Fallout Game Merchant 2.0 - Chapter 62: The Earl of Pudding!

Chapter 62: The Earl of Pudding!

Words : 1857 Author : WarmHoney

Chapter 62 of "Fallout Game Merchant 2.0" opens presenting twists: Chapter 62 - The Earl of Pudding!When Six used his Summoning Ticket, the result was... Keep following!

Chapter 62 - The Earl of Pudding!

When Six used his Summoning Ticket, the result was as unexpected as it was fortuitous: Lloyd Asplund fromCode Geassmaterialized, standing before him and Rebecca. The man's eccentric nature became immediately apparent, with his ever-present grin, lavender hair, large round glasses, and a green turtleneck peeking out from under his lab coat.

Rebecca raised an eyebrow as Lloyd scanned his new environment with detached curiosity, almost as if the world itself were merely a puzzle for him to solve.

Rebecca crossed her arms and scowled.

"Who the hell is this?"

Six smirked.

"Lloyd Asplund—genius, eccentric, and apparently our new resident mad scientist."

Lloyd gave them both a polite, if hollow, smile.

"Ah! New faces and new toys to play with, I see."

His eyes immediately drifted to the armor and weapons in the room. Before anyone could stop him, he reached out and started inspecting Rebecca's upgraded Punisher with childlike fascination—Lloyd's intrusive curiosity made Rebecca snap. She raised her shotgun, aiming it directly at his head.

"Oh my, my."

Lloyd said nervously, his fake smile faltering for a moment.

"No need to besoemotional my dear lady, I was merely admiring the craftsmanship! It's merely... intellectual curiosity, I swear."

Lloyd's expression shifted for the first time—genuine panic flashing across his face. He stammered, backing away with his hands raised defensively. Despite his normally unflappable demeanor, the prospect of being shot had a way of getting his attention.

Six chuckled, finding Lloyd's discomfort amusing.

"Just don't touch her stuff without permission, Lloyd. Trust me, she means it."

Rebecca narrowed her eyes.

"You might have brains, but I'll scatter them all over the wall if you get any funny ideas."

Lloyd threw up his hands dramatically.

"Right, right! Noted—madam does not like her toys shared."

He gave an awkward laugh, backing off with his hands in the air.

Six shook his head, amused by the dynamic already forming between them.

"Welcome to the Mojave, Lloyd. I've got some new projects for you."

Despite his odd behavior, it didn't take long for Lloyd to find his place in this new world—especially after meeting Six's father, Viktor. The two clicked instantly, both of them sharing a love for engineering and invention, with little regard for how others perceived their quirks. Their conversations about advanced technology, machinery, and theoretical science soon became endless sessions of collaboration.

Viktor and Lloyd's partnership quickly bore fruit. They began upgrading the T-45 and X-01 power armor units with radical innovations inspired by Lloyd's work on Knightmare Frames. Designed specifically for fast hit-and-run attacks. These machines came equipped with:

Landspinners:

These self-propelled roller skates, mounted on the armor's ankles, enabled the power armor units to achieve unmatched mobility across all terrains, from rocky desert paths to the shattered streets of ruined cities. With speeds previously thought impossible for such heavy machinery, soldiers outfitted with this gear could outmaneuver even the fastest Deathclaws.

Slash Harken:

Each power armor unit was now equipped withrocket-propelled anchors, designed to function like grappling hooks. These anchors could pierce through walls or enemies, allowing the wearer to either pull themselves across long distances or impale targets at a distance with deadly precision.

Factsphere Sensors:

Taking inspiration from Knightmare Frames, Viktor and Lloyd equipped the armor with Factsphere sensors capable of real-time environmental analysis. The sensors provided thermographic data, enemy detection, and atmospheric readings. This allowed troops to gain a strategic edge in battles, especially in hazardous conditions like nuclear winters or zombie-infested cities.

Mounted Gauss Rifles:

Long-range precision.

Energy shields:

Blocking incoming bullets, plasma, and laser fire.

Adaptive camouflage:

Altered the Knightmare's color based on terrain.

Vertibirds:

modified with advanced sensors and a VARIS Rifle for aerial firepower.

Knightmare Frame:

Plans were drawn up for large-scale war machines reminiscent of Britannian Knightmare Frames, but tailored for the wasteland's rugged terrain.

