Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 192 – To Warsherz

BECMI Chapter 192 – To Warsherz

Words : 2032 Author : RE Druin

Chapter 193 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" introduces: We left early the next morning, the students having a good and happy time, leaving... Read on to discover!

We left early the next morning, the students having a good and happy time, leaving burning around for our hosts to light up the nights with, and similar small things that were useful. A for the owner of the hostel was an easy gift to part with on the sly, for instance.My people had rapidly gotten back to me on who we were looking for in Zanzyr among the raiding magicians, but one group of them was definitely not from Zanzyr.

It was the Court Mage of the Black Wolf Barony for certain, and whatever hapless fools had been suckered into becoming his disposable apprentices. The hyn related that he’d gone through at least five in the last two years, most of them dying violently on dastardly missions no one was inclined to let them survive.

This Hurgle appeared to be greedy, intelligent, paranoid, opportunistic, and cowardly, which meant he’d survived a long time serving a Marquis who was definitely of the ranting egotistical bastard type of lord himself. Why some people thought bloodline was an excuse to behave however they wished was quite beyond me, but that fool actually recruited nifloids into his forces and used them to harass neighboring nobles’ lands and peoples.

I literally did not care that he was a cousin to the Duke of the whole small nation that Sir Horn came from. The Archduchy of Warsherz was quite young and new to be even calling itself a nation, literally being purchased from casually conquered protectorate status from the Empire of Siricil. Duke Warsherz had in essence traded his prosperous family lands for the chance to move out from under the direct aegis of the Empire, ‘buying’ the right to rule the conquered lands as his own without oversight from Siricil.

It was a political deal. The cash-strapped new Emperor plundered the bartered lands to pay off his debts and raise a new army to defend Siricil, and the Duke played at still being a vassal state of Siricil instead of properly calling himself the king of his own nation. Who he thought would invade him in such instances, except other nobles of Siricil, was kind of a strange question, as Federyn certainly wasn’t the type, the nomads of Zakarum weren’t going to be coming through either Siricil or Federyn to get to him, and the hyn certainly weren’t going to invade, nor the naval powers of Ojutalo or Chimaro.

His main problem was internal dissent from a conquered population and a lot of nifloids in the untamed forests and mountains around his lands, who definitely kept his military forces busy all the time… and his cousin contributing to the problems only made it worse.

We covered over a hundred miles of roads and trails in the Shires, stopping only for short times at Undar’s Patib and Rein, then across the River Gurgle into Eastburrow, and thence the trade road over the border to the main border crossing of Tribanks Keep, where the Vermuth and the Sage Rivers met.

I had been in Warsherz before, of course, returning the bones of a brave young man killed by Conflagros, but that was in the central area of the Barony of Franklin, not the Black Wolf Barony or the more secure central area around the Archduke’s Capital of Glazieraum.

The architecture struck me as old European, with elements of Swiss, Italian, Hungarian, and Greek styles to it, although building far more with wood than with stone. Unsurprisingly, the incoming Siricilans comprised some of the more high-minded adventurous sorts, and many more venal opportunists seeking the chance to establish a footing in a new land where their status was higher than that of the natives, stories of which Izzimaior was endlessly full of.

The native people, the Hellenar, were part of an ancient tribe with a long and glorious history that had fallen into mediocrity and obscurity in present times, but which one of my Sims had detailed in intricate detail over the past four thousand years, starting with the Ascension of their three Great Heroes to Immortal status, the rise of their own Eonic Empire, its collapse and splitting, immigration, and falling into obscurity over time, only kept alive in the present day by diehard adherents of the Church of Hellenar. This Church retained the history of the people and their Immortals zealously, and the incoming Church of Warsherz, adapted from one of the ever-factious faiths of Siricil, had not been able to gain many converts among the natives as a result.

That both of the churches worshiped some of the same Immortals under different names was a given, but there was also the fact that the ancient empire of the Hellenar had been founded by tribes that had once subjugated the ancestral tribes of the Siricilans! Thus the founding Immortals of Siricil, particularly their war goddess Tenya, still nursed ancient grudges against them and their Immortals, and likely wouldn’t be satisfied until the last remains of their faiths were dust on the wind.

As Immortals weren’t bound to their peoples or faiths, this would hamper the Hellenar Immortals but not kill them off, and they would lose power in the world… which they were already doing. It had been quite obvious that there was a faction in the Church of Warsherz that was dedicated to open conflict with the Church of Hellenar, and so there was burgeoning religious conflict in what was basically a frontier region and partial colony of Siricil, even if only in name.

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Tenya was a violent and chaotic Immortal, a true Patron of war and conquest, who loved it, the destruction, chaos, and conflict it brought to the world, and the rapid rise in power and evolution of society it forced, as well as the rapid fall of the weak. She had basically fought Her way up from life as a barbarian warlord three thousand years ago, long after the fall of the Empire of Iberon, and Her readiness to go to war and win by any means necessary was engraved into the heart of true Siricilans. ɪꜰ ʏᴏᴜ ᴡᴀɴᴛ ᴛᴏ ʀᴇᴀᴅ ᴍᴏʀᴇ ᴄʜᴀᴘᴛᴇʀs, ᴘʟᴇᴀsᴇ ᴠɪsɪᴛ ????????????????????⚫????????????????⚫????????????

