Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 294 – Iron Walls are Built on Stone

BECMI Chapter 294 – Iron Walls are Built on Stone

Words : 1947 Author : RE Druin

Chapter 295 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" begins with intriguing events: The fire giants were hiding to the sides of their hall in alcoves, under absolute... Don’t miss it!

The fire giants were hiding to the sides of their hall in alcoves, under absolute cover and out of the way of the magical spells that had decimated them whenever they grouped up. The formidable temple guards clenched their red-hot axes tensely, knowing a fight was coming, but at least the foul magic of the little ones could not hit them while they were shielded behind stone!The flashed up in the middle of the long approach corridor, and spread laterally to each side, hugging the walls forward and back, and not incidentally sweeping right through the fire giants taking cover their.

Frost and Banefire drove into the jotuns with dreadful heat-sucking power, and now the entire hallway there was covered by the icy flames.

Only the two underpriests of the central temple to Surt beyond were Warded from the anathemic flames, and even than the terrifying cold seeped through. The cruel jaws of the Banefire amplified that tiny amount into cold daggers reaching into the flesh of the acolytes of Surt.

Bellowing in pain, the fire giants thrashed about, but there was no cover in the hallways to either side of the main gates at all, and all they could do was run desperately out of hiding and charge madly towards the figures that didn’t even come to their waists, who were waiting down at the far end with Baneflames the hue of giant blood about their Weapons and accenting the magicks that gathered about their hands.

Still, the giants’ shields were up, and could laughably bounce off most spells aimed directly at them, here on ground holy to mighty Surt!

Mighty Surt, whose people, like those of Thyr, had been hunted and hounded across the Jotunbrul, and now, although the warriors had not been informed of this, were left only in this one place, the great volcano that was the heart of Tukhahjem, and the holiest of holy grounds of the God of the Fire Jotuns.

Here it was their empire had been founded, when they tore themselves free of Cloud and Storm and claimed their own destiny in flaming hands over the corpses of giants who thought themselves mightier and greater than Fire, and had paid the price for it.

If any considered the irony that they were being killed off by beings smaller than they, as they had thrown off the Cloud clans that had thought to dominate them in the past, there was no sign of it. Certainly they had not used such foul magicks… and the power of Charconadyx, the Club of Contention, to rile up conflict and strife within the ranks of their enemies, certainly did not count.

The elves, humans, dwarves, and hyn ahead of them paused, and lightning gathered ominously about the hands of scores of spellcasters as the towering fire giants, the least of them sixteen feet tall and weighing in at over two tons, all of them bearing hundreds of pounds of weapon, armor, and shield, thundered towards their lines, an unstoppable avalanche in motion. The giants raised red-hot Weapons high to cut them down and sweep them away, trample them underfoot, and show them the power of the Sons of Surt!

Thunder roared, a hundred bolts of crackling, intensive power in the hands of spellcasters who’d gotten very good at eking all of the power out of every spell they could, and certainly when Casting alongside one another like this.

The spells didn’t hit the wall of towering shields coming at them. Instead, to the startled eyes of the charging giants, the bolts went up to the soaring ceiling in the hallway, and angled to the sides at multiple vectors, bouncing up, off, past… and then they hit the doors of massively wrought and enruned iron at the far end, whose Runes bounced the spells off contemptuously, like mere pebbles ricocheting off a stone wall.

Down and backwards and at angles, right into the backsides and legs of the temple guards charging at them.

20D6 was the maximum limit of any individual Bolt of Lightning, but there were a great many of them there, and the shields at the front did absolutely nothing to stop the doom blasting into them from behind.

The crackling, writhing power of all those spells dancing over armored bodies drowned out most of the screams and calls of the giants entirely. Plate armor meant to protect conducted the voltage around and through their wearers, and they had no special defense against the magic to stop them.

The ricocheting and dancing Bolts and streams of Lightning flashed by over the heads of those who had initially Cast them, while dozens of dark-skinned bodies with bright red, orange, and yellow beards and manes, now rapidly dimming to ash, crashed to the ground in twitching, convulsing crashes of meat and metal, the foremost of them skidding to a halt not ten feet away from the lines of Daisho teams.

Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.

The meaning of Daisho teams had expanded during the length of this last phase of the Jotun fight. Human and hyn was still the most common pairing, but humans and dwarves had also come about, and even elves and dwarves or hyn was not uncommon. Seeing a dwarven Wizard or Artificer fighting in tandem with a skilled human warrior or Paladin was always entertaining, and tended to confuse the heck out of giants, who were far too used to thinking of dwarves as the warriors, and elves or humans as the vile spellcasters.

