Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 350 – Targets of Opportunity

BECMI Chapter 350 – Targets of Opportunity

Words : 2033 Author : RE Druin

Chapter 351 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" starts here: Sama had the chance to take down Morphail’s entire castle on him.Briggs smirked as he... Discover what happens next!

Sama had the chance to take down Morphail’s entire castle on him.Briggs smirked as he thought of his hag gleefully doing just that. It was basically a done deal, she just had to figure out how she was going to get out of there. After all, slaughtering so many hordelings and filling the air with Immortal Power gone vivic was locking down the dimensions, so she couldn’t get out of there with Teleports.

Eh, Edge was there. They’d figure out something. Still, it wasn’t a chance they were going to pass up.

Sitting there alone in the dark, Briggs checked on the progress of the Forsaken.

No clerical magic or Turning was being used in their assault on the undead of Caergard, just martial prowess and magical fury. The men who should have been opposing them were either doing nothing or joining them first in the pacification of their ancestors, and then in bringing down the wizard nobles who thought they would obey forever.

Ghosts were being put down (if their dooms could be made right, that was addressed, too), wights returned to dust, wraiths wailing and expunged, spectres and shadows chased down and dusted. Enslaved druj of all times were destroyed, chained revenants allowed to die in battle, and the rare vampires were staked, beheaded, and Burned

Four liches they’d uncovered among the Caer: three of the clans, one outsider. Edge had been sussing out the locations of their phylacteries for months, the twats believing that just being an Archmage and having access to meant the link to their sequestered souls could be hidden from the likes of her. Suppressing the former for short periods wasn’t hard, and IP-boosted Divination magic could likely punch through the spell regardless… one reason why, although they had it up on their own Rings, the senior Oathbound didn’t rely exclusively on it for protection.

Immortals could be watching, and they could beat it if they really wanted to. An unfortunate fact of life, that there was no absolute mortal defense against Immortals… by the Immortals’ own design.

He watched the Markspace map, the Forsaken Bonded and the Daisho teams hitting objective after objective. He had to tip a hat to the Zanzyran necromancers, as they didn’t like using rote skeletons and zombies for their banked undead, preferring to upgrade them with magic and materials. Groups of swordwraiths made from squads of men who died in battle, fast zombies who were almost as quick as normal humans, skeletons upgraded with Elemental power, or even all the way to Skeletal Warriors if they had hit Nine; hulking tough gravesworn and even the occasional bone knight devoted to Entropy coming back as a willing commander of the undead.

They were running into all of those things.

The undead were not, of course, aware that they were actually part of Thaum’s precautions against the similar amounts of undead being whelmed by the House of Bulgarov. With His control over Prince Cannarl and Elder Jocinth, the two Radiant Liches, any movement by Morphail to rise up with undead legions and threaten the nation could be met by Caergard whelming to do exactly the same, and they’d actually have the advantage in basic undead due to the greater martial inclination of their culture.

Morphail would totally have the advantage in fantastic and monstrous undead, especially skull howlers and the like made from werewolves, however. But Caergard would be backed by the mages of the rest of the country and thus able to deal with them and the vampire nobles and minions.

That was why they were removing the Caergard undead FIRST.

On the surface, it was a clearly predictable mortal uprising against necromancers and wizards dominating them. Outside of Caergard, it was being painted as an insurrection of warriors not knowing their places, totally ignoring the fact that there were a LOT of spellcasters involved… and all of them were Zanzyrans by birth.

A lot of Caer. Some Verdains. Scattered low-borns of all kinds, returned as Wizards and/or Rangers.

Verification of these facts in Parliament was basically forcing a stalemate on what to do. Prince Drakkar wanted to race in there, wands blazing, and put down this revolt. His infantry core nearly revolted out from underneath him, neither wanting to fight the undead nor fight those fighting the undead, and his mages weren’t much more enthusiastic.

None of the other noble Houses wanted to get into a -tossing contest with what was verified as hundreds of Wizard-level and higher spellcasters.

Brittabelle was naturally receiving a lot of political attacks, as so many of the attackers were human Rangers. She just waved them off, noting that most of the necromancers involved were students of the Great School, so did that mean Grandmaster Jean-Arc was backing the necromancers and telling them how to run their affairs?

Since she wasn’t telling them what to do in the slightest, the fact they were blitzing through Caergard was just not of any concern to her whatsoever, even if the truth that they were completely loyal to her and would obey any order of hers without fail was totally apparent to everyone there.

There was no proof, she certainly wasn’t contributing herself, and the elves who were involved could have come from anywhere.

This book was originally published on NovelFire. Check it out there for the real experience.

Briggs smiled coldly there in the dark.

Thaum’s undead failsafe was being removed from play. That left Morphail with all of his undead armies, and the twin Curses of vampirism and lycanthropy, two great Evils that could explode and spread with magical haste, in play and in the palms of the master vampire.

Pointedly, the latter was suddenly a huge exposure in the lands of Thaum’s own House of Verdain, instead of a hidden strength. Wizards who had thought to upgrade their physical abilities using lycanthropy infested the hierarchy of Verdain, and doubtless had spread it to their most select and loyal followers, as he himself had witnessed in his stroll through the territory.

