Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven - BECMI Chapter 194 – Old Lands, Old Grudges

BECMI Chapter 194 – Old Lands, Old Grudges

Words : 2037 Author : RE Druin

Chapter 195 of "Biracial Edgelord Can't Make Immortal : Power of Ten, Book Seven" introduces: There was a crack and a flash as Entelia, discreetly moved off to the rear... Read on to discover!

There was a crack and a flash as Entelia, discreetly moved off to the rear of the orcs while their attention was on the rest of the party, found the perfect angle and happily let loose a down the length of the line of the orcs in their cover, sending yellow-blooded bodies exploding and flying violently with thick, snarling lashes of pale blue electricity having a great time.Screaming in panic, the fur-and-leather clad savage orcs abandoned any pretense of holding their fighting line and ran for the hills… or the Ruge Lowlands, as the lands we were moving through were called.

The wagoners cheered and sent a few arrows after the retreating orcs, not to much effect given the panicked way they were running about and the trees and rocks in the way, but it was the thought that counted.

I eyed the I’d flicked up, my eyes narrowed thoughtfully.

The magic was weaker out here. I couldn’t apply more than the most basic Metas to my Cantrips, the magic was fighting it and they leaked out of the spell as I was gathering it.

Since the others didn’t really use Metas, they hadn’t noticed the difference. I hadn’t used any of my -derivations in combat in the Shires, so I hadn’t noticed it there.

Darkmoor had a rich and somber magic extending from the strange black rock that underlay so much of the area, and it had never had to deal with gammathauma degradation from an archmage becoming a neo-god. Zanzyr was filled with streaming unseen power from the Core of All Magic underneath it, and that radiation spilled out through the Underdark through ley lines and crystalline conduits, too.

I could stack exactly three +1 Metas on my now. If I moved further away, this might even fall further.

It wasn’t a major hit, although losing for maximum damage against Evil for +2, and for +3, and heck, the Spellwarped version used with , meant this really was a hit to my sustained firepower.

I couldn’t kill dozens of creatures every volley all day outside of the environs of Zanzyr, or the near portions of the Underdark. I could probably spend Immortal Power or Radiant power inside my soul crystal and get the effect back… but if I was going to do that, it was probably better spending them on Valences, or saving them for extreme danger.

That did indeed put the shoe on the other foot as far as all-day sustained combat went… but I still had a powerful punch, due to Arcane Fist and my Staff , if nothing else. The first damage die against any target from one of my spells was raised to 3-18, even if it was a d4 Cantrip. The Meta still made it Good and able to take all +5d6 of Holy Kickers, and tacked on another +2d6. Add on my Tiara (the rose in my hair) effects for +1d6 Fire and Lightning each, +Vivic flame to finish off the bodies, and yeah, the three orcs I’d targeted had still taken 12d6 damage each and were now turning to ash.

I could still Spellwarp the effect into a Ray and give a single target a nice 14d6 hit at a longer range if I needed to, and as long as they didn’t recognize it as a spell, they couldn’t counterspell it properly. A basic spell could still stop my , but not my , however, since as a Shardcaster I could plow through the spell.

I would just have to be more careful about getting into fights with lots of opponents. I didn’t think my Valenced spells had been impacted much… yet. I wouldn’t find out until I had to use them, and probably wouldn’t like the surprise if it did.

Ah well. All those rep counts, not working so well outside a stronger magic environment. It only demonstrated the slow wasting that would affect the world if the Core in Zanzyr was allowed to continue existing...

“Kindly remain where you are,” I informed the wagoners who were inching our way, ready to meet their rescuers, and they were quick to obey, seeing as how we were all standing on floating and looking quite impressive to men who drove mules for a living. I looked down the road, where Duum had dipped down into the trees and come back up again, this time carrying his Lance.

With the two corpses still impaled on it.

He had no problem hefting the thing, big as he was and his magic handling most of the load, though he had to flap more than he usually did. That was okay, watching the bloody light spill off his dark form for effect was wonderfully intimidating. It only took him a minute to come gliding in, grinning maliciously the whole while, and drive his Lance down into the ground, the two corpses flopping limply upon it, expressions of stunned shock forever frozen into their gaping faces.

