Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 184 – Master Plays

BECMI Chapter 184 – Master Plays

Words : 1950 Author : RE Druin

Chapter 185 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" kicks off revealing: “Will you be coming back this way?” he inquired. “I can have… several others waiting... Find out what’s next!

“Will you be coming back this way?” he inquired. “I can have… several others waiting on your route ahead of you, and the rest can come to a place of your choosing.”“Bring them to Shireton, if I do not meet them on the road to Warsherz. If I do not come, I will send someone who can do the job.” That’s what Sims were for, after all, leveraging my time.

“Then I will go to arrange matters,” he responded. There was a flurry of motion as he shot upwards, condensing down to a much smaller winged form as the hynfolk around all cried out in wonder and surprise, and a… bright pastel green swift was winging its way through the night to the east.

I would have smiled, but ah, my adoring public. Not allowed.

Obviously he’d been one of the mysterious Masters who protected and actually ran the Shires in their informal manner, with the official Sheriffs basically acting as front-men and mouthpieces, as well as open examples of the conduct of proper hynfolk. Given the Colors of most of the hynfolk were White to Yellow, they were definitely doing something right.

And arsehole wizards who wanted to prey on magic-resistant beings smaller than them to test out their alchemical chops deserved everything that was coming to them.

The Mirror at my Innspot had a minor, if telling addition to it. My Sims could not have Marks, since they were not living. That meant they were nominally outside the instant communication loop. Furthermore, without souls of their own, they didn’t have independent Allegiance existences, so they registered more as my property or servants than as independent members to those who actually Swore the Oath.

That said, I’d gotten around that minor limitation with the Mirror, taking advantage of one of its powers. We had upgraded it from its base function as a Crystal Ball with and a powerful version of , extending that to include for communication with anyone being Scried. It also effectively had versions of , and all of them at VII Valence, were also attached to the Mirror by mounted gems or Runework, so there was no need to Cast the latter spells.

It was the first big project for my Sims, and the second was their own set of unique Runes and Marks.

As Constructs, they could all be treated with Runes of Magic, and tying them to the Mirror was simplicity. As Sim Two was always in attendance upon the Mirror, not needing to sleep or anything like that, using it as a medium of communication was simple.

The Sim Rune-Mark meant the Mirror could focus on them as if they were wearing Amulets of Inescapable Location, enabling the Mirror to focus in on them through most mundane interference and Divination Wards. A simple spell focused on the Rune was conveyed instantly to the Mirror and Sim Two, who could open it to communicate with whatever Sim was needed.

That same Runemark was also connected to , and anchored to the Immortal Power within my Staff. No mortal Wards could interfere with the Mirror finding my Staff, and by extension me, and that would be true in distant dimensions, even if no magic normally worked there.

A to the Mirror, and Sim Two popped it up immediately behind my ear, restricting the size of the scrying window automatically to avoid the magically sensitive.

I /ordered her, the shrunken but extremely distinct figure of the guilty wizard rotating in my hand.

-Understood!- Number Two /replied quickly. The Mirror could answer short questions about any beings whose image was shown upon its surface once per week. Tellingly, that could mean an excellent painting, a magical illusion or hologram, even a polymorphed likeness. The answer was akin to inquiring of an outer planar source, something I preferred not to attempt as I was sure at least some of those sources were Immortals… or their enemies, neither of whom I wanted to deal with.

But it also nicely sidestepped Divination Wards.

Ghost was Sim Number Eight, who was pale-skinned, pale-haired, and backed up teams on combat operations. Since Sims couldn’t earn Karma directly, I preferred my people to take care of problems and harvest the Karma, while I got my share from Loyalty pass-up. Her job was to get the team in and out alive, leaving combat to them, and helping with things like breaking Wards and similar obstructions.

That she was capable of tremendous amounts of violence if needed was a given, everyone knew it, and knowing they had that rock of power behind them gave them confidence when needed.

She had mostly seen activity in raids in the Bleaklands, silent and deadly raids and activities that were causing chaos and confusion among the nifloid tribes.

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There was little doubt that the valiant elves, dwarves, and human Rangers would enjoy having a change of venue for one evening…

The tower was tall and built of dark gray stone, set back in the hills among old growth pines, blending into the forest. The wizard who dwelled there always entered by or by flight, always Invisible and never seen to enter or exit. The locals whispered of earthen, wooden, and bone Constructs hidden beneath the ground or part of the trees, masking illusions making it difficult to find in misleading mists, and people going missing who poked much too closely into whoever and whatever was running the place.

It was miles out in the forest and hills, away from any villages, and the locals prayed that it stayed that way if they left it alone.