The new"Knightmare Power Armor"transformed the Mojave into a battlefield where speed and precision mattered as much as raw firepower. It was a devastating blend of Britannian engineering and wasteland ruggedness.

The fusion of Fallout's rugged, post-apocalyptic technology with Code Geass' advanced engineering marked a new era for Six's forces. These upgraded power armors were not only resilient but also agile, turning soldiers into unstoppable forces on the battlefield.

Lloyd was delighted, though in his usual detached way.

"These modifications are quite splendid, wouldn't you agree? It's fascinating what one can achieve when human limitations are... circumvented."

Viktor shared a grin with him.

"Finally, someone who speaks my language."

With the new innovations, the Mojave Wasteland and theHighschool of the Dead worldboth became fertile testing grounds for Lloyd and Viktor's creations. The upgraded power armors were faster, stronger, and more capable than ever before, turning Six's forces into a nearly unstoppable force on the battlefield.

Lloyd, despite his detachment from human emotions, took great pride in the technological marvels they had produced.

"It's truly fascinating, isn't it?"

He mused to Viktor one evening, watching as a squad of armored soldiers zipped across the terrain in their Landspinners.

"How easily humans can surpass their limitations when you add the right pieces to the puzzle."

Viktor, grinning, nodded.

"You're right about that. These suits will change everything."

Rebecca, meanwhile, kept an eye on Lloyd but appreciated the advancements—especially since these new tools made the coming battles easier to manage. The Slash Harken anchors in particular became her favorite weapon, as they allowed her to deal with threats from a distance without stepping out of the fortified Battle Bus.

With these innovations in place, Six's forces were ready for whatever came next. The zombies in the Highschool of the Dead world wouldn't stand a chance against armored soldiers skating across the battlefield at breakneck speeds, hurling rocket anchors and cutting down the undead in precision strikes.

And while the nuclear winter raged on in the Mojave, Six knew that once it ended, they would emerge with more power than ever before—thanks to the chaotic brilliance of Lloyd and Viktor.

As they finished testing the first batch of upgraded armor, Lloyd leaned back, arms folded smugly.

"You know."

He mused to Six.

"For all the chaos here, I do believe I'll quite enjoy this world. Nothing like a bit of disorder to inspire creativity, wouldn't you say?"

Six smirked.

"Just don't get yourself killed—or Rebecca will shoot me next."

Lloyd gave a nervous laugh, but the twinkle in his eye showed that deep down, he relished the challenge. With chaos and science on his side, Lloyd Asplund was ready to reshape the world—one wild invention at a time.

Lloyd was delighted by the challenges presented by the new worlds.

"Ah, nothing like a bit of chaos to stir the mind."

He said to Viktor one evening, watching with glee as soldiers tested the new armor on zombie hordes.

Viktor chuckled.

"You're going to fit right in here, Lloyd."

Rebecca, still keeping a wary eye on the scientist, muttered under her breath.

"As long as he doesn't touch my stuff again."

Six couldn't help but laugh.

"He'll behave... probably."

With Lloyd and Viktor working tirelessly in the newly expanded Vault workshops, Six knew that his forces were more prepared than ever.

Although Lloyd often came across as cold and clinical—preferring to view humans as replaceable parts of a larger machine—he did develop a bond with Viktor, and through that, a sense of belonging within Six's growing empire.

While he still maintained his quirky detachment, Lloyd's contributions to the cause were undeniable. His technology was reshaping warfare, allowing Six's forces to dominate the battlefield in ways that no one could have predicted.

And despite his initial panic, Lloyd learned to keep a respectful distance from Rebecca's weapons—though he still couldn't resist making the occasional snarky remark about "sentimentality" being humanity's greatest flaw.

As the global cooling from the nuclear winter settled in, Lloyd's mind was already racing with ideas for how to adapt the power armors to the increasingly harsh climate.

"The cold's just another variable to overcome."

He said with a smirk.

"And we're quite good at that, aren't we?"

With Lloyd Asplund on his side, Six now had not only the power to survive but to thrive in this rapidly changing world. And as Lloyd and Viktor continued their work, the future of their war machines—and the wasteland—was filled with endless possibilities.

