Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 11 – Item Creation Guidelines are Important

BECMI Chapter 11 – Item Creation Guidelines are Important

Words : 2074 Author : RE Druin

Chapter 12 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" opens revealing: Going through my mother’s personal tomes while she was asleep was fairly key. I, ah,... Keep going!

Going through my mother’s personal tomes while she was asleep was fairly key. I, ah, had to a lot of her personal protections on her books, then substitute my own that would act like her magic and permit her to use them without a problem, and could even be by her if she desired, even feeling like her own magic unless she was really paying attention to such matters.

Most likely she’d just assume something had changed about the spell rather than that someone had gotten rid of her own magic and substituted in their own.

One of those key items was magic item creation.

In the Matrix system, Magic Item Creation was subdivided into a cluster of Feats, where magic items of similar types operated under mutual sets of rules and could thus be enchanted fairly easily under known patterns and conditions. Magical Weapons and Armor, for instance, shared the ten-Slots paradigm and general use of Enhancement bonuses, thus empowering them was fairly similar. Potions were basically spells in a bottle, for the most part. Wands stored large numbers of spells at a specific Caster level to use when you wanted to conserve your own magic.

The most wide-open area was Wondrous Items, which could do all sorts of crazy things, and generally speaking were the most expensive things to make on a per-spell basis because of that. Still, it was fairly easy to work out the process of what you wanted to do under the overarching framework of the Item Creation Feats.

The local magic system was more fly-by-the-seat-of-your-pants and ‘figure it out as you go, there’s a good Caster.’

The Chaos in the magic system meant that almost all magic items were created fairly equally, and what worked for someone was only a guideline for what MIGHT work for you. Mom’s notes on the Wands and Potions she’d made, along with one magic Sword, were a bunch of conceptualized artistic renditions of magical knowledge that had very little to do with rules and a lot more to do with how magic applied to her individually.

Very… sorcerous, as it were.

The MECHANICAL aspects were of course what I was concerned with, and meant to exploit.

In some ways, magical items were way, way easier to create here, especially some of the more powerful ones. However, minor magic items were a total pain in the arse, and far more easily done in the Matrix System.

Initial costs on prepping the item were part of this. Items had to be custom-made for the enchantment process. You couldn’t just make a Sword out of a masterwork sword, like you could in the Matrix system. Oh, no. You had to make a Sword designed to be a Sword +II from creation. Magic items were NOT meant to be upgraded as they went along. Once made, they were fixed and frozen, and if you wanted something better, you had to go get something else.

Which sucked a whole lot.

The initial ‘prep’ for a permanent item took a solid week. Non-permanent items, like Scrolls, Potions, and Wands, skipped this step. The price was the cost of materials, for the artisan to make the devoted item, for the materials needed to empower the item and prepare it, and then for the actual magic to go into the item and be bound to it.

The cost of a ‘normal’ Item was Spell Level x 1000 gold pieces, Caster Level generally fixed by the spell involved. The cost of Weapons and Armor improvement was 1000 gp x the enhancement bonus squared, so anywhere from 1k to 25k gp. Random magical abilities were assigned by spell level, just like any other items.

Chaos meant this was not a surefire success. The chance was Intellect+Caster Level, x2, - 3x Level of any spells used, or -5x any Enhancements. My Intellect was 35, my effective Caster Level was 19, meaning my base chance was 108%. I had no chance of failing multiple simple spells on any object, or making things with only +I Enhancement bonuses.

On top of that was the cost of using on non-Arms and Armor. It added a whopping quintuple the spell level modifier cost for making a magic item!

What that amounted to… was actually it was pretty damn cheap to make some powerful basic Arms and Armor, although the cost of extra properties beyond +I to +V was often prohibitive, and it generally cost a LOT of money to make anything else.

Prohibitive meant ‘use the Matrix System for those’, which I was plenty happy to do if it meant something. The Matrix System didn’t require the same amount of customization, so I could even upgrade stuff made through the current system… if it was of sufficient quality level, which it normally was not.

Typical. The skills System here was generally lacking, and the power of higher QL items was not much in evidence anywhere.

The ‘mortal limits’ of Power of Ten seemed to be in effect, however. No creating magic items with Caster Levels above 20, those seemed to be restricted to artifacts of the Immortals, if those. No Enhancement or other bonuses of any kind above +5, and the System here heavily discouraged trying to make anything that directly influenced Stats.

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But when you could make a +V Weapon for possibly as low as 12 goldweight, and a suit of Armor +V for 16 goldweight, there were some definite advantages to using the local System!

Of course, that brought up the last requirement of the local System, and that was the lack of a well-developed material component system for the raw materials to make magic items.

For instance, making a +V weapon was well known to require the teeth and/or claws of an elder dragon. +V Armor, scales from such a dragon or a similar monster with obdurate hides!

