Fallout Game Merchant 2.0 - Chapter 8: When life gives you lemons make an A-bomb

Chapter 8: When life gives you lemons make an A-bomb

Words : 1718 Author : WarmHoney

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Chapter 8 - When life gives you lemons make an A-bomb

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Looking at the contract Ranger Jackson rubbed his Forehead Looking like he's going to have a migraine.

"Well, this is a real cluster fuck. Folks this is a real big issue I can't do anything at this moment. The only thing I could do is send a letter back home and get it to the right people, if you make me a promise. I need you to swear you won't take revenge. If you do, then your case is over, and we can't see that justice is done. I know some things are hard to let go, but you and Miss Betty need to understand that, hear me?"

Betty looked furious as she responded.

"How can you say that? Aren't you in charge here? You're the army! Don't you have soldiers to enforce your authority?"

Six held his mother back to prevent her from lunging at Ranger Jackson.

"Soldiers? No, recruits, yes. The Mojave Outpost is under orders to maintain a standing force at the NCR perimeter at all times. Sending anyone out would reduce our numbers and directly violate my orders from back West. So, are you accepting the deal?"

Ranger Jackson gave them a serious look.

"What choice do I have? Of course, I'll take the deal. But you better ensure they receive everything due for the downfall of our family business and the deaths of my employees."

Betty said, her emotions on full display, crying and barely able to stand without her son's support.

"Will do, ma'am. You have my word."

Ranger Jackson replied with a tone of sadness.

"You sound frustrated, sir."

Six interjected into the conversation.

"Frustrated? No. I have my orders signed and approved all the way up the chain from Kimball. And I understand the reasons. The Outpost isn't a Legion target, yet, not like Vegas or the Dam but if the caravans get choked here, that's going to bite NCR hard. Anyway, didn't mean to talk your ear off. Some days. just feel like more requisition forms and daily reports come across my desk than results."

Exiting the main office, Betty conversed with the survivors rescued by her son's group to see if they wished to remain. The women unanimously declined to stay, citing discomfort due to the leering from many males at the outpost and concerns for their children's safety. Consequently, they opted to try their luck in Goodsprings. At that moment, Six received a system alert.

Ding!

Settlement Builder:

Within a settlement's confines, users can dismantle objects and structures to gather resources and construct their own buildings, including homes, vegetable gardens, defenses, shops, and crafting stations. Settlements can connect via Brahmin caravan, sharing resources among them. Towns may harness electricity through a dynamic power line system and support water pumps and crop gardens. Merchants and NPCs can settle in these towns, contributing to the community's sustainability. Users can erect various defensive structures like turrets, guard towers, and traps to protect their settlements from raids.

Ding!

Upon accessing the skill screen, Six decided to continue enhancing his GUNS skill, investing all 15 points into it before proceeding to Perks. He chose the Educated perk: gaining two additional skill points with each level advancement.

This perk was essential; an extra 92 skill points across 46 levels could nearly maximize all his skills. Ultimately, selecting Educated was straightforward, as the benefits it provided were too significant to overlook.

Six was thrilled to acquire the Settlement Builder, eager to craft a settlement in his own style, reminiscent of his designs in Fallout 4.

With a plan to gather as much scrap as possible for crafting materials, he enlisted his mother's help to trade with merchants, ensuring fair deals. Betty managed to sell the excess goods acquired from the slavers, along with several cases of purified bottled water, from the system store.

In exchange, Six acquired a sheriff's duster, a Desperado cowboy hat, ammunition, various junk items, and an assortment of Mini Nukes, of which there were five types.

Betty, with a hint of nervousness, questioned her son as he affectionately handled a Mini Nuke, his grin stretching wide.

"Son, why all the nukes? You're not contemplating something drastic like destroying the Crimson Caravans, are you?"

With a maniacal laugh, Six replied.

"Oh, Mother, I haven't the faintest notion of what you imply... But that's an intriguing suggestion."

"Fear not, Mother, exhilarating times await in the Wasteland."

"Look, Rebecca! See what I've got for you!"

Shouted Six running while holding the Mini Nuke above his head.

Betty could only facepalm and sigh, hoping the pair would provide her with grandchildren before any catastrophic mishaps. Yet, considering their nightly escapades, she mused it wouldn't be surprising if Rebecca were already expecting.

Betty kept her attention fixed on Six, pondering what he would do with all his nuclear ammunition.

"He's not going to do anything dangerous with it, right... right... Right!"

Eventually, he approached Rebecca, who safely stored the Mini Nuke after realizing its nature. Her son, acting foolishly, lifted Dora into the air and spun her around as though she were a toddler.

Six considered the advantages and disadvantages of possessing nuclear weapons. On one hand, there was the potential for mass destruction; on the other, the opportunity to save caps for other purchases. The decision was easy for him; he promptly bought them and had no regrets, especially when Rebecca hurried him into the carrier and pounced on him, causing the carrier to sway.

Watching her future daughter-in-law pull her son into the carrier, Betty knew what was about to transpire. She led her daughter and the rest of their group to the mess hall, where she treated everyone to a meal.

