Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 166 – A New Trade City

BECMI Chapter 166 – A New Trade City

Words : 1850 Author : RE Druin

In Chapter 167 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven": “I’d heard that Erendyl was putting in some new settlements in the Principality!” Isadora spoke... Discover the next events!

“I’d heard that Erendyl was putting in some new settlements in the Principality!” Isadora spoke up enthusiastically.“Several,” I confirmed readily enough. “You’ve probably not heard of the new defenses to the east, however.”

“Oh, aye, this sounds interesting!” the Mick piped up, leaning forward to listen attentively. “The Sidhe be fair fed up with the raids coming in, aye?”

I nodded over my shoulder. “That is correct. There have been… quite a few changes to the hills and forests here. As you might know, Erendyl doesn’t have the mountains that form Colorajo’s eastern border, and thus is much easier to raid and harder to defend than the lands to the north, who only have to defend a couple passes. The only option is thus to make their own defenses, and so that is what is being done there.”

Belle could command a sphere of earth and stone sixty feet in radius for up to sixty rounds, or six minutes, three times a day, and then use a thirty-foot radius sphere another three times a day for three minutes each.

Each day, every day, without using any memorized spells, never failing. There’d been a lot of Karma put into the most basic of Cryptomancy powers during our underground war against the Beastials, and now she was reaping the benefits for her people.

I, of course, could do even more, and we had coordinated on smooth and speedy raising of defenses, bypassing the whole need for construction teams, workers, and materials. If we wanted walls and roads, we got walls and roads, and done in style, too!

“What manner o’ defenses?” the Mick asked, wondering about that.

“Elven defenses,” I smiled thinly. “Which includes far more than rote stone walls, of course, although those are in place in some very inconvenient areas for raiders. As it turns out, there is as much magic in Erendyl as there is in the Sidheduiche, it’s just a different flavor and has to be wielded somewhat differently.”

“Illusions, inconvenient plant growth with vines and briars?” red-haired Messime from the Sidheduiche spoke up knowingly.

“Oddly enough, some experts in living defenses from the Sidheduiche did take the time to come here and talk about some of the ways Erendyl might build up their border a bit, all without terribly interfering with their own mobility if needed.” There were a large number of needed, among other things, along with a lot of Rune-commanded briars in some very inconvenient areas. Magic to slip through and maintain passages through the briars, which could be easily sealed and moved to other locations if discovered, were all part of it.

That was the part keeping Belle’s Sims busy, and why she was steadily making more of them. Assigning a Sim to maintenance of stretches of the eastern border meant she didn’t have to bother her citizens with doing the same, and freed them up to be more active on raids and the like with a strong Healer and defender holding the line behind them.

“So this be the new trade city,” the Mick remarked for everyone, standing up to get a better eyeful of it. His eyes roved over to it, and then to the Colorajo village across the river, which looked like a much-abused, uncared-for younger sibling to the new fortified town rising up. It was a uniquely elven wall fortification that was at once riveting and disquieting to look upon, even with all the bright banners and flags on display.

Tantrin there was a fortified settlement, more a base of operations for military efforts on the northern shore, relaying patrolling bands of cavalry out into the Bleaklands to escort merchants along the last leg of the trade route, as well as blunt the advance of any raiding horde spilling out of the Bleaklands along one of the few viable entries into Zanzyr north of the Wynxias River.

For some reason, House Colorajo had never bothered to develop it as anything other than a transfer point for cargo, basically either resupplying the caravans heading upriver to Ryna and Erendyl, or continuing further north to Zanzyr City, rather than becoming a power and influence of its own.

The extent of its cooperation with the Sidhe was a narrow arched bridge across the Wynxias, which supported a gated chain to prevent any boats from passing into the Bleaklands and sure destruction from the rapids and cataracts only a few miles downriver. It connected a tower on an island in the middle of the river, and the anchoring tower on the southern side.

The river itself was navigable and smooth on the north side of that island, flowing into the port area of Tantrin and crowded with rafts and flat-bottomed cargo vessels there to take on loads and head upriver. The southern side of the river was rocky and cut with frothing stones and rapids, completely unnavigable and never cleared out, thus forcing craft to use the north side of the river and normally divert into Tantrin to dump their cargo. The walls and arches that connected the linking towers were only good for foot traffic, certainly not for transporting large amounts of mercantile traffic to the other shore.

Unauthorized duplication: this narrative has been taken without consent. Report sightings.

Ah, how quickly things can change when spellcasters put their minds to things, and loyal elves started following the examples of their princess.