The market in such items was constant and active, and a lot of gold moved around as Casters spent money so they wouldn’t have to go search out said components themselves and put themselves in danger. Likewise, those who did go out to find such things were happy to sell off the extras if possible. It was just that reserves of such things didn’t exist, as their magical viability was limited in duration under the default magical system.

Indeed, some magical components would only work if the one making the magic item was indeed the one who harvested them!

Ugh. I definitely liked the Matrix methods better, but if I was going to be using up material components I could gather anyway…

The King Scorpion’s carapace was such a component for up to +III Armor or Shields, and I’d already arranged the sale of it to the appropriate smiths looking to make such toys. It was generating me more cash, and I never ran out of needs for that stuff.

“I understand you have something for me.”

Master Chlyfual felt the hackles rise from the bottom of his spine and nearly make him rise to his tiptoes at that voice.

It was sultry. It was commanding. It was absolutely bored of the threat he might represent, and it was absolutely in control of this situation.

He couldn’t see much of her, beyond very pale skin and some exquisite lips, and curves that found his thoughts leading urgently to the bed upstairs. Her attire was black spidersilks, shimmering and smooth, with high boots and fingerless gloves that extended back over her elbows. She had on a floor-length cloak so black it looked like a slice of the night, the hood up to conceal her hair, trimmed in crimson, as was the stitching on her attire, with a single pure white blouse underneath her embroidered sable and scarlet vest for contrast.

Over her eyes was a featureless black visor or something, possibly of obsidian, totally covering her eyes and nose and leaving him no gaze to meet.

She was also standing an inch above the floor on exquisitely turned black and crimson high leather boots, without obvious use of magic.

“Y-yes,” he confirmed, knowing without a doubt that the mysterious Lady Edge was standing in front of him, and looked even more dangerous and deadly than he had imagined. “Please allow me to fetch it from the back, my Lady!”

There was only the slightest inclination of her head, and Master Chlyfual had to resist the urge to break out in a run at what almost felt like a royal command.

There were dark things moving around her in the field of magic. He didn’t know what they were, only that they were dangerous.

He was back quickly with the order, something that had cost him quite a few thousand gold to place. Slowly and carefully, he set the wrapped bundle on the counter between them and stepped away.

The whole bundle lifted off the granite counter and unwound itself without her moving a finger. The cotton cloth and bindings fell away, and the contents within revealed themselves.

It was the vertebra of a creature with an elongated spine, over ten feet worth of bones there. The bones were dark, looking almost charred black, except they were still sleek and unbroken. The bones themselves were at least thrice the width of a human spine, but all the flesh was long gone from them, a single rope of orcish hair running through them to bind them into the correct pattern.

Her head moved slightly to fixate on the first bone, and there was a glitter of shadows moving, something jet edged in scarlet fluttering around her and the bone itself, which began to smoke crimson under her gaze.

Calmly and uncaring of his presence, her unseen but almost palpable gaze slowly and patiently examined every single bone.

When she paused the first time, on the seventh bone, his heart skipped a beat. When she paused on the second to last, his legs quivered and he almost fell down.

“It seems someone is interested in where these bones went and what they might be used for,” she remarked in a cool voice, and Chlyfual felt his throat go dry. “This is not a problem for me, but the agent you used to acquire them? He might be in a little bit of danger. I suggest you get some of your funds back from him for this little oversight on his part.

“If he gives you some grief, inform my little one the next time she comes by, and give her the name and location of your agent. I will deal with his lack of professionalism.”

Chlyfual swallowed. Malfarel was a wheeler-dealer and fixer who could eventually get his hands upon almost anything, with contacts among many of the King’s agents who visited the surface world. There were any number of people who might have an interest in who was collecting the bones of an elder dragon and what those bones might be used for. But if people heard that Malfarel was passing on items treated with tracking spells so others could follow them, the fixer’s business would evaporate quickly, and quite possibly his life.

“I will so inform him,” the alchemist elf stated firmly, bowing slightly and sweating.

“You currently owe me roughly five thousand gold for materials I’ve sent to you. How much of that debt is necessary to pay off this acquisition of bones?” she asked in a calm and unconcerned voice.

“My lady, I was charged eight thousand gold for this collection of bones,” Chlyfual reported honestly, correctly reading that any evasions would be sensed for what they were.

“Indeed? Quite the opportunist, your contact.” A black and crimson scroll of familiar pattern emerged from under her cloak and hung in the air before him. “An elder tenebrous worm’s carcass is ensconced upon here. I trust that will more than pay off my new debt to you. I leave your refund from your contact to you.”

Chlyfual’s mouth went dry. An elder tenebrous worm! He hadn’t heard of any such thing being recovered in nearly fifty years! Where had she possibly found it? He knew six elder mages of the people who would give him ten thousand gold on the spot for such a thing, without any bargaining!

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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