Half an hour later, Six and Rebecca returned, looking disheveled and sweaty. They bypassed their group and headed straight for the bar, where Rebecca ordered drinks. Six tipped his hat to the bartender and inquired about recent events in the area.

He discovered that Operation: Sunburst had occurred a few years prior and that the NCR was still recovering from the initial battle at Hoover Dam.

As he looked around, he noticed someone he didn't expect to encounter so soon: 'Rose of Sharon Cassidy'. He informed Rebecca that Cassidy was essentially a taller version of her. Unexpectedly, he watched as she offered Cassidy a bottle of whiskey and shot glasses.

Cassidy was enjoying her whiskey alone when a short girl in a revealing outfit attempted to strike up a conversation with her.

"What brings a tough woman like you to this bar tonight?"

Cassidy lifted her gaze for a better look. She saw beyond the girl's frivolous attire and recognized the eyes of someone seasoned in combat.

"Ha, if I had a cap for every time I heard that line... I'd be richer than Mr. House."

Cassidy retorted.

"Apologies, I have a soft spot for those cheesy lines ever since I met my man here."

Rebecca said, flaunting Six as if he were a prize stud.

"I thought it might be nice to grab some drinks and chat for a bit."

Cassidy, swirling her drink, was open to the idea of company, especially since she had given her caravan crew a week off in New Vegas.

"Ah, what the hell! I've got nothing to lose. Besides, we'll have your man cover the tab."

After a passionate kiss, Rebecca persuaded Six to purchase two additional bottles, and they proceeded to down shots of whiskey.

"You two don't seem like typical guards—are you caravanners, or maybe couriers?"

Cassidy inquired.

"Caravanners, to be precise. We're the VI family from Shady Sands, looking to start anew in the Mojave."

Six replied promptly.

With that, he acquired another bottle of whiskey, which they consumed effortlessly. Despite this, Six felt uneasy; his body metabolized the alcohol too quickly for it to have any effect.

'System... Is there something I can buy from the system store to counteract my alcohol tolerance?'

Self Minus:

Allows the user to temporarily suppress selected Stats, Skills, and Ability Traits to that of a common man.

Six didn't think twice and bought the Self Minus, quickly feeling the effects as his suppressed alcohol tolerance made him a lightweight. He began telling Cassidy about the ordeal his family caravan faced and the betrayal by his guards.

"Damn, I can't believe the Crimson Caravan would do that. But then again, it's the Crimson Caravan, and those guys would probably resort to any underhanded tactic to get what they want. I really despise politics!"

"Alright, I'll join your party for the day, but only if you can outdrink me first. Just a heads up, I can drink anyone under the table at the base."

Six smirked triumphantly at Cassidy. She laughed, looking down at Six and Rebecca, doubting they could handle the challenge.

Two hours in, Cassidy was chuckling at Six, who had passed out. To her surprise, Rebecca was downing hard liquor as if it were water, not showing any signs of intoxication, which made Cassidy regret her challenge as Rebecca became increasingly mischievous with each drink.

"What are you, girl, some kind of miniature Super Mutant? Because there's no way... anyone could... handle that much alcohol without... showing any signs of... nearly dying."

Slurring her words, Cassidy concluded, her head thudding onto the table as she passed out next to the gleefully inebriated Rebecca.

"Well, I'll be. Someone's finally outdrunk Cassidy. Name's Lacey. I run the bar in the barracks and have a variety of goods for sale."

"Howdy-do, friend. You wouldn't happen to have a room for rent, would you?"

"Today's your lucky day, Miss."

"Don't worry about the bill for the drinks. Cassidy's account has it covered... This isn't the first time she's done this."

After renting a private room from Lacey, Rebecca, with assistance, carried Cassidy and Six to the beds in their room. Then she licked her lips when she was left alone with both of them.

"Hehehe!"

Slurp, Slurp, Slurp, Slurp.

