Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 19 – What Lies Over There

BECMI Chapter 19 – What Lies Over There

Words : 1830 Author : RE Druin

Chapter 20 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" kicks off with action-packed scenes: I had a spell up, which I could also share with Duum. It gave him... Discover more!

I had a spell up, which I could also share with Duum. It gave him unprecedented speed and agility in the air, because he no longer had to worry about lift or gravity. His wings were about pure maneuverability while it was active, and he could flit around like a moth or hummingbird, hover, spin upside down and sideways, and pull off maneuvers no natural creature possibly could, ignoring my own weight since I shared in the spell.

It made him a real terror against other flyers, especially when I Cast it directly on him so he could operate alone.

I was looking back as the air seemed to thicken and blur, the view in the distance beginning to fade, like smog or something was gathering in the air. I eyed our surroundings in consideration, and dropped the .

The thunderous droning of uncounted millions of insects too large to be in a Swarm, but in one nonetheless, swamped the air around us.

Duum’s ears flattened to save his hearing as he picked up speed.

I my Sim on standby.

I felt the acknowledgment from the far end, while Duum flashed through the air, borrowing my to help his air speed, too, while the droning in the air was even causing tiny bugs to fall from the ceiling… no, they were leaping, trying to fill the air and locate us, find us with the impact of their bodies and swarm awareness, even if that awareness would fade inside my Aura.

I swirled up a around us, tying it to the deflective power of my Aura to blow everything out of our path and avoid any contact, hiding us within a swirl of updraft and errant gusts that blew through this place from the multiple gaping holes to higher depths in the underdark on erratic basis, all part of living in an area with lava rivers and massive pressure differentials from heat exchanges.

The Portal was in the shadow of a jutting stone. I directed the ahead and around it, scattering numberless spiders falling from threads and bugs in the air out of the way, and held tight to Duum as he tucked in his wings and dove into it perfectly.

His wings snapped out to catch our momentum and stop us instantly inside the buried hall I used for a base, while behind us the view and sound of the Bug Caverns was cut off instantly by the image in the Mirror there reverting to the default Thisbean Inn on the surface in the Bleaklands.

The I’d Summoned would keep on blowing for several minutes at the least, continuing on into the distance and giving the Swarm that had swallowed everything something to chase.

“That sounded quite ominous,” Number Two commented.

My Sims didn’t have to look like the real me. Actually, they could look like anything, including full-grown adults. However, they did have to look like SOMETHING, they just couldn’t be custom jobs, hence Simulacra, cheap imitations.

If they wanted to share in my skillset and abilities, however, they had to look like me, and getting the blood of someone or something you wanted to make a double of was pretty damn hard to do.

So, they were doubles of me as an adult, which was totally permissible, and spells both changed their appearances to default white-haired and blue or violet-eyed shadenelves, shifting their features enough so that they didn’t look like me.

I could totally use them to act as either mothers or older sisters if I needed to, however.

Number Two currently looked like a priestess of Gaebrel, complete with soul crystal, the appropriate robes for a Life Priestess, and a unique purple pattern on her eyes and face. Given I was actually borrowing Gaebrel’s magic with my Ur-Priest abilities, she could totally pull off the impression of a wandering priestess from a distant settlement’s temple, such as Ilgael.

She and I could NOT pull off all the knowledge of temple customs and doctrine a true powerful priestess of Gaebrel would know backwards and forwards, so she only ever pretended to be such a thing out in the wilds. Her main job was to hold down the Hall here and be available with extra Healing magic if called upon, using the Mirror to get somewhere the magic was needed on demand.

Given we had access to more powerful Healing magic than Gaebrel alone could grant, courtesy of Matrix-level mastery of Faith Magic and Theurgic boosts, her appearance had easily been the difference between life and death for a bunch of shadenelven getting into fights with beasts and things they were not prepared for that I had stumbled across on my explorations, and she was actually prepared to deal with condition removals, Revivals, and other things that I was not because of it.

“Finally saw the core of the cavern there. There’s a magical Pyramid there with something very powerful inside,” I informed Two as I slid off Duum. A quick Cantrip washed over my Familiar, removing and crushing any bugs that somehow had gotten onto him, spattering them on the floor, where vivus wooshed up and rapidly reduced them to points of whiteness. “It brought up a simply massive Swarm, covering scores of acres, and agitated all the minor bugs in the cavern to try and find us.

“It was also whispering to us in Aklo, which isn’t a good sign.”

Two’s eyes widened marginally. “That could be a sign of Aberrants or a random creature of Entropy.”

“Correct. We don’t know. Get this: shadenelven white driders!”

She arched an eyebrow at me at that claim, shaking my head when she saw I wasn’t joking. “Lack of originality or simply a very good form to use?” she had to ask.

“Which Immortal is behind it all is more the question…” I had to grouse. “I am getting more and more disgusted with them the more I find out about them. All callous bastards…”

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“Indeed,” she agreed, having access to the same information I did. “What do you intend to do?”

“I intend to start my Miracles Mile, is what I intend to do.”

“Oh!” She smiled, as that upgrade would help all of the Sims, too!

