Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 129 – The Destiny of the Barhund

BECMI Chapter 129 – The Destiny of the Barhund

Words : 2085 Author : RE Druin

Chapter 130 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" opens with exciting events: “You seem to have some plan in mind for my ship and people,” Captain Emeril... Continue reading!

“You seem to have some plan in mind for my ship and people,” Captain Emeril stated as we stepped along the corridors, taking an escalator down towards the lower levels, where dozens of the green-tinted humanish crew were hurrying around. Uniforms were in evidence, but supplemented in very non-regulation manners, with shirts, skirts, belts, packs, and other accoutrements on those about me as they hurried to and fro on duties, pushing hovercarts stacked high with various supplies in this and that direction.

Nobody wearing crimson and black, strangely enough.

The floor was vibrating with work being done. The online planners had already designated the ship’s modules that were not essential to the vessel and most useful for salvaging and repurposing, including the stasis pods that nobody wanted to re-enter. Some would be kept for emergencies, but whole sections of the ship were being uncoupled and prepared for fabbing into necessary production facilities for what was going to be a new colony city. The crew numbered thousands, the majority of which wanted to get off and out of here.

If they were trapped here, they wanted to explore their new world and live out under the sun, not in a metal shell, however advanced it might be.

“I intend to secure your technology and make sure it survives the point when the Immortals inevitably get tired of your utter lack of veneration of them. That means it must be dispersed beyond your people and mated to the local magical field to produce something better and different.

“However, it means that the is inevitably doomed. Therefore, vacating the crew and their descendants to a safe distance is also a priority. They will seek to bury your technology and your people, and we must secure them.”

The captain’s mouth set in a grim line. “I see. How long do you think we have before they get tired of us?” he asked firmly.

“Two generations, three if you are suitably entertaining in the interim. Anywhere from forty to sixty solar cycles, in my estimation.” And the past of my own timeline.

Federation genetic treatments could and had greatly extended the lifespans of its citizens. “Will they hunt us down if we escape their wipe attempt?” he asked reasonably.

“Perhaps, but that means you simply need to raise up Immortals of your own to defy such things.” He blinked down at me in surprise at the idea. “Yes, that can be done here. Many of the Immortals here were once mortals of this world. Others, not so much…”

“That… seems like an extraordinary opportunity to work towards,” the captain said cautiously.

“I’m glad you think so. How would you like to become a hero of legend, securing the future of your crew and people against the uncaring Immortals, a patron of technology and mortal advancement?” I asked reasonably. “And who would you like to take along with you on this great and grandest adventure, the ultimate challenge of mortal souls?”

He was silent as we proceeded down to the hangar deck, which was also serving as the temporary center for guidance of the colonization efforts.

The new colony’s mayor, elected from among the senior managers of the research teams, would be needing to sound him out and bring him onboard.

She was solidly White, and if the harsh Blue of the captain was softening towards White almost by the minute, he had a lot to repent for… and, it looked like, was committed to doing so.

The past had changed the instant the Free Company and I had come here, and now I was swinging it even more.

I had plans, you see…

was a very powerful spell that was basically unknown here.

It was , a V, but Cast as an IX, it completely blew past the Metas of a to a colossal one hundred miles per Caster Level. Notably, it extended well underground when I first Cast it, giving me an unparalleled view of the innards of the land, the flow of heat and stone and…

An almost unbroken surface of anti-magical lava, swirling and seething with elemental energies down below us, forming a direct sphere impervious to divination magic about a hundred and fifty miles below the surface.

That would have been… interesting in and of itself, but the divinatory wall couldn’t stop me from seeing that the whole thing had a gravity incline there. As in, a gravity reversal, very, VERY similar to the surge of the field which split the cavern of my birthplace of Sternvult in two.

It also didn’t stop me from seeing the massive hole punched into the planet up at the North Pole, also surrounded by a radiating field of anti-magic that was NOT put there by the planet, resonating with Immortal power.

The outer edges of it looked like either a massive asteroid impact that had smashed square into the planet, or a colossal explosion had punched a hole in the planet.

I stared at that hole far to the north, a hundred miles across, and considered stories from the future.

The water from the surface drained down in numerous cracks and crevices to that layer of molten, anti-magical lava, was reheated under pressure and forced back to the surface like a great elemental circulatory system. There were no flows of water that passed the lava at all and went deeper, which made sense. Pressure of the stone alone would force any water back to the surface, combined with the temperatures.

In spite of that, there were places where winding tunnels of stone somehow defied the great lava oceans down there, plunging right down into the lava and through them without being harmed at all.

There were persistent legends of a land with a red sun that could be accessed through dizzying long and persistent tunnel caverns in the future, and strange creatures and savage peoples could be found there. My had seen that there were tunnels that descended deeper into the mantle than even the shadenelves lived at, but they hadn’t stretched to see the anti-magic layer, only that the tunnels did indeed wind off into the darkness below… and that there might have been some dimensional stretching going on within them.

