Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 158 – A Return to the Present

BECMI Chapter 158 – A Return to the Present

Words : 2124 Author : RE Druin

Chapter 159 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" starts unveiling mysteries: “He has knowledge of and has acknowledged the Code Black Protocols. If Elder Equavus cannot... Keep reading!

“He has knowledge of and has acknowledged the Code Black Protocols. If Elder Equavus cannot survive them, it will be because something personally stops him from doing so.” I glanced at the scattered elven families remaining here, eager settlers and explorers making ready to depart with all the others. They would move first to the Principality of Erendyl, accommodate themselves to the area and time, and then choose whether to move on to Eislas and the new settlements there, or to Sidheduiche or one of the other elven homelands. The introduction of a few hundred isolationist elven immigrants was something easily covered up in the forests. “Has he made his choice for colony in the present or in our timeline?”“He is burning much goodwill already in this era. He will commit neither way, but I believe I know which way his heart leans.”

A new road, a new love, and a new freedom from divisive politics from the local elves. We would be happy to have them, as excessively competent allies were always fun to have around.

Also, if he set out for Immortality in this timeline, he would be bound to it and never be able to reach our own. But that was a separate issue.

The Crystal Arch frozen to our timeline gleamed, and the settlers, immigrants, and colonists filed through, with packs and and a hope for a future without a Code Black looming over them. Fifty years of work on this side of the Portal didn’t mean fifty years to prepare on the other, after all!

I stepped through the Arch, and it unspun back into a floating Portal, then dissipated. With the control Amulet I could bring it back, and when I did, but ten minutes would have passed on the other side.

Sim Two, ‘Priestess’, was already sending off the elves and prospective Ranger recruits to Erendyl through the Mirror of Mental Prowess, Belle having gone ahead to prepare the way. She would have to visit the Cyapri elven clans isolated in Siricil to find out more particulars about the Ranger process, but more strong elven supporters among human allies was hardly something the elves were going to turn down.

The arrival of dwarves was considerably more contentious, of course, but they were immediately assigned to scout teams heading to the eastern border with the Bleaklands, and silence about their presence was a given.

My Free Company was going with them for the initial push, aiming to clear out some living space and start fortifications quickly which could be expanded upon. Zanzyran forces in the area might be suspicious, but the Erendyl elves were going to be under very, very strict orders to treat these dwarves as the best of friends and allies, and they had no overt connection to Rukheim.

The excessive competence of the newcomers was also going to be appreciated.

I had a great deal of things to do as well, but since only a day had passed since we had left (mostly because of the gradual shuffling of travelers here), my biggest thing was… I had to get back to classes at the Great School.

Which I found terribly amusing, but also appropriate.

Also, I had some history to catch up on.

This cavern system was a mile below the ground in the middle of nowhere and sealed, with no way in or out. There was a single point of entry that required knowledge of the Seal there to to, or you were shunted hundreds of miles below into the anti-magic flames at the heart of the world.

It wasn’t natural in the slightest, and the walls were all scribed with anti-divination Wards, as well as magic proof against earth-shaping and tectonic effects, so that the actions of Immortals glossed past it and had no effect upon it, and attempts to reach it via physically burrowing, dimensional movement, or incorporeality would be subtly directed around a fold in space and never find it.

It was the base of the Temporal Simulacra I’d left behind on my travels through time, located hundreds of miles from the Innspot, on a section of land that had never seen massive reactor explosions or meteor impacts.

I stepped off the Great Seal into the place, which glittered in recognition of my magical Aura. The wall ahead of me simply melted away, dimensional connections were made, and I stepped forward into the Twilight Libraries.

Plural, as there was more than one library here.

It was very quiet, and nothing pinged on the familiar and extremely complex weave of magic that permeated the place. The Wards here did nothing to inhibit my magic, embracing me warmly and giving me unstinted and instant access to the place.

The dozens of Auras that were layered into it were all very new, and very familiar at the same time.

The Sims I’d left behind in different times, starting at the end of the first three days of Portal-jumping, had all made this place, contributed to this place, and expanded upon it. The first of them to make this place had naturally been the ones I’d made before the night of the last jumps back in time, and the leap in time past the Doom of Darkmoor, when the Inn had just emerged from the waters of the destruction of the Doom.

Their mission had always been to monitor the world, to preserve what knowledge that would be lost that they could, and to quietly help rebuild and preserve what they were able to.

Also, to use the fact that they could Cast IX’s and turn themselves into living elves at some point, that they might know the joys of living and gain their own free will.

It appeared to have succeeded grandly. I had already checked, and only two of those Sims were still intact. The rest had taken that step into life, but unable to rise to Eternity, lived out long lives in satisfaction and many having passed on, loved by those worth loving, respected by those who knew of them… and feared by those who sought to take advantage of them, as they had reported to me from distant lands far from the nations and peoples I knew of here.

This was where their knowledge was collected and waited, to be dispersed to the world once more, a preservation of history and culture unmatched in the rest of the world, even by the Immortals, and usually because of the Immortals.