If revealed, there was no law against slaying lycanthropes, who were classified as shapechangers and thus automatic targets for wizardly experiments, at the very least. Plus their own people would revolt, knowing the lycanthropes were preying upon them and who was truly responsible for past random monster attacks upon them and the like.

The shape-shifters’ loyalty to House Verdain was thus highly conditional, and it was far more likely they were loyal to their own kind, subverted by the Curse and no longer thinking of themselves as humans, or even fellow mortals.

Thaum had to realize the conflicting loyalties at play. He also had to realize the best thing he could do was NOT move in on the wizards and warriors killing all of his own undead forces, because now he would need those rebels to move against Morphail!

Now, the key was how Morphail was seeing these events.

Did he know Caergard’s liches had been subverted by Thaum?

He had to know that with the removal of Caergard’s necromancers, the biggest threat to his undead in Zanzyr was being taken off the board.

House Verdain had the strongest force of pure spellcasters, but Morphail could turn that topsy-turvey by, say, backing the establishment of a lycanthrope haven of a noble dominion. To prevent a conflict, Thaum might very well back it, for a price of loyalty from the shapechanger clans, not caring about the price normal folks had to pay.

In short, he would sell out his non-Casters and leave them prey to the lunar tendencies of the accursed in order to preserve his precious wizards.

Well, Edge was doing something about that, too.

As a release valve for the Evil that the Hag Curse inflicted upon the world, Briggs was acutely aware of what supernatural Curses inflicted on the mortal population could do, and had absolutely no sympathy for Thaum’s position on such matters.

Removing the Curse of Lycanthropy from the world would be well-nigh impossible, but the hunt for shapechangers was hard-coded into many religions and cultures, and even trying to stamp out such tendencies in Zanzyr wasn’t working.

Too many stories. Too many missing people. Too much blood and gore, and lack of control by the lycanthropic population. That true-born lycanthropes were better at controlling the urges of brutal territorialism and murderous slaughter than the freshly Cursed only made the situation worse, as now the Curse was a weapon of chaos and murder, rather than any kind of magical evolution.

There was no doubt the Curses were a big step up for a normal human. Increased physical ability scores, especially in hybrid form; natural armor; supernatural Damage Reduction; natural attacks with tooth and claw; increased combat instincts and enhanced physical Health as the Hit Dice of the Totem Animal replaced one’s own, and could grow then on the Werebeast Path; plus increased natural senses expanding the world all meant that there was no one who would argue that becoming a werebeast could be a massive upgrade in survivability.

Downsides? The overwhelming instincts of the beast, warping personality. Severe personality suppression and overwhelming aggression tied to the demonic origins of the Curse, flaring to a full and brutal pressure under the full moon that even most hardened trueborn lycanthropes had difficulty dealing with. For those newly Accursed, the savagery was sufficient to overwhelm their personality and turn them into starving reavers who would devour their own friends and families without hesitation to feed the slavering new beast within them.

The demon prince Orcus was the Patron and Corrupter of all Lycanthropic Curses. Supposedly there had been a werehawk Curse at one point, whose members were driven to a noble and eagle-like personality, but they had been hunted by the more savage Curselines and supposedly extinguished. Werebears were often of decent heart and took care not to spread their Curse… but they could also be hunted, provoked, and newly-Accursed werebears could be as savage and brutal as any crazed and territorial predator, and did not take intrusions by anyone on their territory lightly.

-Commander, we have a problem.-

The /tell didn’t come from any of the current violent actions taking place. Courtier Sim Eight, Divay, was as crisp and neutral as always. Her job was Head of Monitor Duty, maintaining a constant pattern of Scrying and Divination upon their own holdings and places of interest where communications might not be prompt, or could be subverted.

This usually involved looking at naval traffic at specific points on the waters around Eislas or further south, monitoring military build-ups in the Siricilan and Delphan ports, and keeping an eye on independent lordlings who spurned working with the Eismark Federation out of pride or independence, thinking they could go it alone and prosper thereby.

The more interlinked holdings had Marked, Oathsworn, and often regular radio communications to ensure there were no surprises. Given the size of their holdings, there was always something happening somewhere, every day, and boring days were good days for everyone, as soon enough it would be their turn for ‘interesting times’ once again.

There weren’t any of the recalcitrant ‘nobles’ in Eismoor, of course, but Brucall had a fair number of lordlings establishing themselves up the Saber River, and Eiscall’s newer liege vassals tended to be sub-par in their ability to work with others, too.

- he /acknowledged her call, his brow furrowing. It was a good time to be out attacking, with a good chunk of their elites wrapped up in this undead killing.

Opportunistic, one might say.

-We have lost all contact with the dominion of Baron Shakar Nearu, a border noble of Eiscall. All Scrying into the area is shrouded in fog, and I have verified no contact with any kind of foot traffic from his holdings within the past twenty-four hours.

-There are no Marked or Oathsworn currently in place in the dominion.-

, Briggs thought acidly. -Anything related?- he /frowned back.

-There have been intermittent rumors of a flying castle seen in the distance.-

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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