Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 273 – Dragonflight

BECMI Chapter 273 – Dragonflight

Words : 2072 Author : RE Druin

Chapter 274 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" opens presenting: -We have a dragonflight inbound from off the Dragonfangs! Eyeball count is over three hundred... Don’t stop now!

-We have a dragonflight inbound from off the Dragonfangs! Eyeball count is over three hundred dragons, predominantly red and white, no golds among them!- the /voice of Scout Sergeant Erik Konradson rang out through the Markspace, repeated a moment later across conventional coms as it bounced off a satellite in the mesosphere and carried the warning across Eismoor.Orbital satellites were tracked by the Immortals and brought down by cute accidents, generally meteors swerving out of nowhere and swatting them down. I guess they didn’t want us spying on that big conclave of Immortal Power on the moon, looking down upon us.

Whatever. The launches were just distractions. The real ‘satellites’ were levitated into place with magic and anti-grav, and kept there with basically Disk technology. They were also and , along with Cloaked against electromagnetic scans, and unless you knew exactly where to look and aim, you couldn’t see them.

They used quantum lasers instead of just EM-spectrum stuff to transmit, although they received everything. As long as they could cover a massive area, we didn’t need to be in the high orbitals with them, just high enough to establish a relay network around the world with conventional coms.

All of which were a very direct distraction from the existence of the Marks and the Markspace, which were even faster and conveyed more direct sensory information. Marks didn’t transmit pure data as fast as a communication network, but for real-time communication, there was no contest.

Briggs and Sama had gone to visit the Dragon King of the Wyrmfangs. Well, ‘visit’ was a polite word. Basically they had barged into the place, killed two dragons who got uppity, manhandled a few others with extreme prejudice, and after taking exactly one blow from , the Dragon-king Charred-Eye had elected to use words instead of fangs to adjudicate matters with the two visitors to his court.

We gave them the Dragonfangs and its foothills, and we agreed not to spread into the valleys between them and the Last Range. In return, they agreed not to raid into the Last Range itself, the lands beyond them, or the coastal areas around the Great Bay.

Even King Brucall had been happy to sign the accords for that, and King Taravon the True of Seacall had hurriedly done the same, once both men were confronted with how many dragons actually lived in that area.

Notably, we didn’t speak for any inland areas, and the dragons had habits of flying long distances to hunt and plunder from their lairs, making it difficult for dragon-slayers to track them backwards.

Naturally, such a peace wasn’t going to last, having been imposed under a big fist as it was. Charred-Eye was incredibly pragmatic, but he was a Red Dragon, chaotic as a firestorm and as uncaring of destruction wrought on lesser beings as a forest fire. Only the chance of retaliation stayed his hand in matters, and his wise cunning had long meant killing creatures far away saved a lot of hassle of armies coming to clear out dragon lairs, or thieves to steal from hoards.

But what it meant was outside now clearly defined boundaries, dragons were totally fair game, and Eismoor had proven very, very willing to enforce those boundaries.

Rambunctious young dragons arrogantly thinking they could fly where and when they willed were shot down out of the sky and became spell components and new Artifice construction, particularly of draconic Baneskulls. New airborne vessels that were a mixture of tech and magic were rising from the production lines every week or so, and magical railguns, missile launchers, autolasers, and plasma cannons had no problems disputing the skies with any dragon.

Fifty younger and stupider dragons had come into our territory so far, and they had died.

Seeing us putting down the dragons which had plagued them for centuries, the dwarven and elven communities of the land and hills were quick to swear fealty to us, which only incensed the dragons more as such choice prey was removed from their choice of targets. The barbarians who had resisted many of our blandishments, sometimes violently, had different thoughts after watching dragons getting popped like colorful marshmallows, and hauled off to be processed like wild deer.

Charred-Eye was coming to renegotiate terms, and to reclaim the standing of his kingdom. He didn’t know we had spotter stations in those areas, on the alert after nomadic barbarian tribes had started vacating the Dragonsfang lands for the safer lands of Eismoor, further reducing potential targets and prey for them.

-Wyrmbane Squadron, to your ships!- Briggs’ /voice rippled across the Markspace, preceding the commands coming down conventionally and allowing the Marked commanders to look poised, ready, and quick to spring into action as they did so.

Pilots and soldiers scrambled for skycraft and transports, eager for the fray and the chance to test themselves and their equipment against a legendary foe and enemy of mortals. Grav-sleds and hovertanks whirred to readiness, the latter shuffling onto the larger transport versions of the former, racks of missiles ready and gleaming.

Within minutes, the first fighter craft were roaring off across the skies as their propellers chewed at the air. Behind them, the first carriers and transports were lifting off as they filled off and heading off into position themselves, moving to intercept the dragons.

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From up in the mesosphere, cold crystalline lenses looked down as the Dragonflight split in two, one force winging towards the northernmost edge of Eismoor and the new towns being thrown up with great speed and settled with even more alarming speed there.

-Task the Great Mirror. Two tanks in position at each settlement. Alert the air defenses there, deploy the auto-cannon in the towers,- Briggs /directed grimly. -Open the armories and deploy the railguns to the community sleds. Put the communities on high alert and let them know what is coming and to be ready to move to the shelters.

