Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 15 – Explosive News

BECMI Chapter 15 – Explosive News

Words : 2029 Author : RE Druin

Begin Chapter 16 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" with: Infiltrating the pyramidal Temple to Gaebrel was something I had to approach cautiously. I wasn’t... Find out more!

Infiltrating the pyramidal Temple to Gaebrel was something I had to approach cautiously. I wasn’t just intruding on a sacred place an Immortal might just be watching, I was intruding on THE sacred place to the Immortal sponsor of my people.

If my instincts were right and all those millennia of missing soul crystals were being used in there for something, this might be the center of Gaebrel’s Immortal projects on this world, all the shadenelves just a convenient smokescreen to his efforts here.

The problem, of course, was that all the priests of Gaebrel were also powerful elven wizards, with the upper tiers having access to VIII’s and IX’s, making them full Mages and Archmages.

Breaking into an area protected by magical wards of that level was a no-no, especially since I didn’t have IX’s of my own. Sure, it was potentially possible with a up, if I was also a master thief and skulker, which I basically was not right now.

I wasn’t even two years old. If I wasn’t morphed, I could toddle along!

Ugh. Being young was such a pain in the arse. I was basically reduced to exploring and Karmic gain without being able to effect any real change because I was a child, and I wasn’t dumb enough to try and fake such things in a society where literally every single individual was a spellcaster!

Also, I was a Seven, not a Twenty, even if my Caster Level and the damn Ur-Priest Class here let me pretend otherwise.

I really needed to up my Scout options, but unfortunately the only actual Matrix Class I had was Ur-Priest, which had a paltry base 2 skill points a level, and I had a lot of intellectual skills and professional training I had needed to recover first. The only thing I had that really dealt with sneaking around was Stealth training, although I could bring up the ability to as a spell, and maybe use to get around some locks.

Okay, I probably had a lot of the tools I needed, if I could avoid the magical sensors and Wards of the Temple, which I probably couldn’t do. Evading such things was a bit different than evading the notice of living beings, and taking them down would be different, too…

Grrr, now it was an intellectual challenge. My biggest problem was I only had access to V’s on the Wizardry side of things, and having access to a couple VIII’s wasn’t going to help me with stealth ops, only Dispelling stuff in my way. But Dispelling was magical brute force in its own way, leaving a trail that could be followed if something twigged to it.

I was also pretty sure the Wards on the Temple were operating at a base of 30, which, while technically not completely beyond my means, was high enough that it heralded probably even more complete defenses around the actually important stuff below and within.

Grrr. I needed time. Time to grow up, to put my childhood behind me.

It was a Mirror of Mental Prowess, the one that I’d cadged from the beholder a long time ago.

I still had an excellent knowledge of and appreciation for Divination as a magical discipline, and the Mirror was an excellent scrying and transportation device. However, it had its limitations, meaning it didn’t have a mobile point of view. You Scried a location, took a look around, and to move it you had to clear the view and reorient it to a new point, which could only be done a few times a day.

Said Mirror could also make a Portal to the places I was Scrying, which I could step right through, and return through if I so desired, leaving it standing open unseen for anyone to stumble into. This could be useful if I didn’t want to spend a to get somewhere, or it was somewhere off my Lived-Line I wanted to see and to explore.

Like, oh, the surface world, and a place called Transyvia, where the family of my father’s bloodline came from.

I didn’t like feeling like a peeping tom, but I wanted to know more of the history of the place, so I was surveying it for purposes of being familiar with it in the future, getting to know the language, the people, the traditions, and so forth.

It actually was my downtime job, picking out a tavern in one of the villages of the Principality of Transyvia, setting up in the corner, and listening to the people, watching them, and seeing what was going on.

Learning things people definitely didn’t want me learning.

Sims Two through Five had using the Mirror as their job, taking turns watching different areas, sharing memories with me when I hooked up, and Scrylocking me to whip up a Portal to return me home and save a when I them to do so.

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The one thing none of us could figure was why the image always defaulted to an old, ruined inn out in the middle of nowhere in the Bleaklands.

Real time, too. The image was a full Scrylocked image, immediately reset to it instead of being reflective, and it clearly showed day and night passing on the surface world in real time.

Actually, it wasn’t all that far away from us horizontally, it was just, well, about twenty miles up there.

It did allow me to condition my eyes for the sunlight with continued exposure to the image, which was nice. Last thing I wanted to have to do was wear shades up top when I decided it was time to go.

The key thing about the Inn was that things went in, and nothing came out.

