Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 49 – The Long Years

BECMI Chapter 49 – The Long Years

Words : 2036 Author : RE Druin

Get a glimpse of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" Chapter 50: It was indeed a very long time.I had a great deal I could do, time... Continue the adventure now!

It was indeed a very long time.

I had a great deal I could do, time in research and study that filled up the days, weeks, months, and then years. Every day I exercised, running miles around our impromptu track, doing acrobatics, dancing, weight-training, and sparring with Cirru.

I soon ran out of goldweight to Invest, and so couldn’t improve my Gear past a certain level. It freed up eight hours a day for more training, study, and experimentation, especially with Rune Magic, at least until I made a Sim that could go out and collect more goldweight for me.

Cirru actually did not undertake any dragonsleep for an entire year, throwing herself into her conditioning and growth, looking to make a permanent change and improvement in her abilities. It was far, far easier to improve her humanoid self than her dragon one, but it all carried over when she returned to it. Unlike humans, she had an easy time comparing herself now to herself previous, and the changes all delighted her as she kept improving.

The Federation files I had to go through were immense, and even with magic to speed things along, it was going to take me a very long time to process all the data. On the other hand, it was de facto training of Skill Ranks I was very happy to engage in, increasing my skills with computer languages, programming, high-end physics, material sciences, biology, and engineering across a broad spectrum. I mentally gave the lich who’d had all this information another kick in the arse for being a lazy shit who just couldn’t settle down to work with all of this crap.

Eh, he hadn’t had a 46 Intellect, and likely had a 10 Wisdom or something. He’d lived as a petty, vindictive, egocentric arse who’d thought he was more important and talented than he was, and left a thousand years of proving it repeatedly behind himself.

My ‘active’ area of study was Rune Magic, naturally enough.

The first thing I had to do was increase my proficiency with the stuff. The system in place was much too erratic to use comfortably, with failure chances that were unacceptable for continuous use, especially in combat.

Not having any clear guidance on that, Rep Counts and Mastery off them followed forthwith.

There were five Circles of Runecraft in the Zanzyran system, completely ignoring other Traditions of Rune use out there, like those of the Northmen. That Tradition derived from their Immortals and seemed both inferior and annoyingly hard to learn, by what I’d read.

The First Circle, the, allowed control and use of inanimate materials. I found this one of the best Circles just because of the potential variety of materials that could be affected, and the massive area involved in them.

For instance, I could now affect matter in a sphere up to twenty-seven feet in radius, my base Caster Level. It was a huge amount of stone, a Stone Shaping on a grand scale, and it could be done three times a day, lasting six seconds per Caster level at a time.

Any inanimate material worked, including various woods, paper, fur, bone, hair, ivory, shell, scales, coral, vellum, and of course the normal stones, glass, crystal, and metal.

Only three a day was a great limit, of course. But the key to that was that all of the Cryptomancer abilities were Spell-Like Abilities, or SLA’s.

SLA’s had their own line of Meta-Feats, very similar to what spells gained, and divided more by abilities.

For instance, the First Circle Abilities were usable three times a day. You could take the Feat, which either doubled the uses/day, or added three more, whichever was less.

This was basically a perfect Chain Mastery of Feats, scaling with the abilities gained, and thus eligible for Training Time to learn.

You could also take , which would double the duration of three uses of a Spell-like Ability per day, or them for +50% damage, or them off for maximum damage, and the like.

Amusingly, I was already at the damage cap for magic under this System. 20 dice was the highest amount of damage a mortal spell could convey in the manafield here, so a spell was topped after CL 14, except maybe with , which advanced slower than most spells.

So, what I wanted was , for duration; , to max out any damage effects; and , to double the area.

was not something I was aware of, which didn’t mean it didn’t exist, but more like I didn’t have the pre-reqs for it. seemed to be its replacement.

All of that was one arm of my studies.

‘Scribing’ a Rune was the hard part, as it involved equal parts Spellcraft, Concentration, and Calligraphy, and if it was permanent, Carving Skills for various substances. Spells that involved Runework, like Symbols and Glyphs, used the same skills, but weren’t nearly as specialized and hard to employ.

Unauthorized duplication: this tale has been taken without consent. Report sightings.

Second Circle stuff was the , nominally usable twice a day, which allowed control of non-sapient creatures... including mindless undead, among other things. That was… useful, in a way, sort of intruding on both Conjuration and Enchantment’s specialties, but more specific and less general use. The only way to match those schools’ abilities was to know a LOT of basically truename Runes, each the equivalent of researching a Tier III spell.

Third Circle Runes, usable once a day, was where the really useful things began, as those Runes involved active control of Energies of all types! Fire, Light, Wind, Waves, Thunder, Acid, Frost, Lightning… Gravity, Force, Magnetism, Pressure, Radiance, Negative, Positive, Vacuum… Nuclear Binding, Quantum, Space, Time… Weal, Woe, Fate, Chance… Arcane, Divine, Primal, Necroic, Vivic… Virtues, Vices, Rules, and Emotions.

