Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 235 – Running the Doors

BECMI Chapter 235 – Running the Doors

Words : 2069 Author : RE Druin

Chapter 236 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" introduces the scene: There were four different known graduation tests from the Great School of Zanzyr.Oh, the graduates... Keep going!

There were four different known graduation tests from the Great School of Zanzyr.Oh, the graduates didn’t speak of them, and neither did the teachers. They were smug about it, and took great delight in testing any new Eights in new ways. A good performance in the graduation test was like a major sporting event, and would bring you to the notice of nobles throughout the country as an extremely talented competitor.

Elves had a natural advantage here in having more combat capabilities than most wizards, but the only weapon allowed was a non-magical dagger and spells, so I would have to leave behind.

However, this was Zanzyr. Using magic to find things out was a naturally accepted part of the wizarding world here, and if that involved spying on the schedule, some of the professors of the School who set such things up, and covertly going through the plans of the Cards, the Crystals, the Maze, and the Chessboard to see how they were set up in case there was a last-minute randomization were all perfectly legitimate uses of my time and efforts.

One of the advantages of being a member of a noble family was connections who could coach you on the various Tests and how they were arranged, allowing you to prepare spells accordingly!

Nobody was surprised when I announced my eligibility for graduation. I was Tested, and under the auspices of my Curse confirmed I was an Eight Caster, with, eh, a marked skill with my variant spells and an entertaining and unique theme to all my magic, be it deliberate or otherwise.

Grandmaster Jean-Arc was pleased to see me advance so rapidly, having been delighted with many of the variant spells I used that adjusted themselves so automatically to their Casters. He had even purchased a copy of my spell that changed for each Caster. His manifested as large and brightly colored wine bubbles that popped loudly when they struck opponents, burbling as they swirled through the air to do so!

I was not at all surprised when a member of House Bulgarov involved themselves with the testing, giving them the chance to keep a close eye on how I performed.

It was indeed the Test of Cards.

I was checked to make sure I had nothing beside spell components and a dagger, woefully leaving my Rings and Staff behind, and having to suppress all my Buffs, or outright them. That naturally helped them confirm I was an effective Eight while on the grounds of the School with my down.

Professor Ortegaz handed me a golden keyring, currently empty. We enjoyed a fairly good relationship, since I had sent him a good candidate for Alchemy in Nico, and he was an excellent dancer more than pleased to swirl me around the dance floor… or spar staff on rapier at other times, as the combat classes here were dominated by elven participants.

“Good luck, senorita Edge!” he bowed to me with a flourish, and as always, I curtsied back to him, earning a great gleam of approval in his dark eyes. He turned precisely, striding away through the door, and closed it behind him.

I weighed the key in my hand, studying the magical door before me, and a map rose up in my head.

The test of Cards was… complex, to say the least. It involved a grid-like connection of hallways and doors, and ten rooms in the centers of the various grid squares. To travel the hallways, you needed to be able to open the doors, which required a Key of the correct suit. Entering a hallway gained you a Key on the keyring of the same Suit as was on the Hall’s décor which could open a door, but if you already had that Key, it instead vanished from the keyring.

There were windows on the doors to let you chart your course, letting you look ahead to see the next hallway’s Suit, and what you needed to exit the door on the far side. If you entered an area without the Key needed to get out of it, you were soon randomly into one of the ten test chambers, taking your chances there.

You did not need a Key to enter the various rooms off of the hallways, but those doors were one-way, only letting you in or out. The combination of Suit-Keys needed for the hallway doors and the one-way doors into and from the rooms made the whole of the Suit Exam a complex test of intellect, tracking your course while you attempted to make it to the exit at the far side of the test.

A student was scored on four things: how much time it took them, how many moves they made, how many spells they had remaining at the end, and how many treasures they had gleaned from the place. If they were greedy, they could gain many treasures, but the number of moves they had to make would drastically lower their score. Also, some rooms gave large rewards, and some gave pittances, so looting some might not even pay for the moves they had to make to enter and exit them along the convoluted paths of the grid.

I had indeed plotted out a potential course to clear all the rooms. I didn’t need the dagger at my side for fighting, my hands with being far more dangerous than any normal dagger, but the fact was that making so many moves was self-defeating, especially since I knew what the approximate contents of the chambers were.

No, the way to really blow this test out of the water was to break the rules of the test.

I was a Cryptomancer. Discerning and breaking rigid rules was right up my alley.

I headed down the stairs to the Suit Test.

The area was tunneled out of the stone with magic, shiny and clean. The white floor in front of me at the base of the stairs had hearts in the center of every white tile, while the door at the end also had a big heart symbol upon it.