I had Cast only one so far from a Clerical Slot. It required a Caster level of 36 to actually use… which I could totally Buff to. It had given me an extra Hit Die for my Halvyr Class, granting me 10d6+2 Health as my final total, sans Constitution and other bonuses. Like normal, I’d spent a lot of Karma maximizing those Hit Dice, magic reinforcing my body and making me a whole lot tougher than I had a right to be.

There’d been no overt reaction from Gaebrel or His priests, meaning He hadn’t even noticed the Faith going out… or more likely the Faith just never got to Him before I pulled it away for the spell.

here had far more usefulness if you weren’t trying to abuse it, and no material costs. The main impediment to it was the IX or VII Casting Slot, and the extremely high Caster Level needed to Cast it.

What I was going to do was plenty predictable. I was going to chain-Cast them and raise my base Stats!

Mortal limits on Stats were 18 here, 20 with a racial bonus. Nominally, you simply weren’t allowed to have a Stat above that level, it was the province of Immortals and magical beings, not mere mortals like moi.

That was very different from the that I was aware of via genies and stuff, and which could be replicated by powerful Casters on other worlds… at the cost of fifty goldweight a spell!

But they granted Inherent bonuses, they did not change your base Stats!

And… I had arrived here with an Intellect of 23, already well past the limits on what they could restrict, so that limit had been broken on my arrival!

Mortals weren’t supposed to be as smart as I was. Granted, monster mental Stats weren’t as nice here as they were in the Power of Ten, as the only Class I got any Valence bonuses for was Ur-Priest, which was not a standard Class here, specifically made so that Valence bonuses for high Stats applied.

The mechanic for raising Stats was one Wish per the NEXT Stat point. So, going from a 13 to a 14 would require 14 Wishes. These Wishes all had to be Cast within a period of a week, or they were wasted.

I brought up an , and went over it calmly.

NG Halvyri/10 (Dhampir/Shadow Elven) (2 years old) Attack Rank C

-Sorcerer/4, Arcane Theurge/6 (Arcane Sage Sorcery +Void Phoenix Bloodline)

--(Secondary) Ur-Priest/3, Mystic Theurge/8 (Virtua 11)

---(Racial) Virtua Elven Wizard/16

Str: 4 (8) Con: 13 Dex: 17* Int: 39 Wis: 16 Cha: 17 Co: 20

Height: 2’2

Weight: 21 lbs

Hair: Black, tipped with scarlet

Eyes: Black sclera, luminous ruby pupils

---Usually under to different Eyes/Hair, Height 4’+, Wt 60+

Health: 160

Soak: 67, + 56 Temp Hp from

Movement: 55 (Base 30, +10 Fast Move, +5 Dash, +10 Longstrider)

Armor Class: 23//32 (+6 Force Armor, +3 Dex, +4 Deflection, /+6 Shield, +3 Staff)

Attack Bonus: +7

Ki: 2 (Extra Ki/1)

Heartsong: 7 uses (3+Extra Heartsong/1)

Base Saves

Poison/Body/Death: 2

Magic Items: 4

Spell Like Abilities: 4

Breath Weapons: 3

Spells: 3

---+4 vs Will, +3 vs Undead, +4 vs Non-Good

Base Spells Known (Base CL 12): (7)//5/5/4/3/2

Spell Slots: -/7/6/6/6/4

Wizard Spells (Base 18 CL): 8/7/6/5/4/3/2/1

Ur-Priest Spells (Base CL 26): (6)//8/8/7/7/7/7/6/5/3 (Includes Int Bonus).

Spell Power: +2 (Included)

Bloodline Abilities

Arcane Sage: use Intelligence for Casting Basis; -1 Saves any Meta’d Spell

Void Phoenix: Use Cold or Fire as Healing power at half damage

Weapon Mastery

Spear (Master) – d8+5 dmg, +6 TH

Staff (Master) – d8+5 dmg, +6 TH, Deflect/3, +3 AC

Open Hand (Master) ( at 2-12); Off-Hand (+1 Attack), +6 TH

(Specialization, +1 TH, +2 dmg if ranged attacking)

Talent

(Concentration Skill Checks +4)

Racial Characteristics

Tomb-Tainted and , also immune to Ghoul Paralysis

Light Sensitivity

Superior Darkvision (90’)

Dual-Minded/Resist Enchantments (+4 on Will-type saves)

Extended Lifespan (1000+ years)

Call to Blood and Death (Natural aptitude with Blood Magic and Necromancy)

Improved Elfsight (+4 Perception, Check for Secret Doors)

Naturalized Halvyri (Does not count as Elf or Human unless wishes to)

Traits

Passive Feats

Witchbonded Ring:

Item Familiar:, Staff

Theurgic Companion: Duum, Giant Bat

I definitely had enough Ur Valences to do the job. The Divine Magic here only going to VII meant I had 6/5/3 Valences to use at VII, VIII, and IX.

I nodded to myself, preparing to use my higher Valences today. Being an Ur-priest, I could take the Power of Faith and essentially call upon the world or Heaven itself to grant my desires, I didn’t actually need a deity or Immortal to turn their ear to me and grant permission.

I just had to make sure I wasn’t greedy.

Magic swirled around me and coalesced. I felt… something, which wasn’t hostile, like an awareness of possibilities that hadn’t been stirred to life yet.

Good.

I wouldn’t be able to get them all in one day, but working on Wisdom made the most sense.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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