My initial training in such things had not taken the potential power all the way up, nor had it dovetailed the fact that Rune Magic was basically the written form of Truename Magic, and the represented the highest form of Truename Magic!

Basic were equal to a V tier, but the more profound and complex ones rapidly ascended up the Valences of difficulty.

I, of course, was in absolutely the perfect place to study a Rune of Time, which was equal to learning a Valence VIII, and was now my major objective.

Fourth Circle stuff, the , were extremely versatile, but nominally usable only once a week, which was very limiting and very annoying, especially for purposes of rep counts. They were basically Runes of Spell-Storing, allowing the capture of a spell and then storing it on a surface, to trigger by touch or word or proximity or condition. However, each Rune stored only one specific spell type, meaning it was less flexible than a Glyph individually, and thus required the knowledge of as many Runes as I had spells known in order to employ properly.

Which was a lot of research, and a lot of gold to spend on proper research. certainly wasn’t giving such things to me, after all!

I could probably try for Fifth Circle and Grandmaster of Runes status, as there was no such living Grandmaster at this time. The nature of the Runic magic only allowed one such Grandmaster to hold the power and the position.

Fifth Circle Rune Magic allowed learning the Truenames of Sapient beings of all levels and powers, giving the Grandmaster tremendous power over them. However, it was only usable once a month, another extremely annoying restriction, and the research required to gain the power was odious and expensive, with each Rune equal to a Valence IX spell on top of that!

However, this power had a very important restriction on it, namely that no one else could research a Truename Rune that was already known by someone else!

Learning my own Truename Rune would thus prevent anyone from using similar magic against me, and ultimate power over myself meant it could shatter any other such hold on me.

Technically speaking, I didn’t have the resources to call on to gain all the Runes I wanted, but that was what my Sims were for, I just had to keep them supplied with gold and build up a Runelore library.

However, I should be returning to the future basically immediately after I left, so learning new Runes there would have no overlap with what they were working on. I was aware of what they were working on, and they also knew that one of the reasons I was doing this was to gain more research time on Runelore. They were expecting me to return to the future with a wealth of Runelore to build upon, and I intended to do so.

Also, I meant to refine and streamline all this stuff to work better using Power of Ten foundational knowledge, as opposed to a Cryptomancer, which needed gammathauma as a triggering mechanic to wield. It wasn’t even possible to learn this Cryptomancy outside an area under gammathauma radiation, which meant Zanzyr really did have a unique advantage over other nations. None of the Seven Secret Schools, and especially the Eighth and its mastery of the gammathauma Radiation, would have been born outside of Zanzyr, or the nearby Underdark.

Regardless, I had years of work, experimentation to do, a knowledge base to build up, and lots of magic to wield in a rather limited area.

I could through the door if I kept the Doorward open, and thus survey the local area and even manipulate it all to some extent. Concealing the Inn thus wasn’t that hard. However, the spell’s range was limited, and thus the resources I could gather.

Now, building a Simulacra from the ice harvested from outside the doorway? That was something that wasn’t handicapped by my limitations at all. I could ride the Sim around to anywhere outside and do what I needed to do, or just let the Sim do some of the work for me and report back regularly, which among other things meant continuing Karmic gain on my behalf… and revenue streams and acquisition of knowledge as she roamed first the area, then the world as years went by, touching on many cultures as a mysterious elf passing through.

So, naturally I built more than one, with varying appearances, to increase my reach and ability to gather the resources I needed, and Karmic gain while I did the research. With the Rune of Time, I could even anchor a point in the local time field, ride a Sim all day, and then come back to the moment I’d left, effectively allowing me to double my time, even if I was limited to the power and skills of my Sims.

It was fine. It was what I was here for. Cirruluxul was never alone, as I kept up my regimen with her, cooked dishes with foods and spices from all over the continent, and the years wound past as the world outside us reeled and recovered from the disaster of a fusion explosion and radiation poisoning.

The door opened, right through the at VIII+1 I had on it. I felt it wink out from an anti-magical field, and hurriedly disengaged with Cirruluxul.

We’d been working on swordplay of various kinds and styles, simply because it was considered a noble weapon among many humans, and elves were all expected to know the sword. I was indifferent to the weapon, but the dragon was enthusiastic about it, loving any kind of physical conflict where she might beat me up, and, well, a good elf should know their swordplay.

“We have a visitor!” I warned her, turning to look in the direction of the door.

She looked that way sharply, sweat gleaming off her skin and steaming in the cool air, a mixture of eagerness and wariness on her face. “It came right through your Illusions and the door?” she asked quickly, knowing the level of danger that indicated.

“And I didn’t see it coming on any of the scrying sensors outside.” And it hadn’t triggered any of the spells my Sims had placed, either…

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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