The new Erenish city of Launcel had some pretty high walls, courtesy of Cryptomancers who could throw up whole lengths of the stuff, even if their own Wizards were somewhat rare… but only compared to Warrior-Path elves. Someone in the mirror might have wandered the lengths of the things, too, building them even higher… and, notably, adding a whole bunch of artistic thorn-like projections to the exterior as she raised them another ten feet up, with many an archer slit hidden among the carvings on the walls.

The towering walls, twice the height of those of Tantrin, now looked like white stone covered by writhing vines and yard-long spikes, which was quite intimidating.

At the ground level, they got a lot of laundry hung on them, too. Just more whimsical color added to the danger.

The towers of the new city looked more like tree trunks than stone buildings now, and even the students who had been to Tantrin in the past for one reason or another gawked at the sudden rise of Launcel, wondering where it had all come from.

The roads leading up to the main gates were marvelously done now, all the ruts and holes cleared away, raised and drained and a good hundred feet wide this close to the town, enough for two caravans and more to pass one another without any problems now… and thus no need to pull off the fenced road and plow ruts into the greenery to either side, mostly forest lands being cleared back for exposure to arrow fire… and bearing a number of buildings and habitations among the branches, too.

The challenge and contrast to Tantrin was quite obvious. glowed in hundreds of places, trees grew throughout the city yet, and there was a clear north and south traffic divide to prevent snarls. All the primary buildings were built of stone, wood being used for artistic accents. Most of the local trees had been moved around and away instead of being cut down for lumber. The Sidhe elves managed their timber well, and the trees here did not grow quite so high and mighty as did those of the great Relarin forest of Sidheduiche.

Erendyl was making a play for strength… and unlike the Zorozo, they did indeed have more magical power to leverage to do so. If that meant recruiting friendly humans also willing to fight? Well, a realm of only elves wasn’t going to survive in Zanzyr. Either engage, or in time be driven under.

Just pick your people. That was the key point. Unregulated immigration could ruin anything. Filtering who came in was to be expected by elves, and being allowed to move here was a privilege, not a right. The fact the always-magical elves treated warriors better than the rest of Zanzyr wasn’t going to change anything… and the ability to offer Good humans the right to take the Elven Racial Class as Rangers was also something completely separate. Thɪs chapter is updatᴇd by NovᴇlFire(.)nᴇt

The rumors afloat of formalized Halcyon magic that came with Elven Wizardry was also starting to whisper forth, and the flamenco elves of Colorajo, already jealous of that Tradition, were going nuts trying to find out more.

They’d already lost four Witches trying to mind-probe elves to learn more. Fwip, gone, no sign of them left or indication who had removed them. The whole FAERY movement was also drying up and going away as those members who were actually violently active against Sidhe elves in it ended up vanishing abruptly. Not dead, but missing, just missing… to perhaps be later returned after good behavior.

Halcyon-style left the recipients aware of passing time even while buried underground, too...

Belle and the Luswyr elves in particular were also very active in passing on Weapon Mastery to her people, too, who were enthusiastically embracing the training that was available now.

The guards at the entry to Launcel were human, but they said nothing, and we were processed through like anyone else. Most of my work here was done at night to keep me out of public eyes, and basically I was known well in the Princely Court at Ehlamassara, not here.

Only Belle knew I was an Archmage, and a High Cryptomancer. Other elves thought I was just a very skilled protege and prodigy who’d also been sent to the School.

As a result, I didn’t receive any treatment beyond what a Cryptomancer would, although Cryptomancers were indeed the elite of Erendyl elves.

My entourage of students was rubbernecking around in interest and wonder as we moved through the town. The Mick drew their attention to the tower connected to Tantrin across the river, the matching bailey there barely rising to the height of the city’s wall. They’d had to build stairs going to it…

“Dwarves!” Laurentine’s astonishment was palpable, as was her condemnation as she pointed out a work crew entering and leaving one of the new warehouses. Shocked Zanzyrans stared at the crew, moving without a care through the humans, elves, hyn, and lupins that made up the vast majority of those here, all of whom were absolutely ignoring the short fellows in their midst. “They, they have dwarves here?” she just barely managed not to scream out in pure scorn.

I glanced that way. “Moorish dwarves, led by an earthmage. Master Coalbender already has his provincial citizenship.”

As Laurentine’s rightful anger was reaching its peak, my words kind of broke her mindset entirely. Whatever she was about to shriek was strangled in her throat as she gurgled in absolute shock!

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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