My Sims had seen half a dozen different groups of wandering humanoids go into the place, and not a single one of them managed to exit. Actually, they were all so dense that all of them went into the place, leaving none outside to spread the message to not go in, so the place was likely one of those rumors and ghost stories.

It was also really hard to find, up a side canyon and crooked defile, an awkward path with nothing really living in the bowl at the top it was located in, so likely only to be seen by things like rocs and manticores and chimeras and sphinxes and other dangerous shit flying overhead looking for idiotic orcs and goblins to swoop down upon and have for dinner.

It was also rebuilding itself constantly.

The Sims had seen siding fall off, paint flaking, shutters dropping, even the sign out front break in the wind and get flung away.

The next day at dawn, the stuff that had fallen off was gone and it was replaced as good as if new.

And this Mirror was locked onto this place for some reason.

It was far from anywhere in a sun-blasted, rocky area of badlands nobody was around in and nobody would be looking for me in.

It was… actually a good place to start exploring from. Since exploring was all I could do, why not?

And I really wanted a better look at the place.

It was night-time when I stepped out of the Mirror-Portal and onto the blasted rock of the surface world. My eyes instantly went up to the stars overhead, the sense of infinity looking down at me instead of the pressure of the miles of stone above me, and a sense of openness, of freedom and potential that was thrumming in the air.

It was an incredible contrast to the constant, steady and fairly oppressive strength of the Earthpower down below, and it cleared a big mental weight off from my heart. I could feel magic thrumming happily about me, ready to sing with me if called upon, in a way that it wouldn’t down below the surface.

That was good. Really, really good.

Today’s examination of this Inn in the middle of nowhere commenced.

I was loaded up with Divination spells of various types, all nicely boosted by +1 with to give me better results, and most of them I was Upcasting to see what results I could get.

The first result was that an Upcast revealed the whole structure was about four thousand years old.

I just looked around at the weathered bowl of stone it was sitting in, atop a rock plateau in the middle of absolutely nowhere, and wondered just what the heck had happened that an Inn was built in the middle of nowhere.

Then I remembered the shadenelven history, which started something over three thousand years ago… with explosions that had devastated an ancient land called Darkmoor, a cataclysm blamed on filthy stupid humans performing magical experiments that they should not have.

A cataclysm that seemed to have destroyed the world and replaced it with a red sun or something for well over a thousand years, at the very least… or, at least the world my ancestors knew of.

You didn’t build an inn set up like this one was without a lot of travelers to service… and who the fuck built a place like this with this much magic about it?

at VIII+1 was very supportive of the idea, because the residual gammathauma spectra in this area was intense, but all in the higher bands and thus not affecting reality that much. It had definitely infused and changed the landscape all around, but it wasn’t ‘active’ so much now as it once had been. Back when it had been born, it had to have been devastating from both a real and magical vector.

Yet this ‘Thisbean Inn’ had been infused with so much magic that, despite suffering an explosion that had at least rivaled atomics, perhaps more, precipitating a cataclysm and an Ice Age, it had still managed to rebuild itself, and keep rebuilding itself, slowly and steadily, at every dawn.

It wasn’t regeneration, as regeneration would have been obliterated by whatever had warped stone and sky. No, this was literally spinning things out of time and resetting things to a prior paradigm.

and confirmed that there were massive amounts of temporal energy leashed and controlled here. Someone incredibly brilliant and/or incredibly stupid had somehow chained time itself to the structure and very concept of this Inn, and so it had endured being blasted to atoms, probably buried underwater, enclosed in ice, and now sitting here being weather-beaten for who knew how long.

Magical attacks didn’t affect the Inn at all, being sent randomly out into the timestream to be dissipated. Likewise, there was a field of time extending through the doors and windows. It was possible to go in, but it was not possible to Cast a spell inside. I couldn’t shoot through the door, and the I attempted to send through dissipated on clearing the doorway. I couldn’t use to send my sight inside, be it through a window, to bypass a wall, or through an open door.

couldn’t grab anything within. A fighting dog I Summoned up went through the door, then paused as I immediately lost all contact with it. It turned back to look at me, tried to come back through the door… and it failed.

It was… a little comical. It would jump at the door, then instantly be a full pace back from it, staring at the opening. It tried to jump through repeatedly, and was always sent back to the same spot, never getting anywhere until the duration of the magic was up and it dissipated.

I waited patiently, but his barking inside didn’t seem to attract any attention from any of the other rooms or floors. The Sims hadn’t seen any humanoids coming in through the place for at least two months, and I couldn’t see any signs of them within the main room.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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