Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 197 – Horning in on an Archduke

BECMI Chapter 197 – Horning in on an Archduke

Words : 2117 Author : RE Druin

Chapter 198 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" begins the action: Special Note: The Prologue to the entire series, posted back on 5/2/2025, was for some... Discover the next part!

Special Note: The Prologue to the entire series, posted back on 5/2/2025, was for some reason deleted somewhere along the way. It was restored 10/13/2025. I apologize to any readers who missed it. It gives context on game mechanics and setting going into Chapter One, and I do recommend reading it.==============

We entered the taproom, set with wide windows and benched tables instead of chairs, and I saw Sir Horn’s group dominating a corner in their armor and weapons scattered about, clearly ready for some sort of trouble to manifest. Given that pretty much every one of them was Hellenar, and Hellenar weren’t even supposed to be carrying weapons, that was a clear show of their confidence in doing as they pleased hereabouts, even with a major fort for the Archduke’s soldiers just down the road.

“Lady Edge!” he called out instantly upon seeing me, all heads turning as our colorful group came in through the doors. “Clear off that table, lads, and let them have a seat!” he said cheerfully. “She’s the one who recommended Ninez here to us, the elfin I met up in the Bleaklands!” he stated cheerfully.

Initially wary features cleared up quickly after hearing that, and the knights hastened to get their extra gear off the neighboring table to make room for us. The innkeeper and his serving wenches descended rapidly upon us, greeting everyone enthusiastically once we were known to be considered friends of the local hero.

Introductions were made all around, a bunch of younger Hellenar of both the area and drawn to the place by the reputation Sir Horn was forging as he adventured about the area, dealing with things that had been bedeviling the local populations with frankly bewildering speed.

Tales were soon flowing back and forth, other people were drifting in to enjoy the entertainment of Zanzyrans and the local heroes trading stories, and soon enough everyone was informed of what Sir Horn had been up to.

Ninez, who looked remarkably similar to a Colorajo elfin, had erected a keep for Sir Horn less than a mile to the south of the town of Culm, clearly establishing a defensive strongpoint on a hill near the main road leading into the town, and thereby silently asserting that he’d be taking governance of the town over sooner, rather than later. This had naturally made the local Siricilans in power very nervous, along with Fort Lumlriz nearby, as his keep was instantly a better defensive fortification than their own!

But who it really pissed off was the Black Wolf Baron, because Sir Horn was gathering forces to himself that were directly spitting in the faces of the Marquis and his troops, both nifloid and otherwise. Tales of undead, bandits, lots of werewolves, goblins, orcs, ogres, Iron Chain slavers, and raiders coming from the Black Wolf March to the southeast were soon peppering our ears with energy and verve.

Tales were also being related of how the new settlers were doing.

Plans had been adjusted after learning of just how bad the population problem was in Warsherz, with over half the nation basically wildlands disputed and claimed by nifloids in numbers, and the ‘civilized’ portion groaning under the weight of incompetent, fractured locals, and racist and corrupt conquerors. It was a place ripe for change, competency, and focus, and Sir Horn was tapped to do the job.

His initial settlers were a mix of independent Moorsfolk and Elbers relocated from devastated lands. The first were ornery free-minded and independent folk who wouldn’t knuckle under to anyone readily, and the latter were coming off a period of slavery and wildly committed to never being subjugated like that again.

Neither were afraid of orcs or goblins in the slightest, as their beast-men ancestors had come in all shapes and sizes, and had not only been fought off, but exterminated! After the example I’d set for them, they basically considered the humans of the modern age soft for not dealing with the threat, and were totally willing to do so for me.

The Siricilans coming in stank of the same kind of racist superiority that the Khirifi had, and that kind of arrogance had usually ended in violence.

The men of the Horn had their free will, but they also had learned very hard lessons about sticking together against common foes and not letting prejudices and blood feuds rule their lives. It was a new land, a new beginning, and they had a chance to do things right here. They were seizing it with both hands, and making waves as they did so.

The rather harried commander of Fort Lumlriz nearby had once ridden out in a show of force with his troops, and found his cavalry facing a disciplined pike square with supporting longbowmen and very well-armored knights flanking them that threatened to wipe him off the field.

He’d turned around and headed home rather than cause trouble, and returned to their base to find Fort Lumlriz no longer had any exterior walls, the keep itself now completely exposed to any force that wanted to ride up to it. Towers, battlements, gates… they were all just wiped away and gone during the night… although the keep itself somehow had repaired a lot of its outer stonework and was actually looking rather fresh and new, as were the smithy, garrison, and the stables.

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The thoroughly intimidated commander had issued a formal apology to Lord Horn, recognizing his authority over Culm and his settlement nearby.

Two days later, he was hauled out of bed to find the walls of his keep returned, except they were half again as tall, and the interior dimensions had doubled, no, quadrupled somehow, with the existing buildings moved about without disturbing anyone, and all the stonework was marvelously engineered.