Lloyd's transformation of the Battle Bus into a Command Vehicle was nothing short of astonishing. Without consulting Six, he dove headfirst into the project, driven by his unique vision of combining luxury with military might. The result was a mobile command base that was as functional as it was extravagant, a true marvel in a world desperately in need of innovation.

The Command Vehicle was a double-decked mega-car, reminiscent of a land yacht, exuding both elegance and intimidation. Its sleek, armored body glistened under the harsh sun, an imposing presence in the desolate Mojave landscape. The upper deck featured panoramic windows, allowing for a 360-degree view of the surrounding environment, while the lower deck housed the more utilitarian aspects of the vehicle.

Armament:

-Machinegun Turrets:

Equipped on all sides, these automated turrets provided rapid-fire capability, capable of engaging threats from multiple directions without manual operation.

-Missile Launchers:

Positioned on the roof, these launchers could unleash a barrage of missiles at distant targets, making the Command Vehicle a formidable artillery platform.

-Mounted Gauss Rifles:

These high-powered rifles offered precision and devastating firepower against armored foes. Their ability to pierce through tough defenses made them essential in any firefight.

-Artillery Cannons:

Integrated into the vehicle's chassis, these cannons could deliver powerful long-range strikes, allowing Six's forces to take out enemy installations before they even got close.

Surveillance and Tactical Systems:

-Factsphere Sensors:

These advanced sensors were strategically placed around the vehicle to gather real-time data on the environment, enemy movements, and tactical opportunities. They allowed for a level of situational awareness previously unseen in the wasteland.

-Command Center:

Inside the vehicle was a high-tech command center, equipped with communication systems and tactical displays. Here, Six and his team could coordinate strategies, relay orders, and monitor battlefield conditions.

Living Quarters:

-The interior:

was designed for comfort and functionality, offering spacious living quarters for the crew. With lounge areas, sleeping pods, and a small galley, the Command Vehicle was both a mobile base and a home away from home.

-The decor:

was a mix of functionality and luxury, with Lloyd's quirky style reflected in the design—bright colors, unconventional layouts, and a touch of eccentricity.

Mobility and Adaptability:

-Slash Harkens:

These grappling hooks were mounted on the sides of the vehicle, providing the ability to anchor the Command Vehicle during firefights or facilitate quick escapes. They could also be used to deploy drones or other equipment as needed.

-The Command Vehicle:

Was engineered for high mobility, allowing it to traverse rough terrain with ease. Its advanced suspension system ensured stability, even during rapid maneuvers.