Two doors halfway down the hallway led to the right and left. Normally, only one was an entrance to a room, the other was an exit from a different room.

I set foot onto the first tile, the keyring in my hand. There was a shimmer, and a golden Key with a ruby base in shape of a heart appeared on the keyring.

The rooms to either side did not interest me. I just glanced at them as I walked by, noting the hinges… an exit door to the left, an entry to the right, matching my Visual File map.

I touched the Heart Key to the door in front of me. The door creaked open magically, and I stepped inside.

There was a diamond on the floor, and so a Diamond Key appeared on my keyring. This only helped me go to the right, which had a diamond on the door. The door to the north showed spades, and to the west clubs.

Happily, the floor on the other side of the diamond door was a Spade. I touched the new Key to the door, and it creaked open invitingly. I stepped onto the Spade hallway beyond, and received a new Spade Key.

I then turned around, opened up the Diamond Door again, stepped through, lost my Diamond Key, and stepped through the Spade Door there, into the Spade hallway beyond, where I lost the Spade Key.

This, however, was where I wanted to be. I walked halfway down the hall, stopped, and pushed open the door halfway there to the east.

The hallway led into the center of the room, where a sight-proof dome of darkness covered everything inside the two hallways waiting for me there. Words were carved onto the dome:

Perfect. A Cantrip with very limited range was still enough to sense that there was a living creature of very minor power in the dark left hand passageway.

There was no such sensation on the right hand side.

I spent a use of my First Tier Cryptomancy ability on .

I received an instant hit from the right hand side. There was a significant source of brass there I could take command of. I reached out, and simply locked it up.

One hand trailing along the wall, I advanced into the passage, feeling the residual heat of what was waiting ahead. I knew unerringly where it was, and it could see me coming… but I had seized control of the metal of its body, and it did not have the willpower to oppose my control.

In the utter darkness, I set my hand on its big metal chest, and scribed the Rune of Life, .

Control was achieved instantly, the golem already helpless and unable to resist. It was effectively Rune-mastered and under my complete control now.

, I told it, and the thing lurched into motion with deceptive speed and long strides, preceding me back along the short passageway and into the other side.

The creature in the other passageway screamed as it saw the golem coming through the darkness, and fled out of the hallway into the exit passage. However, what turned out to be a green-skinned goblin couldn’t exit the room, and could only cower against the door as the golem tromped up and I glided smoothly after it.

I looked down at the cowering thing, and simply held out my hand. He quickly gave me the pouch at his belt, and I pointed back the way I’d come.

“Thank you, thank you!” the green-skinned goblin shuddered, staying as far from the golem as possible as it squeezed around us and fled back the way we’d come.

I jumped and grabbed the thick metal neck of the brass golem, ignoring the heat radiating from its molten blood since I was largely immune to heat and fire damage as a Child of Fire. Hanging onto it calmly, I ordered it,

The golem only touched the door, and it swung open. I smiled as it strode out into the hallway.

The keyring was on my wrist, but nothing happened to it, despite the diamond on the floor that should have materialized a key for me. There was another door there, but it ostensibly opened only into the hallway.

, I told the golem with amusement. It approached the side door… and the door swung open.

I fought down a smile. The golem was very powerful, and could and would pound its way through anything if it interpreted an order incorrectly. Therefore, the doors in the test area had all been programmed to open if it was coming through, in order to save on replacement costs.

Still hanging onto the golem’s neck from behind, we tromped into the passageway beyond, and the room past that.

The smell of moldy straw, confined reptiles, and spoiled food hit me as we entered the open area. A bunch of small nifloids, like greenish reptilian canids with scales and nostril horns, gaped up as the golem entered their room, completely forgetting to scatter to the ladders and lofts about the place in their astonishment.

The golem spread its hands, then pounded one fist into the palm of the other as I looked over its shoulder down at them. The CLANG of metal striking metal, and a wave of heat washing over the score of kobolds, knocked half of them flat on their asses in terror.

was a Cantrip for me and cost no Valences. I held out my hand, brought the concealed Potion to my grasp, and I tucked it away in my new belt pouch, joining the malfera eyes and nightcrawler stinger that were the goblin’s treasure. The kobolds just watched it happen.

I ordered them in icy tones in their own tongue, and that got them moving and scampering wildly to the corners, cowering there as the mighty golem pounded south towards the exit there.

I smiled only to myself. The golem was definitely a massive deterrent to any fighting, but it wouldn’t solve all the rooms. Its true value was in allowing me to utterly ignore the need for the Keys and the keyring while I hung upon it, saving me a massive amount of time and moves!

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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