“Jorge!” blurted out one of the men fearfully, cowering back like the others from the massive Bat that settled to the ground as if his scarlet-edged wings weren’t even needed.

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“Impaled on the same Lance as the head of the slavers waiting down the road to scoop you all up and sell you off to interested parties, as he was astride his horse talking to the man when my finely-crowned friend here swooped down on them.” Black skulls spun into place over two of the men there, cackling and staring down at them, making them jump and cry out, waving their heads trying to fend off the seeming spirits. “Friends of these two, I imagine?” I asked dryly.

The wagon-drivers and soldiers rapidly gave the two men room, hard and thoughtful looks as they stared at the duo.

“Not the first time that Spade, Hims, and Jorge were with a train that lost people to orcs,” a portly older fellow spoke up slowly. “Why, I bet they been on a half-dozen such trips in just the past year…”

“We, we ain’t done nothing!” the guard of the two shouted out, drawing his sword out and trying to swing at the laughing black skull with roses unfolding from its eyes.

I flicked a Rune into existence to one side, and it glimmered faintly to those who were watching.

“We was only going to make sure the wounded got left behind with the broken wagons when we decided to run!” the weaselly driver protested, not even aware what his lips were babbling. “Most of youz woulda made it to Culm, no problem, sure enough!”

The guard turned on him, utterly shocked. “Are you going to tell them we sabotaged the wheels too, you idiot, Spade!” he blurted out.

“What you saying, Hims? Are you a fool, blurting out what we’d done?” screeched Spade, likewise aghast at what he’d heard. “You think they’ll even take a piece of our cut now?”

The faces of the surrounding men were drawn and ugly at the revelations.

“Their compatriots are already dead,” I noted professionally, raising my hand lightly. “Does anyone mind?” I asked archly.

Sentence was passed with nobody saying a word.

“No, wait! We don’t have anything we can tell you, our lives aren’t worth much, and we’re untrustworthy as fuck!” Hims blabbered in a panic, Spade looking at him in disbelief, and I brought my hand down in a dismissive wave.

The two Skulls blazed with Banefire the hue of human blood, and descended in a flash, impacting the heads of the two men and turning them pitch-black instantly. Their skulls popped black, crimson, and golden fires, burning out their eyes and mouths instantly. Two corpses tottered and fell, dead before they hit the ground.

Their bodies began to fall to black ash, and thorned black roses grew up from the darkening ground as they did so.

“Hey, the ground!” one of the drivers blurted out, jumping after looking at the muddy soil underneath them.

The ancient road buried under the leavings, dust, muck, and roots of centuries, revealed only here and there by the ancient bricks still clinging together, was rippling as if alive under their feet, for all that nobody actually seemed to be moving.

The dirt, soil, leaves, roots, branches, and shrubbery was sucked down into the earth as lines of bricks flowed up, realigned themselves perfectly, and filled out, drawn together from chipped and shattered remnants, pebbles and shards and chunks of brick or stone, called forth and reformed to once again perform the ancient task for which they’d been made.

Water gushed as mud was drawn into brickwork and the liquid was sent flowing off the new shoulder. The fallen wagons were now sitting on a perfectly-set and orderly brick road, the rest of them even having the mud stripped right off the wheels and completely clean as the road rebuilt itself.

Black unstacked themselves from behind me, scooted over under the fallen wagons, and silently lifted them back upright, then off the ground completely as the men watching all gawked in disbelief.

“You may wish to follow us, gentlemen,” I indicated, as we started down the road that was reforming in front of me towards Culm, a Rune on a slate of pure granite shining with power and purpose in my hand as tapped down constantly.

The wagoners scrambled to get their mules and horses back into their traces and themselves mounted again, racing anxiously after us as we continued on.

A forty-foot wide road built a foot deep was about eighty feet long per round for me, which was a decent pace to set. The combination of the Rune of Earth and ’ meant I could do most of the heavy lifting of the effect with , which greatly extended the duration of the Rune’s effect.