There was also a nice letter addressed to him saying that Lord Horn would be in frequent communication with him about coordinating efforts against the local bandits, nifloids, and slavers. The commander had caved instantly, oaths to the Archduke or no, and had actually been rewarded with several crushing attacks on the local tribes and brigands that plagued the area that had done even more to raise the morale of his men. If word of the new Lord Horn didn’t make it into his official reports to the Archduke, well, that was fine. Let His Highness Warsherz send his spies out to make a report on their own.

Ninez had done good work on the Keep of the Horn, as it was now being called. It was a sprawling and large fortification capable of easily housing the entire local population of the settlers around it, pretty much all of their cattle, and it had room to spare. Getting the reserves up would take time and money, but she was also helping with the clearing of the farms and setting up the agriculture, which I and thus she had a LOT of experience with doing. The orderly farms were attracting their own kind of attention, as was the first Iron Tractor Construct she had put together to help with breaking up the ground, using printed parts from the fabber now in place at Innspot and just enchanting it up as an independent magical power source, basically Gearsmithing it. Thıs content belongs to ????????????????????·????????????????·????????????

With more pulling power than several horses and adamantine-sheathed plowshares, the Tractor could rip open a lot of ground without much trouble, to the delight of the farmers who it saved so much labor for. The attachments to harvest grain and potatoes were already on the way, and everyone was looking forward to seeing them at work.

spells and magical effects did absolute wonders for raising the floor, you just needed a willing high-Level Caster around to do the things.

Also, Cryptomancy did wonders for helping raise castles from nothing basically overnight, too, with off Elemental Command Rings helping fine-tune everything. Ninez had plenty to fill her days without ever leaving the area, and that polite show of power in wiping away Fort Lumlriz’s walls meant nobody was testing her magical prowess in this area.

“So, rewarding work, Horn?” I asked him later that night in his study, magical flames crackling on wood that would never be consumed, brandy in our hands. It wasn’t good wine country, but it had the potential for good vodka, so a distillery was already being set up.

“The very best, Lady Edge,” he smiled gratefully. “Watching people come together to build something, instead of tearing at one another with old feuds, has been the most gratifying thing in my whole life. I do not think I or the people here can thank you enough for your guidance and your aid.”

I dismissed it calmly. “It all just creates more trouble, as I understand Guy and Buck have been discovering.”

He just nodded slowly, gesturing in the direction of Ninez’s chambers. “Vampires and werefolk are hiding out here, much as they seem to be doing in Zanzyr, and they spread so easily. Ninez has had to deal with fourteen cases of infection in just the past two months, and I had to track one roving pack for nearly fifty miles before catching them, the bastards.” He took a drink of wine. “I’ve killed nearly forty just in the ride around Culm.” Basically about twenty miles, give or take. “I could not believe the problem was so bad. And of course, an ancient vampire in the old keep to the east, turning hapless explorers into vampire spawn and minions and sending them back out into the world-!” His hand shook on his goblet with his anger.

“You’ve let the werebears be, I trust?” I chided him calmly.

“Any families were given the right to declare a territory and establish themselves as its protectors, with the caveat that they had to actually defend it from intruders. The land along the swamp to the west is basically theirs, we’ve marked it off, and they’ve done a good job keeping the creatures in the swamp at bay. I’ve a pack of Hounds who run the circuit regularly and keep track of intruders, especially from the Marquis.”

“Ah, yes. I trust you have something final prepared for him,” I said darkly.

“You probably haven’t heard any new tales of his court mage,” Sir Horn smiled thinly. “Ninez caught that bastard Hurgle in his chambers and arranged for a rather powerful necroic explosion, turned a third of the castle guards into undead who ripped into and through the rest of them before the Marquis managed to kill them, also setting his keep on fire, and really demoralized the men fighting for him.”

A hostile Wizard-level mage was not something I would want my civilians to put up with, so Ninez being a little pro-active was definitely a good thing for a total rat bastard. “Didn’t off the Marquis himself, I see.”

“Oh, no. He’s going to be an object lesson. On the side, Hounds make incredible spies, you know?” he smiled.

“I do,” I nodded. And they could Swear an Allegiance Oath, too. Nobody really looked askew at dogs, so Hounds could eavesdrop shamelessly, go places normal folks could not, and were largely trusted to just be good and faithful companions where humans might be suspected.

They made for an extremely good scouting and spy network back home. Making a Rapid Awakening Stall that could three Hounds or Horses a day was one of the great secret strengths of this settlement, as it was for the elves of Erendyl back in Zanzyr.

A pack of ‘wild’ Hounds patrolling the edges of a settlement, or setting themselves up in the Black Wolf Barony/March (the idiot couldn’t keep his title straight), was largely beneath notice, and as long as they didn’t attack humans or cattle, nobody cared.

They also naturally loathed most werebeasts, and would hunt them with relentless passion if they caught scent of them. That they would also pick off orc and goblin raiders, scouts, hunters, and scavengers was also a given, and a huge reason for the drop-off in random nifloid attacks in this area.

“The Black Wolf Baron can’t make a move with troops that we don’t know about, and the Hounds have been breaking down his communication network with his agents. The ability of Hounds to actually communicate with one another and convey smells through the Markspace is incredible for identifying them just by their tracks!” Sir Horn said enthusiastically.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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