Nothing but random creatures had lived in them, there’d been no traffic there, but now, looking at what I was, they were highly suspicious.

Not the least because they looked like burrowing worms eating through cheese, and the number of tunnels piercing the mantle actually numbered in the hundreds, just in my area of view.

Very few of them connected directly to the surface, but they all connected to a vast and sprawling underdark of incredible size and magical fecundity, just like existed in the future, only less developed and with almost no sign of civilized creatures existing down there.

The dwarves didn’t delve that deep. The dwarves of this era were not tied to the earthpower and stone like those in the future of my time. Indeed, they loved the out-of-doors and, while comfortable with caves and caverns, actually preferred to live outside, under the sky, and were excellent farmers and herders.

There was only one active group of beings dwelling in those deep caverns, the center of which was located to the north and had organically spread in this direction and up to the surface.

I had found the homelands of the beast-folk, a system of massive underground tunnels several hundreds miles away, under a range of mountains in cold and inhospitable terrain that couldn’t really support any surface life about. They had obviously spread out from overcrowded caverns in all directions, finding the south had lands that were open to the sky and survivable, and so they came up from below, hit the surface, met other races, and fighting happened immediately as all those unchanging, weirdly similar races reacted rather badly to savages coming up and trying to kill them and take all their stuff.

But I had it all up, mapped out, even if the areas they’d dug out and shored up themselves were blurred and black and impossible to see inside, ‘civilized’ in a savage way and no longer natural. They were great dark snakes and pits in the stone, like watching colonies of mold growing underground, pumping out a constant flow of new beast-folk into all the surrounding lands.

Perhaps very unsurprisingly, despite all of what must have been constant in-fighting for food and shelter, hostile living conditions, and an unremittingly violent culture, there were still hundreds of thousands of them. The earth could feel the movement of them and their feet and hooves, moving through the earth, over the earth, spreading slowly and constantly away from their home caverns.

If they were a created species, it was clever and insidious. Even if they utterly lacked the ability to organize, inquire, learn, adapt, and improve themselves, it was still a basically hidden and unassailable homeland, constantly sending out more bodies to spread havoc and violence. What improvements they were making socially they were learning after making it to the surface and encountering other species who had managed to advance their cultures.

I had a long-term goal here.

I also noted there were a LOT of places the couldn’t reach, scattered across the surface of the continent, and sometimes plunging deep. Some were obviously magical places, the energies of Immortals about them clearly covering up something, while others had more mortal magicks wound about them. In any event, the stone was or mined, and the could read nothing.

Likewise, any civilized town, village, mine, or even inhabited forest rapidly began blurring and unable to be read, keeping its secrets by losing the natural ties of pure wilds, and this even meant the elven lands. I could see the magic and influence of hynfolk, dwarves, and elves clearly where they dwelled and by how thoroughly they stove off the natural energies or aligned themselves with only part of it, while almost all human settlements were unapologetically attempts to control and constrain nature in the viewpoint of this spell.

I also had a very clear map of the terrain for four thousand miles around, land and sea alike, more than accurate enough to to the edge of it, re-Cast the spell, and so blanket the world in my and get a very accurate map to match an orbital .

To the great regret of the Northmen, I could very, very clearly see all their settlements spread across the fjords and islands to the north of us, places no maps were drawn of, known only by scattered stories and the memories of the captains and navigators of the Ertobelle tribes and clans there, that none come by land or sea to harry them as they harried us.

Secrecy, as always a great defense.

Likewise, the Ei of Hazz. Its entire island realm was a gray wall of nothingness, a combination of civilized manipulation and magical disruption that made sure none could see within it.

It was shared by at least two other such places further to the North, areas extending underground and sprawling out in isolation and secrecy under stone and mountains, not connected to the Underdark, and very much not natural in the slightest.

Either the Ei of Hazz was not alone or unique, or it had more than one holding, and this island which the elves confirmed had been dredged out of the bottom of the Black Sea was just one area it could threaten the lands of civilized races from.

It was a magical world, and very unsurprisingly, it was full of many, many secrets, hinting at a history that was very convoluted and suitably epic in nature.

I noted at least fourteen sites that were buried in the ground that were almost certainly technologically-forged holdouts, city sewage systems, underground vaults, or buried military bases, too, along with dozens of scattered ruins covered by time and nature and yet still unnatural, still defying everything, and yet buried from sight and knowledge by a thorough yet hasty hand that was plainly concealing them from accidental wandering discovery, but not by magic of this level.

Yeah, there’d definitely been a high-tech society here on this world at some point. And if the ages were right, it had died at about the same time that hole in the world had formed. Then the Immortals had taken advantage of the event to bury it forever…

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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