both. From a talent standpoint, he’s undeniably promising. That narrows it down to four others.

No. 1… she’s as stupid as a rock. She still can’t handle tasks or keep up with lessons we were given years ago. But physically, she’s solid. Despite her lack of intelligence, she’s not that far behind the top group in terms of Aura and physical strength. Her swordsmanship is clumsy and lacking any real finesse—but she compensates with brute force and raw effort.

No. 22… by far the weakest in physical strength, and also quite dim-witted, though not to the level of No. 1. That said, after I fed him a fake hint, he somehow managed to show surprising aptitude in Nen. This idiot is still thankful to me, completely unaware I made it up.

No. 2… probably the oldest student. She’s no slouch—she’s even defeated No. 4 and No. 6 during some of Master’s spars, and I’ve had trouble against her myself. She’s among the best in swordsmanship and physical prowess, and I remember her outperforming me in academics, too. Her flaw? Her Aura is pitifully weak. I believe she has the lowest Aura pool of all of us. She was one of the last to open her Aura nodes, and whatever strength she has now is purely the result of relentless hard work.

Then there’s No. 7—the smart brute. He’s competent in almost every area… except swordsmanship. It’s like he’s wielding a club. No talent, no refinement—just raw, aimless swings.

Master will definitely choose one of them. Each has a clear flaw. Once he makes his decision, I’ll know exactly what criteria decides who gets dismissed.

Elder Lidor enters the hall. With a rare trace of regret, he stops behind No. 2—the eldest and perhaps the most hard-working student of them all.

ā€œNo. 2… It pains me to say it, but you’ll be leaving tonight. I recognize your strengths—you are smart, strong, and an undeniably talented swordswoman. You will be assigned to help train new students in one of my other halls. Regretfully, you lack what is necessary to inherit my school. I’m sorry.ā€

No. 2 remains composed as he speaks, her expression stoic. But the moment Elder Lidor leaves the room, she breaks down into sobs, hiding her face behind her hand as she flees the hall.

It’s… Aura. That’s the deciding factor. Master only cares about Aura. Everything else is meaningless to him—sword-talent, strength, even intelligence. That’s why he spared No. 13 after his escape attempt. His Aura was strong enough to be useful.

I need to act tonight. I have to leave this mansion. My preparations should be sufficient.