The Rune could handle the power effects of either pushing down or outright shoving the vegetation and roots completely out of the way, or even severing them and burying them completely as needed. That meant trees swayed and creaked as the ground rose up and shoved them back and away from the mostly-buried road as it reformed, and hills and dips that had accumulated over centuries became a smooth and even surface that wagons rattled over without any resistance at all, to the evident and eager pleasure of the mules and horses behind us.

“You four guards. The dead slavers are in the corpse. Horses! Follow Us!” I called out to them, and was met was some eager and relieved whinnies in the distance. The horses of the dead men, still saddled, appeared among the trees and eagerly came trotting after us. Two of them were still hooked to the wagon full of chains, and it rattled and clattered as they trotted eagerly after us. “Go loot the dead, and catch up to us.”

More than astute enough to realize what the true chain of command was now, the four men rode out in the direction the horses were coming from, sparing the beasts only a glance as they rode by. That a couple of the were trailing after the last of them for them to stack stuff on they didn’t miss, either.

“It’s about another twenty miles to Culm, Lady Edge,” the nervous head of the salt caravan asked me, his hat crumpled in callused hands as he addressed me. “We should make a camp and be set up before the light is gone.”

Which meant I could be there in an hour, but I couldn’t keep making the road at that pace. Nothing said I couldn’t keep going while everyone took a rest, however.

“Light will not be an issue, nor shelter.” I surveyed the area ahead. “That clearing will do nicely.”

A minute later we rolled up into the area, or drifted, as was our case. Duum swooped down to alight upon what looked like a shattered boulder, and had once been some form of waymarker.