Level: 4

NAME: Six XI

GENDER: MALE

STRENGTH: 10

PERCEPTION: 10

ENDURANCE: 10

CHARISMA: 10

INTELLIGENCE: 10

AGILITY: 10

LUCK: 10

BARTER: 42

ENERGY WEAPONS: 27

EXPLOSIVES: 27

GUNS: 87

LOCKPICK: 27

MEDICINE: 27

MELEE WEAPONS: 27

REPAIR: 57

SCIENCE: 42

SNEAK: 27

SPEECH: 27

SURVIVAL: 27

📖 Contents

1 Chapter 1: World Info 2 Chapter 2: New Start 3 Chapter 3: Cyberpunked 4 Chapter 4: Nuka Break! 5 Chapter 5: Vault 69. Nice! 6 Chapter 6: The deserts "fucking" hot, cactus are prickly. Oh "Dear God!" this just escalated quickly! 7 Chapter 7: Rebecca takes her shot 8 Chapter 8: When life gives you lemons make an A-bomb 9 Chapter 9: Ed-e My Love 10 Chapter 10: Avengers Assemble! 11 Chapter 11: Psyker Powers Are Bullshit! 12 Chapter 12: Return of Nuka Break 13 Chapter 13: Minefield 14 Chapter 14: Mass Release! 15 Chapter 15: Such foul language from such a pretty mouth 16 Chapter 16: A Perfect World 17 Chapter 17: A Certain Item 18 Chapter 18: You’re a seven-foot walking tank wielding a 20mm anti-tank rifle 19 Chapter 19: C.a.m.p. 20 Chapter 20: Exodus 21 Chapter 21: Her 22 Chapter 22: Ron and Done 23 Chapter 23: Now I am become Death, the destroyer of worlds 24 Chapter 24: Buried under a mountain of his own ambition 25 Chapter 25: Return to Goodsprings 26 Chapter 26: Beauveria mordicana fungus 27 Chapter 27: Battle Bus 28 Chapter 28: Invasion 29 Chapter 29: Invader Slain! 30 Chapter 30: Reincarnators 31 Chapter 31: Craig Boone 32 Chapter 32: If you’re good at something, never do it for free 33 Chapter 33: Plot Armor 34 Chapter 34: Showdown 35 Chapter 35: Ncr Correctional Facility 36 Chapter 36: Powder Gangers go Boom! 37 Chapter 37: Tanya the Evil 38 Chapter 38: Gatta Catch Them All! 39 Chapter 39: I Want To Be, The Very Best. 40 Chapter 40: In The Vikki and Vance Casino At Gunpoint 41 Chapter 41: Deputy Beagle 42 Chapter 42: Binding Contract Maker 43 Chapter 43: The Deal 44 Chapter 44: Can You Find it in Your Heart? 45 Chapter 45: Ranger Ghost 46 Chapter 46: Sexy Cowboy Man 47 Chapter 47: Bimannan! 48 Chapter 48: The Prydwen 49 Chapter 49: Breaker of Chains 50 Chapter 50: Ambush 51 Chapter 51: Never argue with a chibi 52 Chapter 52: The Vi Children 53 Chapter 53: Personal time 54 Chapter 54: Picnics and Plans 55 Chapter 55: Final Invasion 56 Chapter 56: If I can’t win, no one can! 57 Chapter 57 - 5th and Last Invasion 58 Chapter 58: Fallout in the Mohave 59 Chapter 59: Revenge Invasion 60 Chapter 60: Ancher Set 61 Chapter 61: Patrolling the Mojave almost makes you wish for a nuclear winter 62 Chapter 62: The Earl of Pudding! 63 Chapter 63: Hungry for More 64 Chapter 64: New Wildlife 65 Chapter 65: Dinky the Dinosaur 66 Chapter 66: A Viper never changes 67 Chapter 67: None shall pass! 68 Chapter 68: The Screams of Brahmin 69 Chapter 69: Nightkin 70 Chapter 70: Deal with the Devil 71 Chapter 71: Nice!!! 72 Chapter 72: Batch Job 73 Chapter 73: Power Transfer 74 Chapter 74: I’ll be back 75 Chapter 75: Power changer 76 Chapter 76: Kidnapped 77 Chapter 77: Playing clue 78 Chapter 78: The Butler did it! No, I mean Jeannie May! 79 Chapter 79: Buzz! 80 Chapter 80: The truth will set you free 81 Chapter 81: Vi Family Brotherhood of Steel 82 Chapter 82: Tanya’s way or the highway 83 Chapter 83: Here we go again... 84 Chapter 84: Oh boy! Chaos. 85 Chapter 85: The Meeting 86 Chapter 86: Announcement 87 Chapter 87: Invasion Continues 88 Chapter 88: Morale Booster 89 Chapter 89: Re-beginning the battle 90 Chapter 90: "Praise the Blood God!" 91 Chapter 91: Identity revealed 92 Chapter 92: Secure! 93 Chapter 93: Contain! 94 Chapter 94: Protect! 95 Chapter 95: The Beast of Caerbannog 96 Chapter 96: Path of Destruction 97 Chapter 97: Luna Tijeras 98 Chapter 98: Six, trust me. Get us as far as fucking possible 99 Chapter 99: Hell’s Grannies 100 Chapter 100: The truth comes out 101 Chapter 101: Bond 102 Chapter 102: The vein of my existence 103 Chapter 103: Gol D. Roger 104 Chapter 104: Psychopath 105 Chapter 105: You’re not becoming a monster, we were always monsters from the beginning 106 Chapter 106: Protege 107 Chapter 107: Factsphere Sensor 108 Chapter 108: I’m a Swordsman? 109 Chapter 109: No, I’m a goddamn Marksman 110 Chapter 110: Mojave Provide Obstacles 111 Chapter 111: Don’t touch my Bus! 112 Chapter 112: Interlude: The Rabbit Hero 113 Chapter 113: Interlude: Never give up 114 Chapter 114: Interlude: Climax 115 Chapter 115: Interlude: Conclusion 116 Chapter 116: Interlude: Epilogue 117 Chapter 117: The Lonesome Drifter

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