-Squadrons one and two, intercept that Flight and harry them before they get to Notches and Seated. Send an alert to King Taravon that there’s a partial dragonflight that may spill over into his territory.

-Main force, aim towards Triplex and wait to see how they come over the Last Range. Determine a new course from there. Fighter wings, you will parallel their course over the Last Range and let them know you are watching.-

I was waiting and watching in the secondary Command Center, which was built adjacent to the Great Mirror at Innspot and the reserve forces stationed here in subterranean chambers. The main forces were stationed at Fort Brightmoor, outside the ‘capital city’ as it were, where Eisfall was the main outside trade port.

Fellowships were assembling at Innspot and Brightmoor, waiting to be dispatched for what was basically going to be urban or rural ground combat with dragons come down to ravage civilians. was on hair trigger for all of them, and Urtos, Caers, Verds, (ex) Greens, Moorish, elves, dwarves, and hynfolk were all standing by waiting to be dispatched in support as needed.

Eismoor had only one large army of soldiers, which basically traipsed around Eiscall and looked impressive to visiting foreigners. The city was rapidly developing a reputation for exceptional training of fighting forces, mostly because Briggs spent a lot of time there doing so… and if Briggs was there, Sama was there, and duelists came from all over the place to learn swordsmanship from her.

The real troops were located inland, near the factories, smelters, mines, and fabbers that made the tech, and the Artificer schools that produced a new generation of tool-users that were going to change the world.

They were located around the first forty-stepper Pyramid I’d put up, but nobody realized that because it was entirely Veiled and looked like a steep knobby hill with some running stairs going up and down it, and a nice big gazebo at the top of it for watching the sun come up or down. Teams regularly ran up and down it like it was just another trail, although the small altar off to the side was where Bishop Nanansi led the Salute to the Dawn for the whole city and area.

You had to know it was a Pyramid Power Field to look for the source, after all.

-Any Immortal maneuvering behind the scenes?- Sama /asked me in an aside.

-The only hit I get is on the Pearl Dragon. Why she would be interested in pushing Charred-Eye to act I have no idea, but maybe just the idea one of her subjects caved to a cave-man and a hag was just too much for her.-

-Time for regime change. Can she be killed?- Sama /inquired directly.

-Prince Drakkar’s Dracology texts indicate that although the three Lesser Dragon Gods are often called the Children of the Great One, they’ve actually been killed and replaced in the past by the Great One promoting worthy dragons. My Sims confirmed that, as none of the current Lesser Dragon Gods are the same as at the time of Darkmoor. All evidence is that Pearl the Moon Dragon has been slain three times, Sun twice, and Star once since then. One of the great and noble ways for a great wyrm to die is to vie for the status, and fall under the jaws of their god if they are too weak.-

-That would make her an Immortal Beast, instead of a true Immortal,- Sama /reasoned coolly. -They can die because… they only have one immortal body, no Avatars?- she /reasoned quickly.

-And are likely unable to spend Immortal Power freely, OR the bodies they move around with here really are the bodies of elevated dragons, so they can wield more power here than normal Avatars do,- I /agreed. -In the end, they all bow to the Great One, so they may just be extensions of His power, and that power has limits that sometimes dragons and mortals can overcome.-

-I’ll let her know how much I appreciate it when we meet,- Sama /snarked heartlessly. -Think she’ll show?-

-If more dragons had piled out in support, yes. But he only managed to mobilize about a third of his dragons, unless they are pulling off a flanking attack. We can’t confirm Charred-Eye with the main force among the other reds there.-

-And they’re airborne, a won’t find where they are… but it will tell us where they are not,- Briggs /pointed out. -How many dragons are in the Dragonfangs right now?-

rippled out, dragons being big magical things that the Land had little trouble sensing.

-There are less than two hundred dragons left in the Dragonfangs, almost all smaller Neutrals and the smaller gem dragons,- I /informed Briggs.

-Clever. Is there weather magic being used anywhere to provide cloud cover?-

A very specific question from him, drawing my attention south, and the mountains there that were supposed to be outside the Dragon King’s territory… or belong to another wyrm looking over them.

-There’s a thunderstorm building up in the southern Last Range which shouldn’t be there,- I /confirmed. -I can’t confirm any dragons present, but the magic definitely feels draconic.-

-That’s higher Valence than is natural for most dragons, isn’t it?- Sama /asked almost rhetorically.

-Like they are getting outside help...- I /mused in return. “Duum, at the big Mirror. We’re going cloud-chasing. Hanvol, on the map!”

“Yes, Lady Edge!” Hanvol confirmed immediately, stepping into place as I glided off to the nearby chamber with the big Mirror of Mental Prowess.

My Bat was waiting for me there, jaunty top-Hat and Monocle firmly in place. I hopped into the saddle, glanced at the Mirror, and a clear sky filled with shining stars and churning clouds that flickered with lightning parted the glass before the two of us.

Unlike , the Mirror could make its point of contact at any point it could Scry from, including very high in the sky!

“We’re up high. Use to breathe,” I told Duum softly, who nodded as he flapped his wings gently, tucking them in as we dashed through the Portal.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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