Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 186 – A Litany of Lack of Scruples

BECMI Chapter 186 – A Litany of Lack of Scruples

Words : 2056 Author : RE Druin

Chapter 187 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" starts revealing surprises: House Caergard was either led by or heavily dominated by an undead presence or spirits... Read on!

House Caergard was either led by or heavily dominated by an undead presence or spirits working their wills unwanted in the lands of the living. Elves loathed undead, and so Erendyl had little to do with the highlanders in general, which I thought was a pretty poor move. Their proud warriors needed someone to serve who actually recognized their value.My grandfather’s House of Bulgarov was led by a master vampire and necromancer, and had been for generations. Naturally Erendyl loathed them, and did not know why the humans put up with his existence at all.

House Tilian’s Freir, the immigrant ‘fire-bloods’, considered themselves the first real civilization in this area, loudly talking over the elves contesting such things… and naturally ignoring the existence of the Tomb of Lady Firerose on their own Prince’s estate. So, they didn’t like elves in general, as ‘first here, so it’s all supposed to be ours’ was one of the foundations of the Children of the Flame, basically their own national home-grown group of human supremacists and Fire enthusiasts.

The Prince of House Argencal was of pure Delphan blood, descended from original stock, and basically a spy for the Empire of Delpha. While he was neutral to elves as a whole, especially as both elven Houses were his neighbors, he was basically a traitor waiting to happen when the Delphans gave him the order, and so again the Sidhe had basically little to do with them.

Their counterparts from Siricil in House Nerocuori of Fuireze weren’t much better, treacherous and opportunistic at the best of times, and active plotters and poisoners much of the rest. Doing the kind of things we’d seen was just part and parcel of being a mage of Fuireze, and if you weren’t very morally flexible, you tended to wind up betrayed and dead sooner rather than later… like the mother and father and uncles and siblings of the current Prince, Guilimani, a schemer if ever there was one.

And now to the litany of human nobles Erendyl wasn’t going to want to deal with was added House Grafburg and Prince von Jaggenfel.

Life just got better and better.

The remaining options were the House of former Tukhman wizards and illusionists, Lhamsa, who always had their own agenda dealing with their countrymen, and mighty House Verdain, whose Prince was the Immortal Thaum who was basically screwing over all mortals and magic upon this world, in the end… and whose Principality was infested with werewolves and other lycanthropes, also unpalatable to elves.

Just, ugh. If the gammathauma wasn’t so very important, the elves would have and should have left some time ago. The reality of the situation was that having an exit off the world might be as necessary as having a way just to get out of the country to a more hospitable territory.

Well, that was basically what the options further to the North were all about, in the end. We were scouting out territory in Eislas for a reason.

Prince Drakkar was Aligned with Hell, didn’t know it, and wouldn’t believe it or care if I told him. He probably had his own humanocentric racism as an accomplished archmage and wouldn’t even acknowledge the fact his loyalty to Zanzyr didn’t really mean squat in the metaphysical world, and certainly didn’t justify him acting like a total douche to non-Casters.

Egads, what a country. How it had not spiraled down into an Entropic nightmare could only be set at the foot of Thaum, who had to be doing something to keep it from falling.

Maybe that was the entire purpose of the Great School, bringing in new and eager blood to offset the complete lack of morals in the country’s ruling structure otherwise, giving it an energy, ambition, and hope to offset the continuous downward spiral of the place.

No clerics and no religions meant lack of a moral center, and the Brotherhood of Thaum’s monks were in no way an acceptable substitute on that end, even if Thaum Himself was actually giving them marching orders.

All stuff to balance and think about and do things with as time and manpower warranted. Darkmoor was going to give us a massive amount of that as we slowly moved a colony into our timeline from their doomed one.

This Shire town, called Tikasso after some long-dead hyn hero, was on a trade road that eventually led to Seven-Town, the capital of the country and its major port at the core of the Heartshire, the breadbasket and central shire of the nation. My intended course would go through many of the Shire’s towns, as establishing a Lived-Line was about where you could go absolutely, distance along the Lived-Line wasn’t actually relevant. Teleportation used distance between two points, the Lived-Line was for ease and accuracy. Just because you wandered all over the map didn’t use up Teleportation range/miles.

Hillshire formed the northwestern wall of the country, basically comprising most of the border with Federyn, although the mountains and hills thereof were nifloid infested and hotly contested, with much of the mining wealth of the Shires in them. Northshire formed the rest of the Federyn border, extending into the Ruugh Mountains, and with Eastshire established the rest of the border with Warsherz there. Completing the circle to Seven-Town, Seashire encircled the Small Gulf, with multiple smaller ports and islands dotting it home to most of the Shire’s fleet… and a rather large number of its infamous pirate crews.

Westshire basically filled the southwest corner of the country and the rest of the border with Federyn and the Chelphryggi Swamp, and held another couple smaller ports there for those who didn’t want to pull in at Rhodos by the swamp.

Those kidnapped naturally weren’t from Sevens, being concentrated in West, Hill, North, and Eastshires… so, away from the sea and central Shires, for the most part.

