Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 12 – A Stave to Edgelord By

BECMI Chapter 12 – A Stave to Edgelord By

Words : 1950 Author : RE Druin

Here is Chapter 13 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven": “I shall be greatly in debt to you once again, my lady,” Master Chlyfual responded... Don’t miss it!

“I shall be greatly in debt to you once again, my lady,” Master Chlyfual responded quickly.

Now her hand rose, forefinger and pinkie of her left hand pointing, and shadows swirled with ruby edges around the two bones she had pointed out. Something sparked and faded in seconds as the magic within was dealt with, and did he hear a distant echo of pain from someone or something as their tracking magic was destroyed?

With deft telekinetic speed, the bones were wrapped up and floated over to her. They touched her hand, and Chlyfual blinked as floral petals like black ink, edged in scarlet, fluttered to the ground where the Lady Edge had been standing.

It was without a doubt the smoothest he had ever seen.

He clutched his prize of compensation. Even deducting a reasonable fee as a broker, he was still going to be immensely in debt to the woman once again… but that wasn’t going to be an issue. Between selling the carcass of the worm and possibly being commissioned to break it down into valuable parts, he was definitely going to come out well ahead on everything.

What the woman wanted to use the bones for was none of his business, and he’d feel much happier at this point not knowing.

Time to make my Staff!

Staves on this world had some major restrictions, namely that all of the spell effects from them were at level Eight.

Eight!

It didn’t really matter how powerful the Staves were. There were elven mages who had Staves of Power and Wizardry, and their powers still took effect at Eight.

It was rather disconcerting, the magic around them was so dissimilar to what I knew.

But, I didn’t want one of those Staves, anyway.

First, I wanted an Implement. Always better to channel magic through an Implement than yourself, even if I happened to be a halvyri/shadenelf who didn’t need any Implement at all to cast without any problem whatsoever.

By the rules of this place, an Implement had almost no default effect on spells from the Caster, merely being waved instead of jiggling one’s fingers and executing complex geometric hand-signs and stuff.

Now, it could be Empowered to help with spellcasting, but that was a completely separate issue. Moreover, I was going to be powering it up through the Named Weapon rules, because I was going to be fighting with the damn thing!

I was actually kind of excited to be taking up a warrior’s job once again. Aelryinth considered his melee skills completely secondary to his Casting, which they were… but in places with limited magical capability, martial fallbacks were much, much more important, which meant Duum and I were going to be beating on stuff together, and I’d be racing my Familiar to kills, or at least trying to.

Really, I wouldn’t be doing my job properly if my big-arse Animal Companion couldn’t outperform me in melee. One little and I’d be happy to pit him against most dragons.

But me, it was time to do me some marrowmelding.

The spell was only a II Valence, but I kicked it up to V for the extra power, because these were Ancient Red Dragon bones, hard as steel, immune to flame, saturated with pyromantic energies, and eminently suitable for making Dragonwrought items from, which I most certainly was going to be doing.

had been a very rare Feat in the game, because there weren’t that many dragons around for any Artificer to make use of it at the high end. In real life, there were too many dragons around, and everyone had to maximize the use of time, gold, and get as much power out of magical components as possible, so any serious Artificer took the Feat, assured of being able to use it whenever they felt like going out there and hunting down a winged human-eating lizard for themselves.

Here… it was just a slight penalty to the check, didn’t need the Feat to make things happen. Which didn’t mean I wasn’t going to take advantage of all the damn modifiers that I could.

meant that I could make the bones run together like soft clay, blending together and making one long item out of many of them. I could compress them… and I could preserve the spinal hole down the middle of them where once the dragon’s sciatic nerve had run.

I had 8 ranks in Bonecrafting, and an Intellect bonus of +12, so a +20 got me to 30. A spell granted me at +3, getting me to 33, while added a +5 Luck Bonus, and piped in a +10 Competence bonus that would accelerate the amount of work I could do in one go, with making sure it was aesthetically pleasing.

Therein followed the spells combined with with +8 Jadework bone-carving tools to serve as ‘masterwork tools’, and I up my Staff, spending my Arcane Focus to take 15 on the check. Thus I could clock a 40+8 QL, right at the edge of mortal crafting limits with room to spare.

Upcasting the enabled me to do multiple days of work in one go, the bones sliding together, smoothing out, carved patterns forming in the subtle flow of dark bone and vertebral joins, magical channels forming, Runes taking form, power conduits and greater internal formations established, and my Staff was prepared for all the things I planned for it to do in the future.

