Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 74 – Timely Political Contributions

BECMI Chapter 74 – Timely Political Contributions

Words : 2122 Author : RE Druin

Chapter 75 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" opens showing suspense: It was plain that Erendyl expected Duke Enzefi to fail his task of managing the... Continue the adventure!

It was plain that Erendyl expected Duke Enzefi to fail his task of managing the Duchy of Highwall. The terms of paying his back taxes for the right to name the next Duke if he was dispossessed basically meant we wanted him to fail.

“We will gain nothing from this if you are removed by violence, so do not expect direct action on our behalf. Furthermore, we will not aid you in recovering your duchy, be very aware of that, and Erendyl might very well intervene if someone does think to involve themselves in your management and bail you out.

“However, we will take direct action against the forces who are assailing your population, as it is they who are paying the price of your mismanagement. As long as they can pay themselves for their work and not be taxed, the adventurers are willing to fight in the Neros Alpes as readily as in the Bleaklands.”

“Are these mercenaries effective?” he asked suspiciously.

“Murderously so. You can expect the violence from the west to taper off significantly to completely over the course of the next month if you sign.”

He took another read of the paper, not sure what to believe. “All that, and I give Erendyl the right to name my successor if I cannot pay my taxes. I could… simply have someone else pay my taxes and my successor would be chosen at the capital as normal,” he pointed out pragmatically.

“You will be required to take a Blood Oath to do no such thing, of course, as this document also binds Erendyl to taking no direct action against you. You will find Erendyl by far the fairest of your neighbors… a fine secondary benefit, given how little aid Argencal seems to be spending upon you.”

He could not argue with that. “If I ask for time to consider this?”

“When I leave, I will not return. I believe that within six months, you will lose Highwall to absolute insurrection and pressure from all sides. Surviving that is your own problem.”

He grit his teeth in defiance of his fate. “Remove the raids, and I can manage the rest!” he swore fervently. “Give me a quill!”

Duum stepped out of his Familiar Pocket as I Called him out, flexing my fingers and cracking my neck in preparation. “All done, Mistress?” he asked calmly.

“Yes. The document is filed in the Tax Bureau and stamped, with all parties there having completely forgotten it, and a mild Charm about it to keep it unnoticed until it is time. The Duke will be dead in four years, Summoning up help he will fail to control, sabotaged by Fenkroft.

“We just have to deliver on sending some inciting mages from Tilian and Fuireze to early graves, and selling off some monsters for fun and profit.”

“Charms and Petrifying?” he asked reasonably, crouching down and his Saddle appearing for me to mount him.

“That seems an ideal combination.” I swung into his Saddle, Flight magic harmonized, and with a single flap of his wings he soared a hundred feet into the air, light as a soap bubble. “Let’s show these raiders the other side of magic used for political purposes, shall we?”

“As Mistress wishes!” my great Bat said enthusiastically. “Who are we hunting first?”

“The Tilians to their targets irregularly, but they are arrogant and don’t believe they are being Scried on in return, great masters of secrecy and intrigue that they are not, but believe themselves to be. They are intending to drive a tribe of gnolls out of the mountains next, so I think I will lay something of a trap for them. I even know where they are intending to to!”

He clicked his jaw in chiropteran approval. “And all we must do is not be seen?”

“for the win!” I decreed, and we across the range of towering dark granite mountains around us towards our target. I was icily confident I could deal with them, and had no more regard for those copper-skinned fire-worshiping racists than they did for the peasants and farmers they killed…

History would bear me out that I was quite effective, too. The raids from other powers would stop as abruptly as their agents vanished, and the pressure would become something subtler. Duke Enzefi would rally and fall, rally and fall, and eventually take a step he shouldn’t.

That I wasn’t going to change, and there would be no word of Lady Edge in this time period at all.

Fenkroft had never annulled the agreement, which was quite understandable, as he’d known nothing about it and it had languished in the Tax Bureau for years, right in plain sight, acknowledged by every minister and clerk and then promptly ignored.

In due course, despite a lot of protests and saber-rattling at Parliament, the new Duke Elamassri Erewahr, one of Brittabelle’s cousins and a hard and experienced warrior fully capable of handling herself, was ensconced as the new Duchess Highwall. She was soon turning the place upside down as she purged the place of the xenophobic elf-hating humans Fenkroft had attracted about himself, forcibly expelling or removing those who had supported the Duke, by violence if necessary.

Stolen from its original source, this story is not meant to be on Amazon; report any sightings.

Her quiet maid, Courtier Sim #6, was always nearby in support of her, but otherwise scarcely noticed. That she basically represented instant communication with Princess Brittabelle was another secret we didn’t bother to let anyone know.

The Simulacrum was tall and more bronzed of skin, as if made from elves who chose the deeper woods. Her hair was also the bronze of stained maple, clearly different from most of the fair-skinned and largely blonde or silver-haired Sidhe elves of Clan Erewahr who ruled Erendyl. There were some elves from other Sidhe clans who ran red or black or even green of hair, but they were in the minority, not that it disturbed most of them. The Erewahr had ruled wisely and well for some time, and Belle unstintingly supported all of her people who wished to pursue magical strength, for it strengthened the Principality.