📖 Contents

1 BECMI (Biracial Edgelord Can Make Immortal!) : Prologue 2 BECMI Chapter 1 – Babyhood Sucks 3 BECMI Chapter 2 – We’re at Character Creation and trying to Minmax! 4 BECMI Chapter 3 – Getting Around 5 BECMI Chapter 4 – Setting Yourself Up for Success 6 BECMI Chapter 5 – Immortal Lies, Mortal Meanings 7 BECMI Chapter 6 – Going Hunting above my Weight 8 BECMI Chapter 7 – Material Acquisitions 9 BECMI Chapter 8 – Out in the Darkness 10 BECMI Chapter 9 – Picking up an Animal Friend 11 BECMI Chapter 10 – Butter and Poison 12 BECMI Chapter 11 – Item Creation Guidelines are Important 13 BECMI Chapter 12 – A Stave to Edgelord By 14 BECMI Chapter 13 – With This Staff in Hand... 15 BECMI Chapter 14 – The not-Radiance, it's Gammathauma Radiation, Fools! 16 BECMI Chapter 15 – Explosive News 17 BECMI Chapter 16 – A Study in Time 18 BECMI Chapter 17 – The Elements of Time 19 BECMI Chapter 18 – Busy as the Bugs 20 BECMI Chapter 19 – What Lies Over There 21 BECMI Chapter 20 – Miraculous Possibilities 22 BECMI Chapter 21 – The First Dragon 23 BECMI Chapter 22 – Leveraging Time 24 BECMI Chapter 23 – Working the Runes 25 BECMI Chapter 24 – Runes and Running About 26 BECMI Chapter 25 – Dwarven Hospitality 27 BECMI Chapter 26 – Elven Hospitality 28 BECMI Chapter 27 – Truth Cuts Deep 29 BECMI Chapter 28- A Wrinkle in Time 30 BECMI Chapter 29 – Time is Cruel 31 BECMI Chapter 30 – New Recruits 32 BECMI Chapter 31 – Out-Voted 33 BECMI Chapter 32 – A Long Trek Backwards 34 BECMI Chapter 33 – Warrior and Human 35 BECMI Chapter 34 – The Alternate Road 36 BECMI Chapter 35 – Past Misgivings 37 BECMI Chapter 36 – Another Pause in Proceedings 38 BECMI Chapter 37 – Stragglers Here and There 39 BECMI Chapter 38 – More Stragglers 40 BECMI Chapter 39 - Outlawed 41 BECMI Chapter 40 – Messing with History 42 BECMI Chapter 41 – A Potent Future from the Past 43 BECMI Chapter 42 – One Last Night before we Rest 44 BECMI Chapter 43 – Filling Up the Time 45 BECMI Chapter 44 – A Chill is Setting In 46 BECMI Chapter 45 – A Cataclysm Cometh 47 BECMI Chapter 46 – Some Time Alone 48 BECMI Chapter 47 – A Dragon’s Years 49 BECMI Chapter 48 – Draconic Discoveries 50 BECMI Chapter 49 – The Long Years 51 BECMI Chapter 50 – An Immortal Visitor 52 BECMI Chapter 51 – Immortal Consequences 53 BECMI Chapter 52 - Dragonsleep 54 BECMI Chapter 53 – It’s Time to Go 55 BECMI Chapter 54 – A Final Pause 56 BECMI Chapter 55 – The Last Sunken Hurdles 57 BECMI Chapter 56 – A Scale of Time 58 BECMI Chapter 57 – All the way here to Thisbean Inn 59 BECMI Chapter 58 – Of Ladies and Kings 60 BECMI Chapter 59 – The Guilty Parties 61 BECMI Chapter 60 – Divining the Traitors 62 BECMI Chapter 61 – Of Kings and Things 63 BECMI Chapter 62 – The Ei is Watching 64 BECMI Chapter 63 – A Roadmap to the Future 65 BECMI Chapter 64 – Marked for Greatness 66 BECMI Chapter 65 – About Time and the Land of Darkmoor 67 BECMI Chapter 66 – Trade Matters 68 BECMI Chapter 67 – First Contracts 69 BECMI Chapter 68 – A Working Vacation? 70 BECMI Chapter 69 – Preserved by Amber 71 BECMI Chapter 70 – Getting into Positions 72 BECMI Chapter 71 - Attendance 73 BECMI Chapter 72 – Extending Influence 74 BECMI Chapter 73 – Family Problems Counselor 75 BECMI Chapter 74 – Timely Political Contributions 76 BECMI Chapter 75 – Running Simulations 77 BECMI Chapter 76 – Prepping for Adventure 78 BECMI Chapter 77 – Module, er, Quest Accepted! 79 BECMI Chapter 78 – The Batrachian Basilica 80 BECMI Chapter 79 – Scouting Speed Run Complete 81 BECMI Chapter 80 – Special Forces in Special Places 82 BECMI Chapter 81 – A Failure of Technology 83 BECMI Chapter 82 – Taking the Temple 84 BECMI Chapter 83 – Setting the Spoils 85 BECMI Chapter 84 – New Roads Forward 86 BECMI Chapter 85 – Recruitment Drive 87 BECMI Chapter 86 – Crazy Origins 88 BECMI Chapter 87 – Off to the Weirwoods 89 BECMI Chapter 88 – A Walk in the Moonlight 90 BECMI Chapter 89 – Annihilation: Code Black 91 BECMI Chapter 90 – To the Stormspires and Overstern 92 BECMI Chapter 91 – The Man in the Middle 93 BECMI Chapter 92 – The Forgebridge 94 BECMI Chapter 93 – The Abbey 95 BECMI Chapter 94 – Murder, She Witnessed 96 BECMI Chapter 95 – The Hunt will begin Soon 97 BECMI Chapter 96 – Recovering a Regent 98 BECMI Chapter 97 – A Blood Price 99 BECMI Chapter 98 – Ill Deeds come home to Roost 100 BECMI Chapter 99 – Freedom Rides on Black Wings 101 BECMI Chapter 100 – Beckoned by Fire 102 BECMI Chapter 101 – Forged in a Lava Pit… Sounds Familiar?