The team that stepped out of a Mirror-Door from Innspot had absolutely no intention of doing likewise, of course.

The human magi of Zanzyr dominated its politics, and were prone to being incredibly selfish and arrogant in their many beliefs, especially regarding non-Casters. One reason the Erendyl elves had such isolationist tendencies was simply because so many of their neighbors were not good people, and they did not want to associate with them. Being restrained in how to deal with ‘fellow countrymen’ did not make things simpler, especially when many magi of Zanzyr didn’t feel much restrained themselves, especially among the older families and nobility.

If laws served no good end and ruthlessly exploited the innocent, then ignoring those laws was as proper as the wizards who ignored laws that protected people and did whatever they wanted to them. The fact that Princes in their own Principalities could have blatantly unfair laws by fiat alone, and were held only to not committing treason and paying their taxes on time meant that a vast chunk of the ruling magi were quite corrupt and thought that was only the right and proper way of the world.

Likewise, if you killed those wizards who were arses, there was no proof, and you weren’t committing treason, and you paid your taxes on time, all was well and good.

Ghost looked at the mists of the spell, and gestured sharply.

A corridor opened through the mists, parting the magic and giving them a clean path forwards.

The dwarves, plated and shielded and with hammer-backed Axes, moved ahead, the elves and humans with bow and crossbows ready and pacing behind them. When the first Wood Golem lurched out of the trees, blue-black Weapons hewed into it eagerly, while upraised Shields took powerful blows.

The thing was hacked apart quickly, none were harmed, and the advance continued.

Five more Constructs were encountered, attempting to surprise them by coming out of the mists, down from the trees, or up from the soil. All died hastily to the adamantine Weapons of the dwarves there, and when lurching undead bound to the bare soil came out of the ground, pale white flames lit up on the Bows of the waiting archers.

Not a single ghoul made it alive to the ready lines of the dwarves.

“What is the read, engineer?” Ghost whispered quietly, studying the tower before them. A slate of stone was in her hand.

The senior dwarf looked around at the tower, the construction of it, the way the earth had been molded, shaped, and shifted.

He stepped over to the edge of the clearing slowly, studying it all with dark eyes in a reddish-brown face. “We go down here, Lady Ghost.” Chapters fırst released on ????????????????????⁂????????????????⁂????????????

She made no gesture, but the team closed around her as she set foot upon that spot, raised her hand, and the Rune of Stone glowed with power.

The shallow dirt beneath them gave way as the stone of the hills sank down beneath it, precipitating a short drop that surprised no one as they fell with the moving stone and descended, while above them the surface rolled shut, leaving the emptying pit behind them, but closed from the surface.

“Deep enough. Forward,” the dwarven engineer called out, and their descent stopped, while the stone ahead of them began to melt aside.

A sliver of light and air movement turned the rapid retreat into something more careful, as they found themselves looking at the back of some crude wooden shelves put into place down here, with… things inside.

Organs, that had been taken from living beings, and subjected to… something.

One had worms waving through ropes of intestines. One had a still-beating heart that had grown tentacles. There was a stomach that looked to be pumping like a set of lungs, squirting out some black substance that died as soon as it touched the light.

And more, and more of like things. Hands nailed to plaques, still twitching, a collection of heads of hyn and dwarves and humans that showed signs of exposure or mutation from horrific experiments.

“The wizard who did this is in the tower,” Lady Ghost reported softly. A soft, misty white light gathered into a transparent sphere in her hand, then flashed outward, vanishing into the ether. A second spell went off, yellowish streaks falling to the earth as they raced out and sideways.

“No dimensional movement. No flying. up, Markspeak only, and kill everything responsible for these atrocities.”

The fire exploding in his lab was certainly not the first time an experiment had gone wrong. Anfonio Tranelli definitely didn’t want to be caught in such things, and had installed some clever vents leading out up to the hillside to give such explosions an avenue to retreat, and always made sure to before he played around with anything radical, knowing how unstable his reagents could be. The contingent spell to evacuate any fumes with a was a given, of course!

The dwarf held paralyzed on his table had been a fine specimen, surviving over a dozen different novel poisons, including some he’d designed specifically to be effective against his filthy kind. Oh, the cur had lost one of his legs, most of a hand, his beard was reduced to a mangy mat, and most of his teeth had rotted away from a horrible skin malady quite similar to mummy rot, but the tough thing still lived, and was good for this newest batch.

The acidic component had been necroically treated to go right for the bones. If it worked, the target of the attack would literally crack apart and fall under the weight of their own body.

He heard the door open by the bell attached to it. “Jurgens, this better be important!” he swore, turning to face…

Nothing, but an incoming wall of fire raging down the corridor outside and coming directly for him?

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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