I stepped out into the central chamber, overlooking the main library dealing with the Known Lands I came from, with several other chambers flowering off of them dealing with other lands, special libraries devoted to alternate races… and even one devoted to the Hollow World.

After all, once they had gained lives and souls, nothing said my Sims couldn’t make Sims of their own to expand their information-gathering. Even if they could not change history, just witnessing so much of it, or doing things with no record to be changed, was not only possible, but to be expected!

Many of the books below were preserved originals of authors long since perished. Many had been written by my Sims or grand-Sims, records and histories no other eyes had ever read or seen.

Sins of the Immortals witnessed, written down, and damning pretty much all of them.

The Theurge Libraries were particularly impressive, as I made my way to that section, which split off the main Twilight historical libraries into a grand pattern of its own.

Hundreds of spellbooks from archmages long dead slumbered on shelves, their contents long read, condensed, refined, and the truths of them laid bare on other shelves of silver-lined ebony with gleaming black tomes awaiting perusal. Chambers led off them with symbols for each of the Elements, Alchemy, Witchcraft, Cryptomancy, Halcyon magic, Druidism, Clericism, Wokani magic, and the mercantile Traditions of plutocratic Federyn and sea-faring Chimaro, among others.

My Sims had been the first Grandmasters of each of Zanzyr’s Traditions, before each Tradition had even existed, and likely been so for over a thousand years, each.

I had already proven that if I was circumspect, now that I had completed the loop, I could carefully go back in time and act. The Rune of Time allowed me to do so, although I had to be careful to be discreet, and leave no personal impact upon history of myself. My Sims would have things to show me, and I to show them.

The largest of the Theurge Libraries was naturally the Cryptomancy one, because it had formed the foundation for all the others. My forty years of Rune research had been taken and amplified many times over by multiple Sims, grand-Sims, and nearly four thousand years of layered time to work with.

I walked into the chambers, feeling the power of rendered Truths acting upon reality, reinforcing it to levels even the mightiest of Immortals would have a hard time playing with. There were thousands of tomes and folios about me, bearing renditions and versions of Runes simple and complex many times over, each with a slightly different take and perspective over time, both within a Valence and increasing by Valence.

“I goddamn love leveraging the power of Time,” I said to nobody, my eyes doubtless glowing as the fruit of many Sims and four thousands years of time waited for my attention.

Yeah. And this was all a result of my machinations… so every Rune I learned I was going to get full Karma for, exactly as if I had researched it myself!

It was also likely the finest magical library on the face of the planet, given that I knew some of my Sims had gone over to Delpha and perused their magical histories there, plundering their lore.

Yessssss, a good student should study. Even if they are a Rank M Elven Wizard Twenty and Master Mystic Theurge…

Today’s guest lecturer was Prince Mahar Tilian, the master of House Tilian, and not-so-secret Grandmaster of the School of Fire Elementalism. He was coppery-skinned, fiery-haired, and imposing, with a bloodline that was not native to this planet. He was also rabidly anti-clerical, despising the idea of serving any Immortals, and also highly opposed to any and all elves, because said elves disputed the Freir being the first race of intelligent life to discover the existence of the magic under Zanzyr and so were the first settlers here.

Strangely enough, I happened to read up on my Sim who had been there to witness their arrival, and followed their gradual migration over the years.

They were the last surviving magical adherents of the Tradition of Fire on the Delphan homeworld in another dimension. That magical realm had given all the human children born there magical ability, and so wizardry had been capable for a good half of the population, if only at the Initiate level.

What that had meant was rapid growth of the magical arts, with dominance by the followers of Elemental Air (for they lived in basically an air-filled supergiant planet with floating continents within it) and Elemental Fire, representing the sun blazing at the heart of their magical system and keeping it warm.

The original followers of Air, the Delphans, had expanded and conquered one of their neighbors, who eventually assimilated into them as the Low Delphans, and who showed aptitude for Fire instead of Air. The High Delphans still had power, but the influence of Fire grew over time, until the Delphan Emperor himself was a Follower of the Flame.

The conflict between the Elemental Schools mirrored that between the Elemental Planes, contending with one another over which Element was mightier. The debates grew increasingly virulent over time, but never passed into open violence… until the Emperor published a paper that ended the debate as law, favoring Fire.

A civil war erupted almost instantly, and tore the magical empire apart. Floating continents shattered, millions died in a windstorm that encompassed the entire empire. The Followers of the Flame were mostly annihilated by the superior coordination and discipline of the Followers of Air, who quit their homeworld and plane in outrage and disgust to find another world to settle on.

That world ended up being this one, Noum. Guided by their Immortals, they came here and established yet another magical empire with their incredibly powerful foundation, quickly took control over an entire continent, and were expanding to others when the local Immortals and dragons started getting involved, stirring up their followers to oppose the magical immigrants, harassing them back, and the native tribes founded the Empire of Siricil on treachery and rebellion against Delpha a thousand years ago.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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