… 103 BECMI Chapter 102 – I Wish for a Bad Ending to All This 104 BECMI Chapter 103 – A Massacre for a Massacre 105 BECMI Chapter 104 – The Judgment of Heaven 106 BECMI Chapter 105 – Energy in Hand with Entropy 107 BECMI Chapter 106 – Another Courting Call 108 BECMI Chapter 107 – Ripple Effects 109 BECMI Chapter 108 – Fiends for Demons 110 BECMI Chapter 109 – Immortal Words and Wills 111 BECMI Chapter 110 – The Collapse of the Khirifi 112 BECMI Chapter 111 – Intervention of the Elders 113 BECMI Chapter 112 – The Roads to Immortality 114 BECMI Chapter 113 – A Road to the Eternal 115 BECMI Chapter 114 – The End of the Khirifi Empire 116 BECMI Chapter 115 – More Imperial Ambitions 117 BECMI Chapter 116 – Conjured Doom 118 BECMI Chapter 117 – Deathly Bequests 119 BECMI Chapter 118 – On a Higher Cause 120 BECMI Chapter 119 – An Expansion of Strength 121 BECMI Chapter 120 – Immediate Plans 122 BECMI Chapter 121 – At the Tower of Daffid the Red 123 BECMI Chapter 122 – Fiery Food leads to Fond Farewells 124 BECMI Chapter 123 – Fallen from the Stars 125 BECMI Chapter 124 – Diplomatic Dealings 126 BECMI Chapter 125 – Inside the Barhund 127 BECMI Chapter 126 – Hearts at Ease 128 BECMI Chapter 127 – Discussions of Consequences 129 BECMI Chapter 128 – Waking from a Bad Dream 130 BECMI Chapter 129 – The Destiny of the Barhund 131 BECMI Chapter 130 – A Call to Battle 132 BECMI Chapter 131 – A Letter of Blood and Souls 133 BECMI Chapter 132 – Where We are Going and What We are Doing 134 BECMI Chapter 133 – A Map to Massacre By 135 BECMI Chapter 134 – The Cost of a Curse 136 BECMI Chapter 135 – There is no Glory in This 137 BECMI Chapter 136 – Breaking the Northern Fist 138 BECMI Chapter 137 – Vikings get Viked by Southern Cross 139 BECMI Chapter 138 – Killer Legacies 140 BECMI Chapter 139 – What is Locked Within 141 BECMI Chapter 140 – Yellow goes White 142 BECMI Chapter 141 – Something for Later 143 BECMI Chapter 142 – Annealed by the Annelid 144 BECMI Chapter 143 – Cavernous Elimination 145 BECMI Chapter 144 – Cold Relief 146 BECMI Chapter 145 – A Moment to Reflect 147 BECMI Chapter 146 – The Temples are Doomed 148 BECMI Chapter 147 – Death is, in fact, Quite Proud 149 BECMI Chapter 148 – Not a Duel of Fates 150 BECMI Chapter 149 – Chatter in the Coliseum 151 BECMI Chapter 150 – It’s Not Fighting and Slaughter, It’s just Showbiz! 152 BECMI Chapter 151 – Avaunt, ye Avatar of Nifl! 153 BECMI Chapter 152 – Gold and Glory 154 BECMI Chapter 153 – And there was Dancing 155 BECMI Chapter 154 – A Dwarf Redoubts 156 BECMI Chapter 155 – A Legacy to Endure 157 BECMI Chapter 156 – Unmoored Parts moving in the Dark 158 BECMI Chapter 157 – Grifting by a Graf 159 BECMI Chapter 158 – A Return to the Present 160 BECMI Chapter 159 – Wind and Fire do not mix Well 161 BECMI Chapter 160 – I Wish I Knew... 162 BECMI Chapter 161 – Clans and Claymores 163 BECMI Chapter 162 – Time is Anchored 164 BECMI Chapter 163 – Overland Travels 165 BECMI Chapter 164 – Over Roads, Past the Dales, as We Head for the Bleaklands Trails… 166 BECMI Chapter 165 – A New Trade Road 167 BECMI Chapter 166 – A New Trade City 168 BECMI Chapter 167 – Elves Moving Forward with the Times 169 BECMI Chapter 168 – On the Road Again, I just can’t Wait to get on the Road Again… 170 BECMI Chapter 169 – A Bridge over Troubled Waters 171 BECMI Chapter 170 – The Bridge is no Trouble 172 BECMI Chapter 171 – The Road ahead is Bleak, Bleak, I Say! 173 BECMI Chapter 172 – Just Some Random Mercantile Proceedings

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