It was also built fully to the standards of Jadework to a full +IV non-magical, a level of craftsmanship I hadn’t seen on anything here anywhere. I had to use dissolved diamond acid baths as the material components for the Jadework, and watching that stuff sparkle and disappear as my went through was both heartening and frustrating, 32k of goldweight in material comps just GONE, just like that.

Well, it was a reason to keep hunting. I was going through fortunes, and there was no easier way to make money than killing rare and powerful things and bringing them back as components for someone else who didn’t want to get their hands dirty.

Once my Staff was in its final form, therein followed , , , and , allowing it to bend double before breaking and thus making it nearly impossible to break or sunder; doubling its toughness and hit points; and increasing its Hardness from the base 12 of the bone, +8 from Jadework treatment, by another +14, to a full 34, which was harder than any mortal material could normally be without getting into some higher-end Weird Science, way harder than adamantine, even!

Not high enough for me, of course. The first two things going on my Staff were and , even before I added Enhancement bonuses.

See, I had made my Staff according to the height I would be when I grew up, its ‘final form’. I, of course, was currently running around at Brownie size, a mere two feet tall, and definitely did not need a Staff twice as tall as I was. Shrinking said Staff down to merely two feet high with me basically made it a jo stick, but that was fine, as most of the damage I was going to be doing with it was going to be coming from ki and arcane energy, regardless.

The empty core of it which I could install a Wand Chamber into and also run a line of adamant through in the future to make my Staff Heavy was a totally different matter, and would have to wait until I was strong enough to spin around a twenty-pound cudgel.

For its Name, I promptly bestowed upon it the moniker of .

“The Dread Staff of the Lady Edge is upon you!” I laughed to myself, shaking the bone of glossy blackness with crimson shadows swimming through it.

For the jewel at the top, I totally outdid myself, and would have monumentally pissed off all the Priests of Gaebrel if they knew what I was doing.

I stuck one of their soul crystals inside a black star sapphire, whose star was red. at VIII took care of the shaping of the gemstones, as well as removing them from their natural surroundings and fusing them into a single stone instead of disparate lesser ones.

Indeed, I assembled multiple stones of the largest size and QL 40 as a matter of course, Elementals either bringing them out of the stone or guiding me to them so could remove what I wanted them to. The local elven miners had to rely on hand and tools to remove what Upcast could liberate quickly and easily, but I had no reason to tell them that, since there was no way they wanted me using such stones for myself.

What they were good for yet I wasn’t sure, although Mother’s tomes made reference to special spells only granted to the priests of Gaebrel and not used by anyone else. I hadn’t seen them in use or Cast as yet, so I couldn’t Ur them away and find out what they did, but I would eventually, I was certain.

An Energized Star Sapphire also happened to neutralize chronomancy and related temporal magicks within thirty feet, if I so desired it. It was a powerful high-end neutralizing agent, particularly important against high-end Casters who wanted to and similar shenanigans, and I wasn’t going to let that happen if I could prevent it.

Ripples of shadowed anti-time cutting at reality from the gem bound in flowing dragonbone that trailed flames as I whipped it around myself definitely made a thing to look at, and despair, ye hapless fools!...

That was hardly the end of my basic efforts. Enhancement bonuses were far, far cheaper and faster to put on Weapons here than using the Matrix system, and if I wanted to have an intelligent here, that meant I had to use goldweight to lock in that stuff, not just use Naming Karma which might evaporate if something happened to me.

Seven days of prep work, eight hours a day of Infusing, leaving my new toy behind as I went out and continued my explorations for the other eight hours, coming home to rest and to Infuse other minor Gear in the interim, and perhaps sell the fruits of my labors, or clean them up and make them ready to use up, it was all good.

Plenty of goldweight to earn, plenty to burn.

was my basic go-to, leaving me three Slots I could fill with . My default would be but I could also put in if I thought it appropriate, go full if I was dueling, put in or to up my defenses, or even override and go complete if I was facing undead enemies.

The +IV Jadework backup was going to be important. It meant I could totally swap out the magical +V I was going to put in and use it for something else, giving up only a net +I for combat! Backhand cheater, that was me...

I also wanted and on , so that he could fight and move around by himself if needed. I would be using the Matrix method to make him an actual Stave with bound spells, not the local version, but it was so much cheaper doing the Weapon side of things this way that it would only make sense to do so.

I had big plans for , but it would take a lot of time and Naming Karma to make it all come through, which was fine.

Time, I probably had a lot of. Hopefully. Cross my heart and hope not to die while being a totally reckless adventurer…

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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