“Wonabelle,” I greeted her, and she smiled in recognition.

Brittabelle had never used Simulacra, a combination of elven reluctance and tradition depriving herself of an excellent way to gain powerful, loyal, and very flexible agents for her own use: lesser versions of herself!

A Sim had at most sixty percent of the power of the original it was made from. Sims from a hostile party could interfere with that, however, and of course you couldn’t make a Sim from something or someone stronger than yourself.

It was also not cheap to make without the right spells to help speed the shaping and Enchantment of the ice along. If you were making a humanoid form, you really wanted them to be a spellcaster so they could use to turn into a living being for extended periods of time.

Brittabelle was at the apex of elven spellcasting as an Elven Wizard/20, only six more levels of simple improved Spell Power possible before she hit the Immortal-enforced cap. That meant her Sims were all Elven Wizard/12’s… which were themselves still more powerful than 99%+ of her vassals. They also had a great deal of her experience and knowledge, did not get tired, did not have ambitions, and could be trusted to be appointed a task, understand why it was needed, and carry it through.

If they were , they could be healed like normal elves, and even bleed, could eat, engage in intimate relations, and so forth. As Constructs, they were difficult to repair… unless, of course, you had access to the line of spells, which took care of that problem completely.

Every Sim Belle made was another spellcaster with access to VI’s, capable of alchemical crafting, making basic magic items, going hunting for components, spying, guarding, monitoring, taking care of her garden of rare plants, artfully subbing for her in routine duties expected of a monarch, elves from the dead, and in effect leveraging her time with stuff she needed to have done foisted off on them… or stuff that really had to get done by someone competent.

The trick of using Sims, of course, was not to have their base forms look like your own. They could always to appear as her flawlessly, of course, but mostly they just themselves into flesh-and-blood versions of their own appearances… and like me and my Sims, their appearances were set by Belle into various appearances of her own design, based on other elves she knew and subtly altered from them.

They all still bore her Stat line and memories, but their base forms were all different from her. Indeed, most didn’t even appear as Erewahr elves, as she enjoyed mixing up their looks to appear as members of different clans, further setting them apart from her in the eyes of the curious.

I’d only helped her make up three Sims so far, but she was very pleased with them, instantly setting them to constant spellcasting and crafting duties she so rarely had the time to undertake. It was unwise for her to deplete her own magical ability in case of sudden attack, and so she had to be careful to never use up more than half of her own spells if at all possible.

Most of the Erendyl elves had absolutely no idea that the new Wizardesses were Sims, of course. The Sims were Wizard/12’s, which meant they Cast at 14. While the magic System here hadn’t evolved to Metamagicks yet… Metas were fine guidelines to making different spells.

An with a Duration of one hour per Caster Level was a Valence IV. Two of those kept a Sim as flesh all day, one of them lasting for any period of normal interaction with the living. Tying off two IV Slots to keep the spells going constantly was simple enough to do, and so everyone just thought that their Princess was recruiting skilled elven Wizards from Sidheduiche, which notion she did nothing to disabuse them of.

Wonabelle was the first of her Sims, called by most ‘Wona’. She looked like a member of Clan Hullivyl, known hunters and foresters of Sidheduiche, taking a different path than her kin, and so fitting in better among the magically-focused elves of Erewahr. If she was wearing clothing with designs very similar to Hullivyl’s people, that was surely mere coincidence.

Wona was powerful, generous with her time, industrious, seemed to know everybody already, and got along wonderfully with all the native elves, imagine that. If she was a little light and reticent on background stories, they chalked it up to a difficult parting from her kin for her path in life, and let it go.

She had also become the most productive bowyer and maker of magic Bows and Arrows in the principality in a very short span of time (a childhood passion of Brittabelle’s), was always willing to contribute to building projects, and had already replied to one urgent call for help from a border patrol, in to roast an invading company of orcs and rescue the soldiers from an overly strong attack.

“Lady Edge,” she greeted me warmly, always pleased to see me. I was responsible for her creation, after all, and she knew it well. “Prime is ready and eager to be about matters. Between the training and the events of the Duchy and getting us into place, this has been a stressful month for her,” she quietly informed me with a sigh. “It will be good to see her relax.”

I patted her on the shoulder. She was tall for an elfin, but so was I, towering at just over five feet tall. “If all goes well, when she comes back, you’re going to get a significant upgrade in your fighting potential,” I told her. “I understand your Amulet kicked in during the big fight.”

She was still a Construct, even if currently to seem like flesh and bone. Constructs did not have negative Health. If they hit zero Health, they crumbled apart and died, the magic on them failing as the Sims reverted to ice.

As a result, the first magic item they made was a Contingent Amulet, which stored a (Upcast V Version of), giving them thirty temporary hit points if any attack was going to reduce them to zero or less.

That could then be followed by a spell, which could either , , or otherwise whisk them away from danger, or they could themselves quickly, whatever was most needed!

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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