Following that woman and later Immortal’s career and the havoc She adored causing took up a lot of books in the Library of the Black Rose devoted to her. She was probably the single largest sponsor of Chaotic knightly orders in the world, drawing eager recruits for conquest and glory from the multitudes of Siricil to go out and conquer. Currently, Her major tool seemed to be the Teuthonic Order, which was carving into the Frokki Freeholds up north and turning them into vassal dominions to their Order.

I had an eye on them because of Tenya, and having my own plans for the wilds of Eislas, which they were most certainly going to interfere with. My Northmen lads also came from that area, and were not happy to find out what was going on there among their kinfolk. Between invading conquering knights, raiding jarls of Fjord Isle Kingdoms (Nortfjord, Ustfjord, and Sutterfjord, as it were), the Tukhman horsemen always happy to ravage and invade, and a substantial troll, ogre, giant, and other nifloid population, the Frokki were definitely not having a good time of things.

The Teuthons were not going to have a good time with some very, very tough One-A-Day practitioners who had also advanced their Weapon Mastery a long, long ways up in a genocidal war campaign, and were fully ready to put their Axes to use against conquest-happy Faran on horseback.

‘Faran’, or ‘Warriors of Chaos’, was the generic name for all the various Gray templars of one sort or another. Many of them were simply labeled ‘Reavers’, since basically all they did is wander around looking for fights to get into, and were belligerent, brutal, and bullies at heart, respecting only strength. They weren’t necessarily ‘Reapers’, as that was basically reserved for Anti-Paladins of the Black, as Gray wouldn’t necessarily kill you or enslave you if you knuckled under and obeyed. The knights of Teuthon were definitely lances looking for something to stick, and they’d found it in the Frokki, overcoming and/or recruiting the defenders with great zeal and fervor. The Frokki were Northmen and easily suckered into veneration and appreciation for a hard martial mindset of beating stuff up, taking their belongings, and proving you were better than the rest of the world and calling it ‘glory’ while you did so.

However, they were proper knights, with plate armor, shields, horses, lances, and an array of proper equipment, backed by lots of determined Clerics who rode with them. The Frokki tended to be infantry with round shields, chain mail, and an array of spears, axes, or swords, without great line discipline, and prone to fall for challenges and get their heads handed to them when they answered them from their better-equipped opponents.

It had happened enough times that the Frokki were caving to the superior battle prowess of the Teuthons, which was exactly the plan for recruiting them and growing the faith of Tenya among them.

Hammer Ogvier was particularly incensed at Tenya daring to challenge the role of Donner as defender and champion of the Northmen, and was already delivering the lightning of Donner to them and showing his appreciation of their choice of targets. He and the Skifnersons had gathered quite a few Frokki to themselves already, and were in the process of updating and upgrading their gear and training.

With them were a fair number of elite guardsmen of Darkmoor, who averaged Sixes, an incredibly elite force of fighting men by any empire’s standards. The Skifnersons had been impressed by the kingdom that King Antius ran, the spirit and toughness of its people, and their willingness to work together and fight to defend their homes.

The Frokki, in turn, were inspired by the return of native sons, and were taking heart against the Teuthons.

Having Sim Five assigned to help them out with fortifications was really helping. Mounted knights didn’t mean crap against walls, after all, and in a remarkably short period of time, the villages and towns of the Freeholds had nicely defiant walls of their own, proper roads connecting them, and the Skifnersons were browbeating the petty jarls and barons of the places into unifying and becoming something greater than before.

If they didn’t want to play, the walls could be taken down, the combined patrols could leave them be, and, it was rapidly proven, they became the preferred targets of opportunity for forces of Teuthonic knights out for some exercise and light land appropriation, with a little conversion-at-swordpoint mixed in for emphasis.

All of that was important stuff cycling through my head, because we were stopped outside of Threebanks by a rather large patrol of heavily armored templars being led by a Cleric of the Siricilan Church… but the crossed shortswords against a lance was a symbol of the ‘Mother of War’, and was worn pretty prominently by these fellows, who were definitely spoiling for a fight.

This was a remarkably strong religious force for what was, in the end, a station of troops to watch over the salt mines north of the keep and the prisoners who labored within them. The hyn had also been nice enough to tell us that slavers were active in the area and often raided into the Shires for victims.

And being godless, Cleric-killing wizards from the blasphemous nation of Zanzyr, it was pretty clear to see where this was heading.

“Godless heathen heretics!” the youngish leader of the group of mounted templars shouted at us, waving his lance. The templars bristled behind the fellow, obviously chosen more for zealotry and brawn than brains, their eyes fixated on us with great purpose and readiness to die for their beliefs. “In the name of all that is right and just-”

And yet, the fires that had ignited on every Staff behind me gave them all pause, as did the array of bows and crossbows pointed their way.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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