I walked forward out of the line of troops, as the kneeling spear-bearers forming a thorn wall whose effectiveness the giants likely would not have believed rose to their feet.

“Butcher and drain them, vivisize them,” I instructed those behind me, meaning use magic to speed the process up. “I will open the doors.”

The Runes of Giants were likely the first and most established of all such things, but I’d had Sims spend two thousand years and more researching them, and was more versed in them than any Runecaster among them alive today.

Giants didn’t assemble great universities of learning to concentrate, exchange, preserve, and grow the knowledge of their people, after all. My Sim Runechyld was actually probably the single greatest source of giant history and learning on the whole planet, back on the Far Shore. I knew their Rune Tradition better than any giant alive, and likely better than anyone but Gulguz Himself, the Immortal arse who masqueraded as the Patrons of both the Fire and the Frost Jotuns.

and spells were brought up behind me, each targeting separate giants. Tendons and sinews, hair, blood, hearts, and skulls were the limit of what we wanted from the giants, the rest to be vivified and fed to the Land.

Necromancers cried into their blood wine at the loss of so many great skeletons and corpses, but ah well. A lot of people actually expected me to make undead troops out of all such things, and the fact I never, ever did rather surprised and disturbed them about how they were reading me, even after so long.

I certainly had no problems making Baneskulls out of them, however, which verified all their doubts about me, la.

I glided over and past all the flash-cooked and still-steaming fire giants dead on the ground, noting that the separate tribes of Ash, Cinders, and Lava did not seem to have come about yet, this far into the past. Gulguz pulling off some breeding experiments?

There were indications that some of the biggest nifloids had been taken in by hill giants, and their children were now populating areas of the far north and west, forming a new race of stable ogres and trolls with far more giantish blood to them. Filling in holes in the array of monsters after the eradication of the beast-folk races left openings to exploit…

Something else for budding adventurers to practice on for Karma, I reckoned. And if they all were miraculously wiped off, let the Immortals come up with something original for once…

The great Doors leading to the caldera and Fane of Eternal Ash within loomed up before me, Runes burning hot, ready to ignore me or defy me.

I reached out to the Runes, grabbed them, studied the array at a glance, and clenched my fist.

With a quiet hiss lost in the rumblings of the caldera beyond, the Runes on these great doors went out, and it would have immediately swung open for us to enter if I desired.

I instead waited patiently until those behind me were done. It was time for the final battle, after all, lots of giants waiting on the other side here in that Fane… and undoubtedly Gulguz was going to be present, incensed at me like He was.

It was what it was, but it didn’t mean I wasn’t prepared for it.

The causeway was of magically-supported volcanic basalt, defying the ravages of the molten pool of stone all around. The air itself was at a thousand degrees, the gasses here were obnoxious and rather poisonous to creatures not of Fire.

Probably to the surprise of the giants on the Fane watching across a half-mile approach over molten stone, I didn’t immediately advance with my people across their causeway and thereby make a huge target of our numbers on open ground. Giants could toss rocks a long distance, after all, and I was pretty sure had giant-sized ballistae and trebuchets that could cover almost the entirety of the bridge.

It was fine.

To gain the benefits of the and the you had to visit centers of Primal fire and cold, bathing in the magical energies there, then be subjected to the spells that would bestow their Blessings upon you, permanently making you a Child of Ice or Fire.

There were definite advantages to this status if you were following Elemental Schools. For Moorian Dwarven Wizards, the also immediately advanced their status from , Mountain Hearts, directly to , Volcano Hearts, expanding their magical reach from pure Geomancy to at least some minor access to Pyromancy. Someone who was already was instead promoted to , Worldheart, with full Pyromancy access.

The had been much less popular, with the primary recipients being natives of Eislas from the Far Shore, who had to endure some really crushing winters. Elven hunters from the far North were the most likely to ask for the status, although a few barbarians I’d allowed back through also accepted the state, which would allow them to remain fully active in winter… and they were still going through one Hell of a winter there.

The only way to gain the benefits of both effects was to be able to Cast both spells yourself on yourself, no way to include others on this world for both, the second spell would overwrite the first. Thus, my status as a Child of Ice and Fire was unique and would remain so.

It was also a move calculated to incense the giants, taking place right in front of them, tapping the power of the last volcano whose heart they needed to visit to complete the Ritual.

I initiated twoscore people into the status of Children of Fire, mostly dwarven wizards and humans, only two hyn and one elf.

From the direction of the Fane of black magma poured into an edifice of worship, rocks hurtled up high, but came down well short of us, raising huge lava splashes as they hit the molten rock.

Then it was time to advance.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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