šŸ“– Contents

1 Chapter 1: Sea of Life & Death—Arrival in Meteor City 2 Chapter 2: No. 23—The Mysterious Flower 3 Chapter 3: The Start of the Training—A Prison Called Opportunity 4 Chapter 4: Sword and Breathing Techniques 5 Chapter 5: Opening Aura Nodes and Unleashing Aura 6 Chapter 6: Progress and Goodbyes 7 Chapter 7: A Weird Cocktail and Lidor’s Decision 8 Chapter 8: Assassin’s Training and a Black Flower 9 Chapter 9: What Do I Need? Developing a Hatsu! 10 Chapter 10: Azure Restoration and Limitless Waters 11 Chapter 11: The Ultimate Challenge 12 Chapter 12: Illogical Ability—Surpassing Logic 13 Chapter 13: The Truth Revealed—Lidor’s Intentions 14 Chapter 14: Countdown Till the End 15 Chapter 15: Legacy and Future 16 Chapter 16: Plans for the Future 17 Chapter 17: Setting Off! Stuck at Yorknew! 18 Chapter 18: Adopting a Rat! Playing by Different Rules 19 Chapter 19: Nen Addict Auren—Arriving in the Federation of Ochima 20 Chapter 20: Auren’s Growing Collection! The Start of the Exam! 21 Chapter 21: Making a Friend! 22 Chapter 22: The First Task! Meteor City Manners 23 Chapter 23: Auren the Menace—Making a Deal! 24 Chapter 24: The Second Task—A Rude Entrance! 25 Chapter 25: The Illusion of Hellbell, Encountering a Calamity! Deadly Water! 26 Chapter 26: Lethal Exam—Branching Out! 27 Chapter 27: The Third Phase—Unexpected Task! 28 Chapter 28: The Fourth Animal—Unorthodox Approach 29 Chapter 29: A Powerful Ally 30 Chapter 30: License 31 Chapter 31: Heaven’s Arena 32 Chapter 32: Ascension—Greedy Schemer Auren—Wake-Up Call 33 Chapter 33: The 200th Class—Handy Fighter 34 Chapter 34: Crime and Punishment 35 Chapter 35: What am I doing? How about a Bet! 36 Chapter 36: Glimpses of the Past and a Late-Night Intruder 37 Chapter 37: Small Steps—Making Progress 38 Chapter 38: Haunted Clothing 39 Chapter 39: Surprise—The Ultimate Challenge 40 Chapter 40: Auren VS Kite 41 Chapter 41: Declaration of War 42 Chapter 42: Hostile Takeover 43 Chapter 43: A Unique Opportunity 44 Chapter 44: Unexpected Welcome 45 Chapter 45: Facing a Dragon—Auren VS. Zeno 46 Chapter 46: Cheat-like Training—An Unexpected Gift 47 Chapter 47: Three Assassins 48 Chapter 48: Mission Start—Majestic Death 49 Chapter 49: Invading the Castle—Looting the Place 50 Chapter 50: The End of the Night 51 Chapter 51: Mountain Fortress 52 Chapter 52: Community 53 Chapter 53: Training and Indulgence 54 Chapter 54: A New Life 55 Chapter 55: Setting Off—Lack of Sight 56 Chapter 56: Hidden in Plain Sight—The Seer 57 Chapter 57: Connections and Training 58 Chapter 58: High Stakes Deal—Rakshala’s Request 59 Chapter 59: Stolen Legacy 60 Chapter 60: Plans for the Future 61 Chapter 61: What One’s Own Eyes Can’t See 62 Chapter 62: The Unseen—A Year Has Passed 63 Chapter 63: Rakshala’s Decision 64 Chapter 64: A Suspicious Challenge—Smelling a Trap! 65 Chapter 65: The Fight Ends, The Game Begins 66 Chapter 66: Chaos! 67 Chapter 67: Deal 68 Chapter 68: Negotiations 69 Chapter 69: Listening in—Decision Time 70 Chapter 70: Outplayed—Sweet Home Meteor City 71 Chapter 71: Homecoming—Machi’s Frustration 72 Chapter 72: The Reaper Visits on a Misty Night 73 Chapter 73: Investigation 74 Chapter 74: The Snatcher 75 Chapter 75: A Dangerous Tune—The Entity 76 Chapter 76: Bell of Fate—Zwardani City 77 Chapter 77: Deal with the Devil 78 Chapter 78: Light and Darkness 79 Chapter 79: Temp Hunter Extraordinaire 80 Chapter 80: Pariston’s Problems—Scarlet Devil 81 Chapter 81: Hunting Hunter Hunters 82 Chapter 82: Bold Moves—Eliminating One Possibility 83 Chapter 83: Laying a Trap 84 Chapter 84: Personalities and Doubts 85 Chapter 85: Working up the Chain 86 Chapter 86: Invasion 87 Chapter 87: I Order You to Die! 88 Chapter 88: Two Out of Two 89 Chapter 89: Monster 90 Chapter 90: Cleanup 91 Chapter 91: Perfect Cell—Laying the Licenses on the Table 92 Chapter 92: Path to Success—Replacing the Ladder with an Elevator! 93 Chapter 93: Taking Responsibility 94 Chapter 94: Steady Progress—Aiming Higher 95 Chapter 95: Unique Training—The First Visitor 96 Chapter 96: Reunion 97 Chapter 97: The Training Begins! Different Personalities—Different Styles 98 Chapter 98: Proper Guidance—Fading Scars

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