Level: 18

NAME: Six XI

GENDER: MALE

STRENGTH: 10

PERCEPTION: 10

ENDURANCE: 10

CHARISMA: 10

INTELLIGENCE: 10

AGILITY: 10

LUCK: 10

BARTER: 100

ENERGY WEAPONS: 36

EXPLOSIVES: 36

GUNS: 100

LOCKPICK: 39

MEDICINE: 100

MELEE WEAPONS: 39

REPAIR: 100

SCIENCE: 100

SNEAK: 39

SPEECH: 68

SURVIVAL: 39

UNARMED: 39

📖 Contents

1 Chapter 1: World Info 2 Chapter 2: New Start 3 Chapter 3: Cyberpunked 4 Chapter 4: Nuka Break! 5 Chapter 5: Vault 69. Nice! 6 Chapter 6: The deserts "fucking" hot, cactus are prickly. Oh "Dear God!" this just escalated quickly! 7 Chapter 7: Rebecca takes her shot 8 Chapter 8: When life gives you lemons make an A-bomb 9 Chapter 9: Ed-e My Love 10 Chapter 10: Avengers Assemble! 11 Chapter 11: Psyker Powers Are Bullshit! 12 Chapter 12: Return of Nuka Break 13 Chapter 13: Minefield 14 Chapter 14: Mass Release! 15 Chapter 15: Such foul language from such a pretty mouth 16 Chapter 16: A Perfect World 17 Chapter 17: A Certain Item 18 Chapter 18: You’re a seven-foot walking tank wielding a 20mm anti-tank rifle 19 Chapter 19: C.a.m.p. 20 Chapter 20: Exodus 21 Chapter 21: Her 22 Chapter 22: Ron and Done 23 Chapter 23: Now I am become Death, the destroyer of worlds 24 Chapter 24: Buried under a mountain of his own ambition 25 Chapter 25: Return to Goodsprings 26 Chapter 26: Beauveria mordicana fungus 27 Chapter 27: Battle Bus 28 Chapter 28: Invasion 29 Chapter 29: Invader Slain! 30 Chapter 30: Reincarnators 31 Chapter 31: Craig Boone 32 Chapter 32: If you’re good at something, never do it for free 33 Chapter 33: Plot Armor 34 Chapter 34: Showdown 35 Chapter 35: Ncr Correctional Facility 36 Chapter 36: Powder Gangers go Boom! 37 Chapter 37: Tanya the Evil 38 Chapter 38: Gatta Catch Them All! 39 Chapter 39: I Want To Be, The Very Best. 40 Chapter 40: In The Vikki and Vance Casino At Gunpoint 41 Chapter 41: Deputy Beagle 42 Chapter 42: Binding Contract Maker 43 Chapter 43: The Deal 44 Chapter 44: Can You Find it in Your Heart? 45 Chapter 45: Ranger Ghost 46 Chapter 46: Sexy Cowboy Man 47 Chapter 47: Bimannan! 48 Chapter 48: The Prydwen 49 Chapter 49: Breaker of Chains 50 Chapter 50: Ambush 51 Chapter 51: Never argue with a chibi 52 Chapter 52: The Vi Children 53 Chapter 53: Personal time 54 Chapter 54: Picnics and Plans 55 Chapter 55: Final Invasion 56 Chapter 56: If I can’t win, no one can! 57 Chapter 57 - 5th and Last Invasion 58 Chapter 58: Fallout in the Mohave 59 Chapter 59: Revenge Invasion 60 Chapter 60: Ancher Set 61 Chapter 61: Patrolling the Mojave almost makes you wish for a nuclear winter 62 Chapter 62: The Earl of Pudding! 63 Chapter 63: Hungry for More 64 Chapter 64: New Wildlife 65 Chapter 65: Dinky the Dinosaur 66 Chapter 66: A Viper never changes 67 Chapter 67: None shall pass! 68 Chapter 68: The Screams of Brahmin 69 Chapter 69: Nightkin 70 Chapter 70: Deal with the Devil 71 Chapter 71: Nice!!! 72 Chapter 72: Batch Job 73 Chapter 73: Power Transfer 74 Chapter 74: I’ll be back 75 Chapter 75: Power changer 76 Chapter 76: Kidnapped 77 Chapter 77: Playing clue 78 Chapter 78: The Butler did it! No, I mean Jeannie May! 79 Chapter 79: Buzz! 80 Chapter 80: The truth will set you free 81 Chapter 81: Vi Family Brotherhood of Steel 82 Chapter 82: Tanya’s way or the highway 83 Chapter 83: Here we go again... 84 Chapter 84: Oh boy! Chaos. 85 Chapter 85: The Meeting 86 Chapter 86: Announcement 87 Chapter 87: Invasion Continues 88 Chapter 88: Morale Booster 89 Chapter 89: Re-beginning the battle 90 Chapter 90: "Praise the Blood God!" 91 Chapter 91: Identity revealed 92 Chapter 92: Secure! 93 Chapter 93: Contain! 94 Chapter 94: Protect! 95 Chapter 95: The Beast of Caerbannog 96 Chapter 96: Path of Destruction 97 Chapter 97: Luna Tijeras 98 Chapter 98: Six, trust me. Get us as far as fucking possible 99 Chapter 99: Hell’s Grannies 100 Chapter 100: The truth comes out 101 Chapter 101: Bond 102 Chapter 102: The vein of my existence 103 Chapter 103: Gol D. Roger 104 Chapter 104: Psychopath 105 Chapter 105: You’re not becoming a monster, we were always monsters from the beginning 106 Chapter 106: Protege 107 Chapter 107: Factsphere Sensor 108 Chapter 108: I’m a Swordsman? 109 Chapter 109: No, I’m a goddamn Marksman 110 Chapter 110: Mojave Provide Obstacles 111 Chapter 111: Don’t touch my Bus! 112 Chapter 112: Interlude: The Rabbit Hero 113 Chapter 113: Interlude: Never give up 114 Chapter 114: Interlude: Climax 115 Chapter 115: Interlude: Conclusion 116 Chapter 116: Interlude: Epilogue 117 Chapter 117: The Lonesome Drifter

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