So, the course I was making was an inefficient looping back and forth, going down into Westshire, along the coast and into Sevens, then heading north through Treeshire and back into Hill and Northshire again, then down into Eastshire before crossing over into Warsherz there.

Yeah, it added on a good hundred miles to my travels, but that was like three, four hours travel time, and still skipped some Shire towns of decent size… which could be added in at the leisure of everyone here. I couldn’t handle ALL the Lived-Lining, right?

Thus our windy course was set, on what turned out to be a rainy and blustery day. It was miserable for non-wizards, of course, but took care of all the wet for everyone and we just zipped along. There were still farms everywhere, quaint villages and storybook settlements, cute bridges over small streams and rivers, well-tended fields, groves, and gardens, and if it was done in smaller than human-size, well, it only showcased what life should be like.

Two of the militia of Tikasso had volunteered to serve as guides and spokesmen so we wouldn’t have troubles, rather eagerly judging by their expressions. Nita was up on top of Duum, soaring around through the sky and hollering down whenever he swooped low enough for her, clearly having the time of her life. Norgos was standing on a Disk next to the Mick, a pair of glasses in place as the wind blew past him, the rain didn’t touch him, and we zipped along as fast as a galloping horse without any problems whatsoever.

Down and across Aleford in only an hour astonished the heck out of the hyn, especially in bad weather like this. That was basically a whole day’s travel on ponyback for a decent rider!

We paused just long enough to pick up some local brews and pipe-weed, and then headed southeast along the main road to Walkagar, Westshire’s main port, where we stopped for lunch, tooled around the town, picked up more local versions of pipe-weed on the advice of our guides, and then headed east along the road toward Ashton and Sevens, arriving in the latter in the early afternoon.

This was a big city and trade port, with a large number of non-hyn working here. There was of course nothing for it but to go exploring, our guides having only been there once or twice themselves and also eager to revisit friends, connections, prior stomping grounds, and see what had changed.

“Buck, Guy, you look like you’ve been busy.”

The Federyn human rake and the hyn adventurer did indeed look a bit travel-worn. They’d been zipping in and out of Mirror Portals all day, taking advantage of Buck knowing the Shires to skip having to travel all the paths between them. While being able to Teleport was something both of them desired to acquire, they had work to do, and the Shires was a place to do it.

“We ran into Master Nightswift in Tinderpot, as you thought might happen. He’s spreading word about you and what might be happening, Lady Edge,” Oswald Brandybuck said, far more grimly than he might have otherwise.

“You never mentioned what was happening with these before, Buck,” I noted to him. “How long have these kidnapping and disappearances been going on?”

He flushed slightly. “In truth, my Lady, it fell to the back of my head after I saw how well you led and treated us. I had to be reminded that a lot of Zanzyrans are incredibly arrogant and entitled bastards, and remember all the stories of my youth.” He cleared his throat uncomfortably. “The raids started soon after the civil wars in Zanzyr back then, when they chased out the dwarves, their so-called Troubled Years before they officially set up the wizards-only as nobles. They didn’t accuse us of spreading the plagues, but we were more resistant to them as a people than most of the humans, and we naturally didn’t have any mages or spellcasters to stop them once they all made themselves noble and started looking for things to experiment on.”

“So, a good hundred and fifty years this has been going on.” I was not impressed much. “And because wizards and home ground, you don’t want to take the fight to them and provoke a war with Zanzyr, so the best you can hope for is that a Master intercepts them or you can chase them off on your own… which just defers the problem to someone else, later, and encourages them to pick off the weak.” ɴᴇᴡ ɴᴏᴠᴇʟ ᴄʜᴀᴘᴛᴇʀs ᴀʀᴇ ᴘᴜʙʟɪsʜᴇᴅ ᴏɴ ????????????????????⟡????????????????⟡????????????

He nodded shortly. “That’s the right of it, Lady Edge. They don’t see us as opponents, they see us as potential creatures to carry out their vile tests on!”

“And it is known your Masters lose their magic outside the Shires, so they are mocked and disrespected by the Wizards who can away freely.” I weighed things down in my head, looking around at the busy town which, if a tad more free-wheeling and aggressive than most of the countryside, was still largely Yellow in the Auras of those who lived here.

This city, and these people, were Good people, regardless of their races, although the Neutrals were more prevalent among the non-hyn, especially the sailors coming through, buying hyn produce to feed the hungry masses of Siricil.

“You have some way to stop all this, Lady Edge?” Guy asked slowly, a wolvish smile on his face. While he’d lost none of his desire for gold, he had tempered it with an acute awareness of what that gold could do, and what exactly he was going to use his gold for. He was also very protective of his hyn buddy and partner in hijinks, and the idea of being captured and used for wizard-testing by immoral Zanzyrans was like the exact opposite of the Erendyl elves and myself that he had dealt with. He was tolerant of the students I was taking with me because I also chose those Good of heart, I wasn’t going to be misled about such stuff, but the tropes about Zanzyran mages existed because so many of them were absolutely true in their amorality.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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